After Gaf users pored through Steam code and uncovered the release date for Shawn McGrath's trippy PS3 game "Dyad," the indie developer could have released a terse "no comment" or simply kept silent until his official announcement.

Well, he wasn't having it.


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On the heels of the release of his first PSN title, Dyad, Shawn McGrath has learned quite a few lessons about making a game that one can only find out about after having lived through it. He traveled a long road to get Dyad out the door, from dealing with funding, to publishing paperwork, to actually getting it released. A bit of an anomaly in the games industry, McGrath, who released the game almost entirely on his own, doesn’t see himself as part of the machine, and encourages any ambitious, like-minded individuals to make games if they want to make games.

If there’s one thing you take away from this interview, try to always retain McGrath’s outlook on life, “I'm dying; we all are. I don't have time to sit around and waste. I want to create as much stuff as possible in my life.” Those are great words of advice from a dedicated developer who has already begun work on his next project, and starting the process all over again.

Read on for some insight into the mind behind one of this summer’s most critically acclaimed games.

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