By Joseph Leray
When the Independent Games Festival announced that “140” had been nominated for an award for Excellence in Audio (and an honorable mention for the Technical Excellence category), nobody really knew what to make of it. You could tell it some sort of polychromatic, minimalistic something with a focus on music (hence the audio award), but that’s about it.
This isn’t altogether surprising -- the IGF looks at unreleased games all the time, and finding diamonds in the rough is kind of their thing.
Developer Jeppe Carlson has since released a trailer for the game and spilled a few choice details to IndieGames: the former Playdead staffer -- he was the lead gameplay designer on “Limbo” -- has spent the last two years making “140.”
As you can see from the trailer, the game’s platforming is informed by the soundtrack, with the disappearing blocks and moving ledges pulsing with the beat. It’s reminiscent of “Sound Shapes” or the “Bit.Trip” series in that respect, but we’ll see how Carlson’s “140” plays out when it gets an official PC release later this year.
Two years after its console debut and a year after making its way to the PC, the Playdead platformer gets a special edition for the fans.
Details and a pic of the special edition after the jump.
Playdead's Limbo is one of the greatest downloadable titles to ever grace our Xbox 360's cluttered hard drive and as proof has sold a million digital copies across Xbox LIVE, PSN and PC. Now Mac users are getting a chance at the dark dreary world of the platform puzzler. Read More...
One of the best downloadable games on XBLA was last year's "Limbo." It had everything we've come to expect from the indie space. It was creative, it was unique, it was artistic. If you haven't played it yet and own and Xbox 360, you owe it to yourself to do so. Unfortunately, if you only own a PS3, you've been out of luck, as the developer, Playdead, has insisted that the game will remain exclusive to the 360. But that exclusivity may in fact be nearing an end...at least if the Korean Ratings Board is any indication.
Last night, the Academy of Interactive Arts & Sciences held its 14th annual Interactive Achievement Awards in Las Vegas. They're a little like the Spike TV Video Game Awards, only with more respect and less misfired attempts at entertaining the gaming community. The top prize of the night, Game of the Year, went to BioWare's "Mass Effect 2," though Rockstar Games' "Red Dead Redemption" had a better overall showing, with five awards earned.
Looking at the release list at the beginning of 2010, you could surmise that this year was going to be a safe one. "Safe" in the sense that we wouldn't be seeing publishers taking a lot of big risks with new franchises, sticking to the warm, comfortable waters of established franchises.
What you probably wouldn't have guessed was how much effort publishers would put into designing sequels that were head and shoulders above their predecessors. Sure, there were underwhelming cop-outs ("Crackdown 2" and "Fable 3" spring to mind), but there were also classics.
In and among these sequels, a few new and awesome IPs managed to poke their heads in, many of them coming from tiny indie developers.
But you know all about that. After all, you lived it. And so did I. Here were my 10 favorite games of 2010.
In the grand tradition of giving you free stuff, we're going to give you free stuff. For today's free stuff, we have five download codes for "Limbo," the excellent platforming adventure game for XBLA.
Getting one these codes is surprisingly easy. All you need to do is re-tweet this post when it appears in the @Multiplayers Twitter account. We'll select five re-tweeters at random, each of whom will receive one of the codes.
"Limbo" is a tough sell. Looking at the above screenshot, you can see why. It's a game that only features blacks, whites and shades of gray. There aren't huge explosions and there's no online multiplayer. It's different, and different can be scary. And, in the case of "Limbo," different can make for a fantastic game.