Shigeru Miyamoto has made some pretty incredible video game experiences, many of which will go down as the best video games of all time. But that doesn't mean he hasn't been disappointed with the reaction to some of his games. In a recent interview, I asked the Mario creator if there were any titles which didn't quite have the public support that he would've expected at their release:
Shigeru Miyamoto was in town last week to talk about "New Super Mario Bros. Wii," but we couldn't help but ask him about the new Zelda game that was teased at the last E3. We're not talking about "Spirit Tracks," we're talking about the follow-up to "Twilight Princess," whatever/whenever that may be.
He didn't say much, but he did say something, starting at 40 seconds in (before which he's just talking about "Spirit Tracks").
For many people, "Super Mario Bros." was their first video game experience. But what about Shigeru Miyamoto, the creator of "Mario"? You may be surprised to learn that it was a game featuring guns! In my interview with the legendary game designer, he revealed the first game he remembered playing:
Shigeru Miyamoto, Eiji Aonuma and the “Legend of Zelda” team have been talking. They’ve been talking about what “Zelda” is and what a new “Zelda” can be. Sadly, they’re still in the discussion process. Miyamoto explained that as much as he wanted to have a new “Zelda” for Wii to show at E3 2009, they’re still in an experimental phase with the game. Not wanting to leave everyone at the Developer’s Roundtable empty handed, he shared a piece of concept art for the game with us. The image featured a very “Twilight Princess”-looking Link standing behind a shrouded, childlike blue figure. Not a whole lot to go on, but still a sip of cool water in a “Zelda”-less desert. Miyamoto hopes to have a WiiMotion Plus enabled “Zelda” to show at E3 2010.
While talking about his work with Nintendo Tokyo on the brand spankin’ new “Super Mario Galaxy 2”, Shirgeru Miyamoto revealed that the project started out brand spankin’ old.
In this evening’s Developer Roundtable, the indomitable Shigeru Miyamoto revealed that the sticky sweet tropical paradise that players romp through in games like “Wii Sports Resort”, “Wii Fit”, and the upcoming “Wii Fit Plus” has itself a name: Woo Hoo Island. What he did say is that he’s spent a long time thinking about treating a game’s setting like it’s a specific character, a location that he can use as a license in the same way that Mario, Link, and Samus carry their own multi-title, multi-genre game franchises. Miyamoto went on to describe possible games that would be set on Woo Hoo. Say you spot a hotel while going on your morning “Wii Fit” constitutional. Miyamoto wants to set a murder mystery there! Wii “Hotel Dusk” confirmed! Nah. That would rule though.
During a post-Developer’s Roundtable Q&A session, Shigeru Miyamoto was asked for his thoughts on both Microsoft’s Project Natal and Sony’s new motion controller. After some thought, Miyamoto answered that it’s Nintendo’s policy to test their hardware repeatedly, ensure that it’s accessible and easy to use for anyone, make sure it works, and only then announce it to the public. Oh. Snap. He went on to say that until this sort of technology is in the users hands, its impossible to judge it. Served, Microsoft and Sony. Served.