gravity-gun-back

Inspired by previous fan creations (and wanting to help his girlfriend with her cosplay), multimedia artist Jesse James Allen created this replica Gordon Freeman's weapon of mass flinging.

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"Where the f*** is Freeman?"

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By Joseph Leray

Did you know that, before being gobbled up by ZeniMax, Arkane Studios (of "Dishonored" fame) were working on a standalone Half-Life 2 episode called “Return to Ravenholm”? Me neither.

This is apparently old hat within the "Half-Life" community, but fan site ValveTime dug up some concept art and a few screenshots of the canceled, giving fans their first real look at the project.

The action in these screens mostly takes place indoors, which is strange: I remember a large, outdoor level, with gasoline traps in the town square and a final standoff on the rooftops of Ravenholm. In any case, ValveTime points out that the heads-up display includes an “Absorption” stat, without any real indication of what it might do or how it might change the core Half-Life 2 gameplay.
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If you follow enough game-centric Twitter accounts, you've undoubtedly heard something about a new "Half-Life 2" mod called "The Stanley Parable." Now, mods for popular franchises like "Half-Life" come and go, with most simply applying a new mechanic or character skins to what's already provided by the original title. But every now and then, someone will come up with a really interesting idea – another "Half-Life 2" mod, "Radiator," comes to mind – that uses the original game's structure merely as a stage upon which to explore an interesting new concept.

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I was bummed out when Valve didn't make an appearance at E3 this year. Sure, there was still some chance of a surprise visit by Gabe Newell, but as it turned out, the "Half-Life" developer just didn't show up at all. Like many of you, I feel like I've been waiting on "Half-Life 3," or Episode 3, or whatever, for a ridiculous amount of time. Well, it looks like Valve is actually coming to GamesCom in Cologne, Germany this August, but I still doubt you're going to see anything about Gordon Freeman's next adventure.

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valve submarine game

When you think of Valve Corporation, the first things that probably pop into your mind are "Half-Life" and "Portal." Perhaps even the company's digital delivery gaming service, Steam. What you probably don't think of, however, is submarines. Maybe you should though, since Valve boss Gabe Newell certainly has.

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Half-Life

The reason most video game movies are terrible is because they're usually made by committee, designed to appeal to the largest possible audience. That audience likely doesn't match the initial fan base of the game, but the movie still attempts to straddle that middle-ground between authenticity and mass appeal, thus making everyone miserable in the process. There have been a few incredibly true-to-the-franchise movies ("Silent Hill," for example), but more often than not, it's a disaster.

While a major studio might have to risk tens or hundreds of millions on a blockbuster video game movie, indie filmmakers can be a bit more mobile. For example, check out this remarkable "Half-Life" short film, directed by Brian Curtin. The entire budget? Just $1,200!

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Half-Life movie

Gamers have imagined for years what a movie based on "Half-Life" might look like. So have lots of Hollywood deal-makers, it turns out, but Valve hasn't found anyone outside of their own walls who could pitch a treatment they approve of. In fact, they would just as soon make their own movie if such a project happens at all, and the "Team Fortress 2" short films that they've put together already may have given them a confidence boost to do a full-on adaptation.

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Half-Life 2

Valve: This is what happens when you leave fans in the lurch for years over when "Half-Life 2: Episode 3" will actually come out. Yes, it appears some creative soul has designed an 80s-era movie poster for "Episode 2" which has all the elements of awesome. Note the hand-drawn character art, the range of emotion (from joy to sorrow to scary alien faces) and, of course, the obligatory car-going-over-a-jump-with-an-explosion-behind it.

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Half-Life 2

"Half-Life 2: Episode 3" and "Half-Life 3" may not be officially scheduled releases from Valve right now, and since "Portal 2" and Steam for Mac plans in full swing, they probably won't be for a while. That doesn't mean Valve co-founder Gabe Newell isn't willing to talk about what he wants to see from the series, though. He thinks games need to get back in touch with "scaring" their players.

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