by Joseph Leray

Darksiders

Crytek USA, the new Austin-based studio built from the remnants of Vigil Games, plans to bid on the "Darksiders" license when it goes up for auction as part of THQ's bankruptcy proceedings. Late last week David Adams, former Vigil general manager and current Crytek USA CEO, tweeted that he was "going to bid on 'Darksiders' IP. Put 7 years of heart and soul into that franchise, and I think it belongs at home with its creators."

Ryan Stefanelli, who co-founded Vigil Games and now works as a lead designer at Crytek USA, later followed up with Destructoid confirming his new company's plans. ""When the 'Darksiders' IP goes up for auction, Crytek will be bidding for it," he explained. "Not much more to say since the rest is left up to courts and legal shenanigans, but we're all excited at the prospect."

'Darksiders,' originally developed by Vigil, was one of the few high-profile series not bought in the first wave of auctions following THQ's bankruptcy. It is still technically part of THQ's portfolio, but the company is in the process of a second round of auctions  -- initial bids were due yesterday.

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One of the strangest developments coming out of the January 22 auction of THQ's assets was learning that Vigil Games hadn't found a home in the buying frenzy among publishers.

Most of us are hoping that Austin-based Vigil Games, developer of "Darksiders," weathers THQ's Chapter 11 filing somehow, still a tweet from Platinum Games' Atsushi Inaba (linked by Kotaku) indicates we could have a serious buyer in the "Bayonetta" studio for the IP.

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State of the Art Toys announces their upcoming "Darksiders II" statue featuring Death astride his mighty steed, Despair.

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You've probably already put your copy of Darksiders II away, but Vigil Games isn't quite done with the dark fantasy adventure. On October 30th, they're releasing "The Abyssal Plains" DLC which will add a new area to the campaign, along with new loot, enemies, and dungeons.

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Their "Death And Dust" premium statue is on the way next year from the high-end replica maker. Will this Horseman be visiting your home?

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After seven years with Austin-based Vigil Games, Madureira announced via his Facebook page that he was making his exit, and returning to comics.

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Oh, yeah, Vigil's port of Darksiders II onto the Wii U has some added bells and whistles beyond what's included with the other current gen console and PC versions of the action-adventure game. While some of the second screen stuff doesn't sound like it would justify a double dip for anyone who's already picked up Darksiders II, it might just make it the version to get if you're looking to take on Death's journey for the first time.

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Death rides again with Darksiders II on the Wii U at launch with a host of console-specific gameplay and additional content. The game's first DLC expansion as well as preorder bonuses from the 360, PC, and PS3 versions of Darksiders II will be making their way to the Wii U while Death will get some new evasion techniques thanks to Nintendo's new controller.
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The first Darksiders was a surprise hit for developer Vigil Games and publisher THQ. The concept--let's remake Zelda as a mature title--might not necessarily seem like the easiest pitch in a marketplace already crowded with remakes, demakes, reboots, and sequels, but Vigil's designers were very clever in the ways they stitched together so many points of reference beyond Zelda into an action adventure game that was thrilling in its own right.

Two and a half years later, Vigil is back with another Rider out to undo the apocalypse, Death, the very motivated brother of Darksiders protagonist War. And with a new protagonist, the sequel also gets some modifications to its gameplay with a greater emphasis on loot, a deep combo-based combat system, and some technical issues that mar what's otherwise one of this year's most exhilarating action games.
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I'm curious to what extent working in anthology format on the upcoming Metal Hurlant Chronicles affected composer Jesper Kyd when he tackled the soundtrack for Darksiders II. The musician, whose soundtrack work has been part of Hitman for IO Interactive and Assassin's Creed at Ubisoft had a vast, empty, post apocalyptic landscape to work with in Darksiders II and I wouldn't have been surprised if the initial instinct with that kind of thing is to hit the player over the head with the usual driving horns and percussive sounds we've come to associate with Skyrim or Kingdoms of Amalur.

Instead, Kyd's produced a work with an almost sci-fi sound, a strange and still fitting complement to Death's savage attempts to bring the human race back to life and redeem his brother, War. After spending a few hours with the Darksiders II OST, I spoke to Kyd about his work on the soundtrack to get a little insight on what I was hearing.
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