The ultimate downfall and dissolution of Silicon Knights is one of the uglier stories out of the business side of gaming in the last few years. Rumors of mismanagement alongside actual terrible games and a protracted lawsuit against Epic left the once-beloved developer a shell of itself. In all of the press surrounding those last days of SK, Denis Dyack could be alternately seen as a visionary hustling to realize innovative game ideas or a huckster who misused resources to fob off a bad games to consumers in order to fund his grand visions.

The narrative out of Silicon Knights founder is that his latest endeavor, "Shadow of the Eternals" from the new studio Precursor Games, is a chance to work directly with the audience and fans in the creation of their next project, a followup to the Gamecube classic, "Eternal Darkness: Sanity's Requiem."

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On the offhand chance you wanted to pick up Silicon Knights' action-RPG this weekend, it looks like you're out of luck as Microsoft pulls it from their download service according to Eurogamer.

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As the five-year court case between Epic Games and "Too Human" developer Silicon Knights winds down, it looks like the Denis Dyack's company's future is in doubt. After having to pay out $4.5 million back in May (and another $4.7 million in court fees) for breach of the Unreal licensing agreement, Silicon Knights will now have to destroy all code which used Epic's engine as well as initiating a complete recall of all unsold copies of "Too Human" and "X-Men: Destiny."

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The good news: according to a Kotaku report, Silicon Knights was actively developing a follow-up to the acclaimed Gamecube-era horror title. The bad news: it was part of the collateral damage in what ex Silicon Knights employees are saying was the disastrous development of last year's X-Men: Destiny.

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In a recent interview at GamesIndustry International, Silicon Knights head Dennis Dyack levels the same industry-issued guns at used games sales: i.e., they'll be the death of the industry with the added twist that he also asserts that they make game production more expensive.

It's a very complete, very narrow freakout.
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Plus, the surprising revelation about a nixed Sega/Silicon Knights collaboration.
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While 2009's film "X-Men Origins: Wolverine" left fans feeling queasy and disinterested, the tie-in video game served up a fun mix of action, destruction and excessive gore in the vein of "God of War" and its ilk. Even with a different developer crafting the next X-Men game -- "Too Human" dev Silicon Knights -- excitement for more interactive outings with Professor X's mutants is at a high. Settle in then, as we've got the first details from "X-Men: Destiny" to share with you today.

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X-Men Destiny teaser

Silicon Knights' upcoming release "X-Men: Destiny" was announced a couple of months ago with writer Mike Carey involved, but we didn't get a lot of meaty info on the title beyond the fact that it would feature some mutants and destiny would play a role. Well, Activision released a new teaser trailer via GameTrailers and Spike, and though it doesn't contain any of the in-game footage you may have wanted to see, it does show off the shapes of some recognizable characters and a monologue by optic blast wielder Scott Summers. Have a look after the jump.

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X-Men Destiny

Just in time for New York Comic Con this week, Activision has named their next X-Men video game, and it's going to be called "X-Men: Destiny." Though a few mutants are expected to show up in next year's "Marvel vs. Capcom 3," they've largely taken a backseat to Spider-Man, Thor and Iron Man since "X-Men Origins: Wolverine" and "Ultimate Alliance 2" came out.

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