By Jeffrey Matulef
The good news is we have one XCOM game coming out this year, with strategy title, XCOM: Enemy Unknown, recently set for release October 9th. The bad news is its shooter big brother, simply titled XCOM, has been delayed further into next year. A recent financial report from publisher Take-Two Interactive places its release date as “fiscal 2014,” which my fiscal to English translator is telling me is between April 1st, 2013 and March 31st, 2014.
At least we'll have plenty to keep us busy that first quarter of 2013, what with Bioshock Infinite, Tomb Raider, Aliens: Colonial Marines, and DmC Devil May Cry all coming out during that post holiday stretch.
XCOM will be available on Xbox 360, PS3, and PC.
[Source: Take-Two via Joystiq]
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XCOM: Enemy Unknown is facing a daunting task; reboot a series that has been dormant for years while not upsetting the longtime fans that have been waiting patiently for a new release. Firaxis Games' Lead Designer, Jake Solomon, is well aware of the potential pitfalls of bringing back a beloved series while making it appeal to both fans of the original and new gamers who may not even know the original exists. He's abundantly aware of the dilemma because he is one of those fans of the original XCOM, yet he is working on a game that he hopes will demand the attention of a larger audience. In his own words, one of the goals behind the deign of Enemy Unknown was to "be respectful, and then be fearless."
A few months ago, 2K Games rewarded some of the most patient gaming fans ever by announcing the first proper sequel to the beloved strategy game XCOM in well over a decade. Enemy Unknown is a return to form for the genre-defining franchise, and the first time that an XCOM game has been developed for both PC and console gamers. At a recent demo in New York, the Firaxis Games development team took some time to show off some of the similarities and differences between the classic and the update, as well as talk about just what Enemy Unknown has in store for fans and newcomers to the series.
A second XCOM title is being developed by Firaxis games, gets Game Informer cover for February.
News of odd domain registrations tied to game publishers is pretty darn common these days. It used to feel like an exciting thing when someone would stumble upon some secret little factoid that a company's PR didn't want the world to see yet, but anymore, it's starting to feel like these little "discoveries" actually are the PR campaign. Currently hidden in broad daylight is the peculiarly-named "Citizen Skywatch." There's an obligatory vague website, a cryptic Twitter account – you know the drill.
So what is "Citizen Skywatch?" I'll place my bet on a campaign for Take-Two and 2K's upcoming "XCOM."
During last year's E3, 2K Marin showed off the game they'd be working on now that "BioShock 2" was in the can. That game was "XCOM," a revival of a classic, beloved PC tactical strategy series from the early 90s. But the game 2K Marin showed off wasn't exactly "XCOM." In fact, it looked more like a linear first-person shooter set in the 1960s where you had to battle black blobs of goo in a suburban neighborhood. It needed a lot of work, and it seems the developers knew that, as the "XCOM" I just saw at this year's E3 was an entirely different beast.
Obviously, 2K Marin's "XCOM" series reboot is drastically different from its predecessors. Actually, drastic is an understatement. It's difficult to find too many similarities between the '90's tactical games and what is now a brightly colored first-person shooter.
During an E3 demo, however, 2K insisted that strategy will still play a role in the game.
A vintage sci-fi game series will get dusted off by 2K Marin when the studio releases its new take on the X-COM franchise. Dropping the dash in the title, 2K revealed today that "XCOM" will be a first-person shooter steeped in the same mythos that began in the early '90s from Mythos Games and MicroProse.
"With 'BioShock 2,' the team at 2K Marin proved themselves as masters of first-person, suspenseful storytelling, and with 'XCOM' they will re-imagine and expand the rich lore of this revered franchise," 2K president Christoph Hartmann said in a press release. "Players will explore the world of 'XCOM' from an immersive new perspective and experience firsthand the fear and tension of this gripping narrative ride."