The "Halo: Reach" beta continues to creep towards its May release date, and Bungie is really starting to open the vault on the game, as evidenced by today's trailer. The footage above is comprised solely of "Halo: Reach" beta content, which means we'll be seeing a whole lot of new gameplay elements when it launches.
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Lionhead Studios' Milo character may see his video game career extend past the studio's 2009 E3 demo with Project Natal. Founder Peter Molyneux didn't go into detail about what the "Fable 3" creators had in store for their empathetic boy who demonstrated his ability last year to react to and interact with a real-world woman named Kate, but it sounds like a game.
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Do you remember, at the height of the "Matrix" craze, a spin-off DVD was released called "The Animatrix." It wasn't a movie; rather, "The Animatrix" served up a collection of nine animated short films, each telling a short story set within the "Matrix" universe from different writers/directors. It was a solid idea with, as you might expect, a bit of an uneven presentation. Some shorts are excellent, some are forgettable and some would have been better left out completely.
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"Alan Wake" got some heavy inspiration from "Lost," and much like its muse, the game will be gravitating toward TV sets when it comes out as soon as this May. Though a PC edition may have been in the cards at one time, Microsoft has now shut down any such expectations in favor of focusing on their console.
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Microsoft's mega media shindig in San Francisco has wrapped, and most of the goods are now being shared with the rest of the world. A new video documentary on "Halo: Reach" seems to be garnering the most attention, since it reveals way more about the game than we knew before. You can download the full ViDoc here.
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Folks that purchased a copy of "Halo 3: ODST" were given access to the "Halo: Reach" beta when it launched. That was some months ago, and people are kinda wondering when that access is going to open up. Well, wonder no more! The gaming public will be enjoying "Halo: Reach" multiplayer action on May 3rd. That's less than three months away! A hair's breath in Master Chief time!
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I've seen "Alan Wake" at a few preview events over the years, and it's definitely unique. It's clear the developers are trying to take the feel of a network TV thriller and bring it into the game space. Because of their goals, I was curious what the driving inspirations were for the game. Sam Lake, the lead writer of "Alan Wake," talked with me about his specific inspirations for the story.
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Just because you know the eventual outcome in a game doesn't mean that it can't be a worthwhile playing experience, and Bungie stressed that in describing their approached to "Halo: Reach." The new prequel treads on events already established in the "Halo"-verse, so it presented a significant challenge to the creative team when they began mapping it out. [There are spoilers after the jump, by the way, in case you haven't played any "Halo."]
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Finally we get our first look at in-game footage from "Halo: Reach," featuring an introduction to all of the friendly, neighborhood Spartans. Too bad it's not actual gameplay. I guess that'll have to wait until the multiplayer beta.

Do you like racing games? Are you an autophile? And an Xbox 360 user? If all of these things are true, then you really have no choice: Turn 10 Studios' "Forza Motorsport 3" is must-own material. It's the most realistic racing experience available for the console, or for any console really. The only real competition "Forza" has is months away and it's exclusive to another platform. For Xbox 360 owners, this is the first and best stop for a realistic racing simulation. Just like its predecessors.
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