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Silence, as they say, is golden. It's a rule that holds more true in video games than in most media. Quiet isn't necessarily a good thing during the heat of play – you want to hear your enemies approach, some killer tunes, Yoshi's squeal as he devours some witless sentient mushroom. A game is best served by silence in its protagonist, the lead character and, very often, the hero you get to control when you pick up the controller.

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A lot of fuss has been made this week about a quote from Shigeru Miyamoto. Speaking with Nintendo Power about the next "Zelda" game for the Wii, Miyamoto said, "I don’t think it’s going to be that radically different." Considering one of the major qualms people had about "Twilight Princess" was that it was too derivative of previous "Zelda" titles, it's a bit of a surprising statement.

But is it a bad thing? Will the next "Zelda" be a bad game? It's pretty unlikely, given Nintendo's the track record with the franchise. It does fly in the face of Nintendo's recent trends, though, making games more accessible to everyone. "Twilight Princess" was the antithesis of an approachable experience for non-gamers, and if you start throwing in Wii MotionPlus swordplay in the sequel, it could get even harder. If things don't change all that much, won't it be the same inaccessible experience?
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