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Super spy Sam Fisher rocks some new gear and a pair of co-op maps as the Collector's Edition DLC for "Splinter Cell: Blacklist" goes on sale today across all platforms.

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Ubisoft makes the case for playing "Splinter Cell: Blacklist" using the touchscreen on the Wii U's gamepad.

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"They're highly motivated and they can get to anyone."

The Engineers and your mission are defined in this "Splinter Cell: Blacklist" trailer, "Blacklist 101."

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A couple of weeks back, I had the chance to play the level on display in the new "Splinter Cell: Blacklist" trailer, pitting Sam and Briggs against a highly-trained Pakistani security force as well as terrorists bent on getting getting access to an unsecured nuke.

I thought it was pretty damned cool.

After the jump, see gameplay from "Blacklist's" co-op missions.

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And suddenly, there was a class-based shooter in my "Splinter Cell" game.

The fundamental ideas behind the Spies vs. Mercs in "Splinter Cell: Blacklist" are strong: asymmetrical tactical missions where the stealth side is outgunned but compensates with gadgets and the ability to sneak while the combat-focused side is less agile but makes up for it with devastating attacks. In each of the scenarios presented to us by Ubisoft, the run and gun (well, walk slowly and gun) Mercs must prevent the sneaky Spies from arming and detonating a series of bombs on each map, but that asymmetry is kind of disruptive and at times, frustrating, hampered by stiff controls and with the first-person perspective of the mercs, an added challenge to gaining situational awareness.

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If there's a co-op mode that requires constant, almost obsessive communication, it's the one in "Splinter Cell: Blacklist." In my time with attempting to secure nukes on an Islamabad military base, I found myself relying on the voice chat in "Blacklist" co-op more than I have traditionally in cooperative modes in other games. Chalk it up to the deliberate pace and a mission which required me and my partner (a fellow journalist getting his hands on the co-op for the first time) to call our shots, pick our targets deliberately, and most importantly, never once alert the guards.

Even with an instant fail state after being detected, even after dying a dozen or so times because my partner or I neglected to pay attention to our corners, the co-op in "Blacklist" on display at the recent preview event makes me wish Ubisoft had found a way to create an entire campaign around the mode.

A note: all screens in this preview were provided by Ubisoft PR and were not captured by MTV Multiplayer.

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In January, I had a chance to preview a couple of levels in Ubisoft's "Splinter Cell: Blacklist," and one of the big selling points was how the stealth action game would accommodate the various play styles of the different type of gamers out there: not only would it remain true to the no-kill, stealth agent player but, if you were so inclined, you could play the game like a shooter without feeling like "Blacklist" was punishing you for it.

With that in mind, Ubisoft has released this new gameplay trailer featuring some of Fourth Echelon leader Sam Fisher's new skills in taking down (or taking out) the enemy for the August 20 release for the Xbox 360, PS3, PC, and Wii U. So the question is, how will you be playing the game?

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Use your GamePad to control drones, monitor cameras, and control the rest of Sam Fisher's gear in the Wii U port of "Splinter Cell: Blacklist."

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In an announcement this morning, Ubisoft revealed that you'll be able to play "Blacklist" during PAX East, along with some of their mobile titles. "Watch_Dogs" and "Assassin's Creed IV: Black Flag" will just be there for show during closed-theater events. So you can, you know, watch "Watch_Dogs" some more.

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"Splinter Cell: Conviction" was decisive for fans of the globetrotting techno-thrillers based on the works of Tom Clancy. For the series faithful, the gunplay heavy 2010 entry, in simplifying the stealth and emphasizing quick kills using the then-new Mark and Execute mechanic was a betrayal to the methodical stealth gameplay of previous "Splinter Cell" titles. On the other hand, to some, it was a more accessible game, still allowing players to skulk around the shadows as Sam Fisher, but with less time spent waiting for NPCs to complete lengthy routes along their AI-controlled paths.

When Ubisoft gave an early look at "Splinter Cell: Blacklist" during last year's E3, the big question was which "Splinter Cell" would it be? The deliberate, low and slow stealth game of the "Double Agent" era, or the more action-oriented "Conviction?" Last week, the publisher brought out the gaming press for some hands-on time with two single player maps from "Blacklist," and the truth is, it can be both of those games--it's really all down to how you choose to play it.

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