With all this talk of the PS4 and Xbox One, there's still one reason why many are holding onto their PS3s and Xbox 360s. And that reason is "Dark Souls 2". And finally, we have arrival dates for said game: March 11, 2014 in North America, and March 14 of next year as well for Europe. Read More...
The latest issue of Famitsu reveals that Namco Bandai is at work on a free-to-play entry in the "Soul Calibur" series following the retail release of 2012's "Soul Calibur V." Is this where the fighting game scene is headed?
Given the almost total radio silence from Namco Bandai on "Tekken X Street Fighter," you might be forgiven for assuming that it had been canceled or condemned to development hell. Not so says producer Katsuhiro Harada -- the game is "still in development."
In recent months, the developers of the upcoming "Dark Souls 2" have gone on record time and time again to assure fans of the first game know that the sequel will not be a cakewalk. The concern stems from statement made not long ago by the game's new directors, Tomohiro Shibuya and Yui Tanimura, who promised a more accessible experience.
Many then assumed the worst, which was a game that would be on the easy side. Not so, states Tanimura, again for what seems like the hundredth time. Read More...
Most gamers in the West have likely never heard of 2005's "Namco X Capcom," a tactical RPG developed by Monolith Soft for the PlayStation 2 that was only released in Japan. That game brought together characters from various Capcom and Namco games, ranging from "Ghosts N Goblins" to "Tekken," to combat the forces of evil. The game was never localized, and seemingly faded into obscurity as a quirky one-off that U.S. gamers would never get to experience. Fortunately for curious fans, the follow-up to "Namco X Capcom," "Project X Zone," has made its way to the States, complete with an expanded roster of publishers contributing characters. Read More...
After E3 sign spotters noticed a banner touting a March 2014 release date for "Dark Souls II," publisher Namco Bandai confirmed to Eurogamer that the punishing RPG would be coming during that window next year.
Here's something refreshing: speaking with Shacknews, "Dark Souls II" director Yui Tanimura took the PC version of the original "Dark Souls" to task. "A lot of it was not very well done, sort of half-assed," he told the site. I'm sure the Cylons running publisher Namco Bandai's public relations department are thrilled.
"Dark Souls" was ported to PC a full ten months after it was first released on PlayStation 3 and Xbox 360 in 2011 and failed to live up to expectations: technical problems found in the console version weren't addressed, and nothing was all that optimized for the new platform. The PC-centric Rock, Paper, Shotgun remarked, somewhat presciently, that the PC version of "Dark Souls" "feels more like taking a look at the premises and deciding whether it’s worth sticking around."
Namco Bandai must have liked what they saw, then: "Dark Souls" was (legally) downloaded over 300,000 times according to the company and From Software is planning a simultaneous launch across all platforms for "Dark Souls II," due in 2014.
"Yes, we will definitely put more priority on the PC," explained Tanimura. "Last time, we started working on PC after the console version was complete. This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development."