Posted 2/17/12
Posted 2/17/12
Posted 2/17/12
Posted 2/17/12
Posted 2/16/12
Posted 2/13/12 1:14 pm ET by Charles Webb in PC, PS3, Xbox 360
The game, simply titled Star Trek for now, would be the title that Digital Extremes has been developing and showed off at E3 last year. Namco Bandai will be handling part of the publishing and distribution duties with the franchise's owner, Paramount Pictures, with an eye towards a release sometime in Q1 of next year, according to a press release from the two companies.
While story details remain scarce, it's clear the movie won't be based on the movie, per se, but will involve "iconic characters Kirk and Spock as they work together to stop a legendary enemy race bent on conquering the galaxy." The script will be by God of War writer Marianne Krawczyk along with the Star Trek reboot's producers/writers/bringers of the Transformers movies Roberto Orci and Alex Kurtzman, and the story and gameplay will lean heavily on a co-op experience. Kirk and Spock will be shooting like bros is how I read that. Read more...
Posted 2/10/12 3:53 pm ET by Jason Cipriano in PS Vita, PS3, Previews, Xbox 360

Based on their stellar track record, fighting fans have come to expect great things from Capcom, since they always seem to go the extra mile when it comes to their marquee brawler franchises. Over the last few years they have set the 2D fighting bar higher and higher, first with Street Fighter IV, and then with Marvel Vs. Capcom 3, but their first joint venture with Namco Bandai, Street Fighter X Tekken, truly proves why they consistently stand above their competition, even when their competition is in their game. Gamers are just a few weeks away from finally get their hands on SF X T on March 6, and when they do, here are some of the things they are going to be talking about the most.
Posted 2/7/12 12:00 pm ET by Charles Webb in News, PS3, Trailer, Video, Xbox 360
This nine minute trailer for Namco Bandai and CyberConnect2's grand Naruto continuity mashup begs the question, "How much Naruto is too much Naruto?"
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Posted 2/6/12 4:47 pm ET by Charles Webb in News, PS3, Trailer, Video, Xbox 360
A trio of videos show off the topsy-turvy multiplayer gameplay of the Namco Bandai's upcoming third-person shooter.
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Posted 2/3/12 1:30 pm ET by Charles Webb in Fighting Games, PS3, Reviews, Video, Xbox 360
The Soul Calibur series enters its 16th year as a franchise, reaching all the way back to the PS One release of Soul Edge, and it's hard to overestimate how groundbreaking the original game was among the then-current crop of fighters.
It was a 3D, weapons-based fighter that seemed to take the rough ideas of something like Battle Arena Toshinden and make them workable on the still-evolving 32-bit platform. Along with Tekken, Namco and Project Soul seemed to understand how to not only take advantage of the hardware at the time (both series were great looking back in their day) but how to translate fighting—and this is the important part—coherently into 3D, allowing the player to use the y-axis strategically, and not simply as a means of exploiting depth of field.
But both Tekken and Soul Calibur as series have seemed to struggle to make an impact on modern consoles, the most recent iterations of each—Tekken 6 and '08's Soul Calibur IV—bringing more of the same to the table, coasting by on improved graphics without any great, vital leaps in the gameplay. And that's kind of been a problem since the 2D fighting games they were once set to supplant like Street Fighter and MK have found ways to reinvent and reinvigorate themselves while still remaining true to what gamers remember about them.
Fighting games aren't like Madden, it's tough to justify simply iterating on the game with some minor tweaks and changes in roster and justifying it as a new purchase because gamers at large might not notice discrete differences. An occasional reinvention is necessary, not only to draw in new and returning players, but to keep a series feeling vital and reflect the new ways gamers are interacting with the game.
Which brings us (at long last—sorry) to Soul Calibur V. Is it the great jolt the series needs to keep the series alive or simply more of the same with a new coat of paint?
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Posted 1/18/12 11:00 am ET by Charles Webb in Fighting Games, News, PC, PS Vita, PS3, Screenshots, Xbox 360
Six franchise regulars—three from each side—are revealed in the latest update from Capcom.
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Posted 1/12/12 11:25 am ET by Charles Webb in PS3, Xbox 360
Look at those things—they've got weight to 'em.
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Posted 1/10/12 4:27 pm ET by Charles Webb in Fighting Games, News, PS3, Video, Xbox 360
See Natsu, Hilde, and Ivy battle on the stage of destiny in these new character trailers.
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Posted 1/5/12 10:56 am ET by Charles Webb in News, Xbox 360, Xbox Live Arcade
Recent titles from Namco Bandai and Halfbrick are making the leap to WP7 devices.
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Posted 12/30/11 10:00 am ET by Charles Webb in 3DS / DS, Reviews, Video
It's been a while since I've played an Ace Combat title—actually, I think the last time I played any kind of flight combat game at any length was back on the PS2. And while I often try to keep an open mind when going into reviews (honest!) I have to say I was a little dubious about developer Project Aces' efforts to squeeze the action of aerial combat onto a handheld—much less one without a second analog stick to fine tune the controls. Hell, Battlefield 3 has the benefit of a full controller and piloting a jet there is nothing short of a challenge.
So with those limitations in mind, how did the awkwardly-titled Ace Combat: Assault Horizon Legacy fare?
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Posted 2/2/12
Posted 12/21/11
Posted 12/10/11