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Over the weekend fans of MMA saw an intense battle between Dan Henderson and Michael Bisping which left Bisping out cold on the mat in the second round.

It wasn't the only blood shed this weekend, though, as it seems UFC and EA Sports aren't going to be best friends anytime soon. Dana White, the head of UFC, stated that he's "at war" with EA and that anyone siding with the game publisher may find themselves in a bad way with UFC.

Speaking with MMAJunkie.com, White was very clear about his thoughts towards EA:

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Great news today for anyone who enjoys blowing the crap out of Mars. "Red Faction: Guerrilla" is getting a series of 3 DLC packs. The first is called "Demons of the Badlands" and will release sometime in August. It's a single-player campaign-extending pack which will be set primarily in the Badlands, an section of the game map that was only briefly explored in the main campaign. Expect sand raiders, "Mad Max"-looking motorcycles and what's this, a new mech? Yes, please!

Follow-up packs are still unrevealed (here's hoping Gary Busey is involved!), but expect at least one of them to feature additions to the already-robust multiplayer component.

(via EuroGamer)

"Darksiders: Wrath of War" is a decidedly old school game. The developers freely admit that they take a lot of their inspiration from "Zelda" ("'Zelda' for grown-ups" being the running tag line), with character upgrades, puzzle-based dungeons and giant boss fights.

The traditional nature of the gameplay is apparently not lost on the marketing minds at THQ, who doled out cloth maps (pictured above) at a recent press event. The cloth map, as many old school gamers can attest, was long a staple of classic RPGs like "Ultima", so it's good to see them making a comeback.

I put in a word with THQ to see if they'd be releasing these as a pre-order bonus for those who plunk down early money for "Darksiders" (which releases on January 1st, 2010). Thus far no response, but check back, we should hear something shortly!

Since it's physically impossible to see every game during E3, I very nearly missed seeing "Homefront." The game, which is being developed by Kaos Studios (same guys behind "Frontlines"), was being shown in a theater at THQ's booth and, since my appointments were all running long, I missed my initial slot for the screening. Thankfully, with an hour left on the E3 clock, I found my way past the booth again and hopped in to one of the last demos. I was glad I did.

"Homefront" is written by John Milius. You've probably seen his work before, as he wrote the screenplays for "Apocalypse Now," "Conan the Barbarian" and "Red Dawn." It's that latter work that jibes most closely with "Homefront." Seems the North Koreans (21st century's Ruskies) have invaded the good old US of A and it's up to a hardscrabble band to reclaim the states. Unlike "Red Dawn," though, "Homefront" takes place 20 years in the future, so you have a nice mix of present and future war tech. The game is an FPS and appears to be heavily scripted, in the vein of the "Call of Duty" series.
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The best part of "Red Faction: Guerrilla" (which I'm playing catch-up on, since I missed its release while I was out at E3) is the destruction system. But that's what everyone's talking about! I wanted to discuss something a bit different: Infinite sprint.

Yes, "Red Faction: Guerrilla" features infinite sprint. You can run at a pretty good clip for as long as you want, with the only penalty being that you can't fire while sprinting. It's a feature that should be included into every open world game from hereon out, including "GTA."

The inclusion of infinite sprint really goes to show how much the developers were trying to develop for the player, not for themselves. At it's heart, "Red Faction: Guerrilla" is a fun action game, not a Martian space drama. While the story is interesting, the meat of the game lies with getting somewhere, blowing stuff up and then going somewhere else to find more stuff to blow up. The developers took great strides to take the "work" out of exploring their world (fast travel, which you unlock later, helps this as well), even if it breaks some of the realism factor.
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Last night THQ rented out a portion of Mars 2112, a mars-themed restaurant just north of Times Square to show of "Red Faction Guerrilla" for the last time before it releases next week. Though it's not exactly the sorta place I hang out (if you're from New York, Times Square is usually the last place you ever want to be), I guess I'll concede that the "Red Faction"-being-on-Mars cross-promo was just too good to pass up.

Anyway, THQ and the developers at Volition had two stations set up in the bar, showing off the PS3 and 360 versions. It might've been the TV hook-up, but side-by-side the PS3 version looked a bit muddier than the 360. Both versions played identically, and contained all the same features, but we'll have to wait until the final copies come in before we see if there's any major visual difference on our set-up.

While there we spent some time chatting with Eric Arnold, one of the game's programmers, who has been working on the intense physics engine for 4 years now. "It took 2 years before the artists could even use it," said Arnold.

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Marvel Super Hero Squad

By Rick Marshall

FROM SPLASH PAGE: While DC’s Batman shows his darker side in this year’s “Batman: Arkham Asylum,” Marvel’s core universe of characters will be hitting the Wii, Nintendo DS, PlayStation 2 and PSP with a decidedly more lighthearted comics-based game spinning off of this fall’s Cartoon Network series “The Super Hero Squad Show.” And today, we received our first look at that “Super Hero Squad” game.

Simon Phillips, president of Worldwide Consumer Products and CEO of Marvel Animation, previously revealed some details about the “Super Hero Squad” game to MTV News, telling us that along with targeting five-to-nine-year olds, the game would be a browser-based MMO and present a “combination of a social networking site with gaming applications built within it.”

Find out more about "Marvel Super Hero Squad" at SplashPage.MTV.com.