By Joseph Leray

Yesterday, Hitbox Team game designer Woodley Nye announced the studio’s follow-up to last year’s "Dustforce:" it’s a first-person tower climbing game called "Spire," and it was apparently influenced by "Quake 3’s" rocket-jumping.

“One of our goals since the beginning has been to create an FPS movement system that feels snappy like Dustforce, incorporating walljumps, wall sliding and other advanced techniques,” Nye writes. “The level generation will result in scenes that demand mastery of all sorts of skills, not just running and aiming.”
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