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Scooby-Doo First Frights

Since the first Scooby-Doo video game was released in 1986, Mystery Inc. has seen its fair share of releases, including three in the previous console generation. I fear that it may devalue my credibility of being a fan of the series, but I must admit that I have never played, seen, or heard about any of them, until earlier this week where I was shown a preview of the next Scooby-Doo game “Scooby-Doo First Frights” for the Wii and Playstation 2 (there’s also a DS version, but it wasn’t shown).

During this demo it was brought to my attention that that this game continued in the tradition of the last few releases, as well as the original cartoon, by including something that very few video games have, a laugh track; the prerecorded laughter of a studio audience.

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“Scribblenauts” developer 5th Cell has got to be feeling pretty swell right now. Their new game is hitting stores today, riding high on a wave of critical praise and fan love. It’s got an unforgettably adorable lead character and is a contender for game of the year. That’s all just icing on the cake, though. 5th Cell’s real achievement is creating the Objectnaut that powers “Scribblenauts”, the data engine that gives all the objects in the game their characteristics and also allows players to summon them using the good ol’ English language.

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The dark horse darling of E3 this year was "Scribblenauts," a relatively unknown puzzle game from the developers of "Drawn To Life." Thanks to an incredibly innovative and ambitious gameplay mechanic, "Scribblenauts" managed to seize several Best of E3 awards. But is a unique mechanic enough to sustain the game? Lets find out.

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I don't think anyone finished "Batman: Arkham Asylum" wanting more content, but it seems WBIE, Eidos and Rocksteady are unwilling to let this game go without tossing a freebie.

On September 17th, owners of all versions of "Batman: Arkham Asylum" will be able to download the "Insane Night" map pack, which includes two new challenge maps.

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Since its wide debut at E3 this year, no other handheld game has gotten the attention that "Scribblenauts" has. And for good reason: It's one of the most original and impressive handheld titles in years.

What makes it so awesome is its dictionary, allowing you to conjure up thousands of objects. How many, exactly? 22,802, according to the interwebs. Someone has managed to capture the length and breadth of the "Scribblenauts" dictionary and posted it online (mind the expletive at the beginning).

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"Batman: Arkham Asylum" had a bunch of downloadable content right out of the gate. The Joker's challenge maps on the PS3 and the Scarecrow's challenge maps if you pre-ordered from GameStop definitely added some more life to an already lengthy game.

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The draw (so to speak) of "Scribblenauts" is for players to use creativity to solve challenges. Theoretically if it makes sense that something will work, it usually does. And considering there are oodles of solutions for each level, there's really no reason for someone to feel "stuck."

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"Batman: Arkham Asylum" has over 40 unlockable bios for various characters in the Batman universe. Many of these are relatively obscure villains from the series like Ratcatcher and Humpty Dumpty. In the pic above is Condiment King, whose bio is sadly missing from the game, but should certainly appear in a sequel.

Here's your wishlist of obscure Batman villains who you think should've been behind the evil plot of "Arkham Asylum."

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I'll lead with what matters most: If the year ended tomorrow, "Batman: Arkham Asylum" would be my easy Game of the Year pick. It's nothing short of superb and should be played by fans of the franchise as well as fans of video games in general.

The Basics

"Batman: Arkham Asylum" starts off with Batman hauling the Joker back to the asylum for a long-term lockdown. Things quickly go awry, though, as the Joker escapes and manages to take control of the entire facility, opening up the cells and giving the inmates the run of the place. It's up to Batman to bring order to Arkham.

The gameplay jumps across several genres. At times it's a straight-up brawler, at others it's a stealth adventure game. In a lot of ways it feels like a mix between "Splinter Cell" and "Metroid," with a heavy emphasis on exploration.

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One of the more interesting promotional items I've ever gotten came just moments ago. Yes, it's a straitjacket, fresh from Arkham Asylum.

It came in this box, had had a bunch of creepy playing cards. And, oh yes, reviewable builds for PS3 and 360 (seen at right):

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