Man, the feel good hit of the summer has been 4A Games' "Metro: Last Light," hasn't it? What's cheerier or more lighthearted than a group of scrappy Ukrainians, beset upon by harsh winter and hobbled by government corruption, releasing a tense, oppressive game set in an nightmarish, radiation-blighted hellscape, and then porting it to Mac and Linux? That's like a tall glass of lemonade.
And, man, nothing says sunshine and puppy dog tails like giant, mutated, carnivorous spiders, which exactly what we can expect to find in the "Metro: Last Light Developer Pack" DLC.
It seems like only yesterday that I was side-eyeing Deep Silver for promising to make the "Metro" series more "accessible," but joke's on me: the Austrian publisher's first step in reaching a wider audience is porting "Metro: Last Light" to more platforms.
"Metro: Last Light" is coming to Mac on September 10, and a native Linux version will follow later this year.
"Metro: Last Light" is a delightfully tense slice of post-apocalyptic Moscow. Normally, I'd call it a first-person shooter, but I spent most of my time non-lethally neck-punching guards until they pass out. I can't be the only one that enjoyed time spent first-person punching his way through "Metro"'s subterranean dystopia: after strong sales, publisher Deep Silver promises that the franchise will "absolutely continue."
As expected, the first bit of post-campaign downloadable content for "Metro: Last Light," 4A Games' oppressive, first-person necky-stabby-sneaky-shooter, is live. This is, naturally, good or bad news depending on your affinity for "Metro"'s towering, disgusting Librarian enemies.
We've known for weeks that "Metro: Last Light," 4A Games' moody, terse post-apocalyptic horror-shooter, would be privy to a suite of downloadable content. Today the company released a handful of details, including the fact that first expansion -- the "Faction" pack -- will be released on July 16.
One of the attractive things, I think, about 4A Games' "Metro: Last Light" is how different it is from other first-person shooters. Where "Call of Duty" is bombastic and jingoistic, "Metro" is atmospheric, tense, and reserved. It's about hardscrabble refugees instead of over-muscled soldiers, about dire oppression more than empowerment.
"Metro: Last Light" falls in lockstep with its big-budget brethren when it comes to business, though: publisher Deep Silver have announced a crop of downloadable content and a season pass for the recently released title.
Let’s not forget, though: “Metro: Last Light” will be out in less than a month. To better remind us, publisher Deep Silver’s last marketing push includes a series of so-called Ranger Survival Guides, detailing the post-apocalyptic society living in Moscow’s subterranean rail stations.
“Metro: Last Light” -- 4A Game’s follow-up to the critically praised by commercially middling “Metro 2033” -- was one of the many games sold in the wake of publisher THQ’s implosion last year. Along with Volition Studios and “Saints Row IV,” “Last Light” was sold to Koch Media, the German parent company of games label Deep Silver.
Speaking with Polygon, Deep Silver brand and public relations manager Jeremy Greiner explained that “the wheels started to fall off in December  and we didn’t know what was going to happen with THQ … Thankfully, Deep Silver bought the game.”
Echoing earlier statements by Klemens Kundratitz, CEO of Koch Media, Grenier explained that “Metro 2033” was successful and well-received in Europe, particularly Germany. Deep SIlver is one of the largest videogame distributors in the region, making the “Metro” series a good fit.
In North America, however, THQ “dropped” the ball, Grenier said.