Posted 2/15/12
Posted 2/15/12
Posted 2/15/12
Posted 2/15/12
Posted 2/15/12
Posted 12/12/11 11:00 am ET by Charles Webb in 3DS / DS, News, Wii, Wii U
The beloved franchise becomes a Hall of Fame inductee, capping off a weird week where—for a moment—we were eulogizing the series creator's career at Nintendo.
Posted 12/8/11 1:00 pm ET by Charles Webb in 3DS / DS, News, Wii, Wii U
During an interview with Wired, the industry fixture said he was retiring from his position as Nintendo's head of Game Design to work on smaller projects, but Nintendo says that's not the case.
Posted 6/29/11 1:00 pm ET by Russ Frushtick in 3DS / DS, News

In the last Iwata Asks, Nintendo President Satoru Iwata's developer interview series, we learned some fascinating stuff from the original team behind "The Legend of Zelda: Ocarina of Time." For one thing, did you know that "Zelda" creator, Shigeru Miyamoto, considered making it a primarily first-person experience? The latest Iwata Asks features Miyamoto himself, who gives some interesting insight into the game's development, including one aspect that would have changed the experience entirely.
Posted 6/22/11 12:08 pm ET by Russ Frushtick in Interviews, Wii U

Nintendo's official premiere at the Wii U console was easily the most talked about event during this year's E3 conference. As it happened, the focus of the announcement was not on the console itself but on its controller, a wholly unique contraption with a built-in screen, capable of beaming full gameplay footage into the palm of your hand.
There was little doubt about Nintendo's level of innovation, but the presentation did leave a lot of questions regarding some of the areas in which the company has lagged behind competitors. Nintendo has been notoriously slow to provide gamers with a viable online gaming platform and that remains the case even after the launch of their latest device, the Nintendo 3DS. It begs the question, will the Wii U finally be different? I spoke with Shigeru Miyamoto, Nintendo's head of game design and the creator of "Mario" and "Zelda," to get the answer.

The "Iwata Asks" interview series has Nintendo Global President Satoru Iwata discussing game development with some of the team members behind the company's biggest hits. This week's entry is particularly fascinating, as it brings together members from the original "Legend of Zelda: Ocarina of Time" development team to share some interesting tidbits about the game's creation. For example, did you know Shigeru Miyamoto, the creator of "Zelda," wanted to make the N64 installment an FPS?
Posted 4/25/11 3:30 pm ET by Adam Rosenberg in 3DS / DS, News

As is often the case with any online store, Nintendo has had varying levels of success with its download-focused e-nitiatives, WiiWare and DSiWare. Now that the 3DS is here and features more integrated web connectivity than any Nintendo release before it, an online shopping portal has been a foregone conclusion. The 3DS eShop is set to arrive via an update sometime next month, and top Nintendo creative Shigeru Miyamoto promises to deliver content for it that is designed to please gamers by making use of the 3DS' unique features.
Posted 4/22/11 5:00 pm ET by Adam Rosenberg in News, Tech, Wii

Whether you're calling it Project Café or Wii 2, the fact is (as we understand it) that Nintendo is preparing to launch a new console in the next year or so. Reports peg the announcement as coming at or before E3 in June, and hopefully the tidal wave of rumors will spur the company to do it sooner rather than later. Probably not though. Nintendo veteran Shigeru Miyamoto isn't willing to talk about it, as a recent interview with the "Zelda" and "Mario" creator made clear.
Posted 4/4/11 5:49 pm ET by Adam Rosenberg in News

Most gamers are familiar with the saga of the North American release for "Super Mario Bros. 2." The game was originally released in Japan under the title "Yume Kojo: Doki Doki Panic" with a different cast of characters, a crew that was eventually re-skinned with Shigeru Miyamoto's beloved characters when it came out here in the United States. A new interview with Kensuke Tanabe offers further insight into the development of the original game, and the key piece of advice that came down from Miyamoto which ultimately led to the bizarre release that we know as "Super Mario Bros. 2."
Posted 3/14/11 2:37 pm ET by Adam Rosenberg in 3DS / DS, News

There's no brand-new "Zelda" game coming to the Nintendo 3DS at launch, or even this year, but fans will still get to explore Hyrule in three dimensions with the revamped re-released of "The Legend of Zelda: Ocarina of Time." We already know that the 3DS cart will include the Master Quest version of the game to go along with the original, but now it seems that there may be even more new content than that.
Posted 2/1/11 3:00 pm ET by Adam Rosenberg in 3DS / DS, News

File this news under "Gee, I saw that cmoing!" Nintendo's 3DS is out in March and we already know about coming "Zelda," "Star Fox," "Animal Crossing," "Pilotwings," "Mario Kart" and "Kid Icarus" games being in development. Of course there's a "Super Mario" game coming as well. And who better to confirm the news than Mario's creator, Shigeru Miyamoto himself!
Posted 2/2/12
Posted 12/21/11
Posted 12/10/11