When "Battlefield 4" launches consoles and the PC next month, the DICE-developed shooter will include seven multiplayer modes which have been slowly (almost tortuously) teased out over the last two months. The usual capture and hold and deathmatch-style modes are returning as well as updated objective modes for the the FPS.
Since its inception in 2003, CCP Games has released an expansion "EVE Online," their massively multiplayer game of asteroid mining and space-betrayal, every six months without fail. Two expansions per year, at ten years of continuous growth, carry the one … "EVE Online: Rubicon" is the twentieth expansion to the long running game, and it'll cross into New Eden in November.
Between music videos and new animated series announcements, Nintendo is really gearing up for the October 12th release of "Pokémon X/Y." Add to the pile of tie-in events the animated "Pokémon Origins," a four-part series based on the story of 1998's "Pokémon Red Version" and "Pokémon Blue Version."
According to a press release this morning, the feature will follow "the first steps of our hero Red as he sets off from Professor Oak’s laboratory. As he explores the Kanto region, he’ll encounter Team Rocket, battle his rival, and challenge the Pokémon League." You can check out the first trailer after the jump.
While Nintendo tries to convince people that 2013 is the Year of Luigi, the Year of the Roguelike hurtles on, full steam ahead. "Sunless Sea," a weird fiction naval exploration game by Failbetter Games, has careened through its £60,000 Kickstarter funding goal and should, elder turtle gods willing, should come out next year on PC and Mac
It's not enough that the creator of Mega Man is out there developing a new side-scroller homage to arguably the greatest of side-scrolling franchises out there, now we've got a board game to look forward to. A fully-licensed, competitive 2-5 player board game based on the "Mega Man" franchise is on the way from Jasco, offering yet one more celebration of the Blue Bomber's 25th anniversary.
Actress Samantha Jo in a contemplative moment as Kitana in "Mortal Kombat: Legacy"
The launch of "Mortal Kombat: Legacy" Season two kicks off our coverage of new fights (and fighters) for the Machinima web series. Check out the first episode below. Later today, we'll bring you interviews with some of the stars and creators who've brought the battle for Earthrealm to your PC.
"We didn't want to give people a carbon copy of what we did last time," director Kevin Tancharoen tells me about his team's goals in putting together a second season of the gritty web series, "Mortal Kombat: Legacy." The first season, assembled on what would be considered an ambitious fan film budget with the participation of actors like Jheri Ryan ("Star Trek: Voyager") and Michael Jai White ("Black Dynamite," "Spawn"), set out to assemble a handful of the combatants who would ultimately make their way to the tournament which will determine the fate of Earth. The response was so positive, Warner Brothers, who holds the rights to the "Mortal Kombat" franchise, greenlit a new movie with Tancharoen serving as director--as well as a second season of "Mortal Kombat: Legacy," which kicks off today on Machinima.
I spoke with Kevin Tancharoen recently about developing the new season as well as the status of the film (it's still pretty early).
People are constantly making comparisons between Nintendo and Apple. Which is understandable; both are figureheads and innovators in their respective fields: video games and personal computing. Though Nintendo is often a favorite target of Apple diehards, who often state that the house that Mario built should just throw in the towel when it comes to hardware are just make games for iOS.
Yet anyone familiar with video game history knows that such a move would not end well. Just take a look at what happened to Sega. Plus there is plenty of evidence to show that Nintendo is doing well for itself (like the report earlier today that says the 3DS, in many ways a competitor to the iPhone and iPad, is killing it in Japan).
But don't tell that to EA's chief creative officer Richard Hilleman, who at D.I.C.E. Europe, basically said that Nintendo, in particular Shigeru Miyamoto, need to wake up and smell the coffee.