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Behold the ultimate combination of Portal fandom and holiday cheer:

Ryan Kelly chats with io9 about the displaced (but no less festive) Christmas tree he made with his co-workers this year (no, they don't all work at Aperture Science). He also gives details on how it was made, just in case you'd like to make your own next year! Kelly's secret? Using an artificial tree that handily breaks into multiple pieces.

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NYC's Astor Place Cube Gets Portal Makeover
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By Stephen Brown

Aperture Science must have started its recruitment cycle at the California Institute of Technology this year, as merry pranksters from the school gave New York City’s Astor Place Cube a decidedly geeky makeover. Read more...

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Portal Free

"Diablo 2" came out 10 years ago and it still costs $30. That's a short way of saying that really good games keep their price tags for a good long while, while other games drop dramatically in price after a few months. "Portal" is one of the best PC games ever devised and Valve could very easily sell copies of it for $10 for, well, ever. But that's not what they're doing, at least for the next few days. Yes, until September 20, "Portal" is completely free on Mac and PC. Wowza.

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Portal: No Escape

As independent film has become cheaper and more accessible to the masses, the quantity has certainly gone up. But, with that, so has the quality of a few select, talented filmmakers. Valve has never stated that they have any interest in turning "Portal" into a film franchise, but Dan Trachtenberg went ahead and took his own shot, making a short film detailing the life of a female prisoner and her discovery of a certain kind of gun that makes holes. Not bullet holes, mind you...well you'll just have to see for yourself.

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Portal 2

If it seems like months ago Valve promised the world that free "Portal 2" DLC was coming this summer, that's because it was. Yes, it was back in April when Valve sent word of the first "Portal 2" DLC pack, but since then we haven't heard a peep. Meanwhile, summer is dwindling and memories of P-Body and Atlas are slowly fading into obscurity. Is "Portal 2" DLC going the way of "Half-Life 3: Episode 3"? Not hardly! Valve is pegging the release for mid-September.

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Portal 2
By Brian Phares

I am Beethoven, wielding my two grand masters wands and controlling an orchestra of portals and evil robots. That is essentially what I look like as I play the first "Portal 2" pack DLC with Razer's motion-sensing Hydra controller. Want to know how it stacks up to the good old keyboard and mouse? Check after the break to find out.

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So, I wrote earlier today that Valve is making an appearance at GamesCom in August, after missing E3 this year. While we don't know exactly what title(s) the company is showing in Germany, there's a good chance that the upcoming – this summer, apparently – "Portal 2" downloadable-content will take center stage. We've previously reported that the download will feature new test chambers and leaderboards, but there's actually another downloadable-content pack now available to PC gamers – if you've spent $140 on a new controller, that is.

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I was bummed out when Valve didn't make an appearance at E3 this year. Sure, there was still some chance of a surprise visit by Gabe Newell, but as it turned out, the "Half-Life" developer just didn't show up at all. Like many of you, I feel like I've been waiting on "Half-Life 3," or Episode 3, or whatever, for a ridiculous amount of time. Well, it looks like Valve is actually coming to GamesCom in Cologne, Germany this August, but I still doubt you're going to see anything about Gordon Freeman's next adventure.

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NOTE: The following interview contains some spoilers regarding the events of the "Portal 2" single-player campaign.

It's safe to say that Stephen Merchant's portrayal of Wheatley, the malfunctioning robotic sphere in "Portal 2," is one of the best voice over performances in video game history. Equal parts hilarious, endearing and devious, the character was brought to life by Merchant's performance and was one of the many reasons the game is so beloved.

During a phone interview, I spoke with Merchant about the Wheatley character, the experience of working with Valve, and whether he'd be willing to return for "Portal 3"...if it ever happens.

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Portal 2

If we learned one thing from "Portal 2," it's that designing mind-bogglingly difficult challenge rooms and then having people solve them feels really, really good. Until today, players have had to scratch their creative itches with the boring ol' map creator from the original "Portal." But no more! Valve unleashed the "Portal 2" authoring tools to the world, letting folks create insanely complex challenges with bouncy ooze, floaty tubes and, of course, portals.

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