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Quake iPhone

In an interview with "DOOM" creator and id Software Technical Director John Carmack, he revealed that while he plans on releasing "Quake" for the iPhone, Apple's already done most of the work.

"Work will start on 'Quake Classic'...Apple has an internal version that they ported themselves for development and benchmark testing. So I'll probably get them to spit up what they actually did as a baseline for us. At one point somebody actually submitted it to the App Store, a version that they had made, and we had to have that pulled down."

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Doom Classic

John Carmack has finished work on the much-anticipated port of "DOOM" for the iPhone. Dubbed "DOOM Classic," it's available in the App Store for $7, and offers four full episodes from the classic FPS and local multiplayer support over the same WiFi network. I spoke to Carmack regarding the project, his follow-up to "Wolfenstein 3D Classic" on the iPhone.

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I spent some time this morning talking with Tom Mustaine of Escalation Studios and John Carmack of id Software regarding today's release of "DOOM Resurrection" on the iPhone. Unlike previous "DOOM" games, "Resurrection" takes control of the player's movements, leading you about the environment almost like an arcade light-gun game. Originally this style of gameplay was implimented simply because id wasn't sure if they could pull off a standard FPS on the iPhone. Carmack explains:

"At the beginning [of development] it wasn't clear that traditional first person shooter controls worked. None of the demo games that people had made were any good at all from an FPS standpoint. So we thought we'd look at the platform from scratch and say 'What type of gameplay would work here?' regardless of what we had done in the past."

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John Carmack of id Software spoke to Multiplayer over the phone today to talk about "DOOM Resurrection," (impressions coming shortly) but he couldn't help but talk about future iPhone projects that id is working on:

"There's no doubt that we'll go through 'Quake' and 'Quake 2.' I think that I can probably manage to do 'Quake 3' on the conventional iPhone platform, if Apple winds up addressing just a few things in their system software. When you start looking at the 3GS, ['Quake 3'] would not be a problem at all."

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