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Super Meat Boy

"Super Meat Boy," the much anticipated indie platformer based on the beloved and painfully difficult Flash game is, itself, painfully difficult. Well, for a 3-year-old, at least.

Edmund McMillen, one of the game's developers, recently invited his tiny niece, Acacia, to play the PC version of the game and she declared that it was far too difficult for 3-year olds. Thankfully she has some advice for wee gamers out there: "You can play Hobo Rocketship!"

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Without context, "Time FCUK" (pronounced "Time F**k"), is a mind-bending platformer where you try to get your simple avatar to a teleporter by warping space time. The puzzles get increasingly more devious and new elements are continuously added throughout the main game, introducing gravity-changing arrows and portals. Again, taken on its own, it's a very clever puzzle/platformer. But add in the twisted and entertaining mind of Edmund McMillen (an indie mainstay who has worked on titles like "Gish," "Aether," "Spewer," and "Braid,") and the game hits on another level all together. A darker, creepier, more unnerving level.

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"Super Meat Boy," the WiiWare-exclusive platformer based on the free Flash platformer is coming early next year. Edmund McMillen, old school-platformer aficionado, has gone ahead and released the first gameplay footage of the title, which looks way prettier and more wide-screeny than the original (which featured a strangely tall and skinny aspect ratio).

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