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Ghostbusters: Sanctum of Slime

Developer Pop Quiz is a weekly interview series in which we ask developers from around the industry the same 10 questions and post their responses.

It's difficult to make moves in any industry, but it's particularly challenging in the games industry. However, this week's Developer Pop Quiz victim, Atari's Jonathan Moses, has gone from recruiter to Senior Producer in just a few years. This week the "Ghostbusters: Sanctum of Slime" developer is sharing his insight into the industry, what games have inspired him over the years, and why he doesn't like fart machines.

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Ghostbusters Sanctum of Slime

The same wads of cash that went into publishing and voice casting costs for "Ghostbusters: The Video Game" don't look like they'll be around for Atari's "Ghostbusters: Sanctum of Slime," but that's not necessarily a bad thing. The top-down adventure game will be released digitally, and the actors who inducted the first generation of GB fans — Bill Murray, Dan Aykroyd, Harold Ramis and Ernie Hudson — aren't signed on to be involved, but Wanako Studios of "Assault Heroes" fame is developing, and a lesser known Ecto vehicle has been confirmed to appear.

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With launch of "Ghostbusters: The Video Game" next week we think we should see a renaissance of '80s screwball comedies getting video game treatments. Here are five that we think would rock:

"National Lampoon's Vacation"


Reason For Inclusion: Honestly the first thing that jumped to mind was that trip-planner/"Pac-Man" mash-up that kicks off the movie (great loading screen, by the way), but the thought of driving around Phoenix with a dead grandmother on the roof seems to just beg for a digital redux.

Style of Game: Open-world Adventure

Must-have Level: Wally World Hostage Mission

Possible Achievement: "This is crazy, this is crazy, this is crazy" – Jump into the pool without your wife seeing.
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By Adam Rosenberg

It’s true, I ain’t afraid of no ghosts. Not anymore. For a long time,Terminal Reality’s “Ghostbusters: The Video Game” had me -- and many other franchise super-fans – worried. First there was the promising early footage from Zootfly, a developer which ultimately lost the rights to the film. Then there was the brief preview level sent out to press by subsequently confirmed Sierra developer Terminal Reality; as great as it was to hear the film’s original actors contribute their voices, the gameplay was extremely raw. And unpolished The apparent final nail in the coffin seemed to come when Activision merged with Vivendi, and “Ghostbusters” was among the casualties.

Just when all seemed lost, that’s when things started to turn around. Atari swooped in and snatched the free-floating in-development title up. Terminal Reality started to push the game’s Infernal Engine as middleware, a viable competitor to the likes of the ubiquitous Unreal Engine. And finally, after almost two decades of speculation, O.G. ‘Busters Harold Ramis and Dan Aykroyd starting hinting at a third movie. Now the stars have aligned and “Ghostbusters: The Video Game” is upon us. And it is good.
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