It's definitely one of the more stranger video game pairings in recent memory. The folks who run Humble Bundle, which presents a pay what you want model for obtaining games in bulk, though it's mostly a showcase for up and coming or established indie developers, are now offering a bunch of games from one of the biggest publishers you'll find anywhere. That being EA.
Actually, there was one for THQ not too long ago. But since those games were from a publisher that just filed for bankruptcy, the whole charitable aspect, which is another primary component of the Humble Bundle, made the whole thing make sense.
Motion pictures that based upon video games are constantly announced, but few ever manage to materialize. And it's just as well, because those that actually end up happening are often disappointing to put it mildly. Though for better or worse, a live action adaptation of EA's Dead Space is still happening, contrary to what some might have believed.
According to Desturctoid, citing a report from Variety, the project has been in the works for at least three years now. Back in 2009, DJ Caruso was announced to be the director, but not much has happened after. Since then, several other properties that EA was shopping around Hollywood also failed to gain any traction, including Mass Effect, Army of Two, The Sims, Spore, and even Dante's Inferno.
The Plasma Cutter featured in EA's "Dead Space" franchise is an undeniably powerful tool-turned-weapon, and YouTube hobbyist AnselmoFanZero has brought it to life, creating a functional replica. Though it may not be an actual "plasma" cutter, it does emit five laser beams capable of burning whatever they touch.
By Joseph Leray
With roughly a week to go before the game is released to the unwashed on February 5, Electronic Arts have released a launch trailer for “Dead Space 3,” teasing engineer-turned-super-soldier Isaac Clark’s final assault on the Black Marker.
Despite the game’s title, there’s not much space in this “Dead Space 3” trailer. Maybe we should call the game “Dead Lost Planet 3,” or “Dead Hoth 3,” or “Dead Cutting Open a Tauntaun and Living in its Body Cavity 3.” I mean, that doesn’t actually happen in this trailer, but it should. Read More...
If you haven't finished "Dead Space 2" yet, it's probably because the thing is so intense that it's impossible to sit and play for more than two hours at a time. Well it's time to get cracking, because the two-chapter single-player DLC add-on "Dead Space 2: Severed" is now officially dated for a March 1 release.
If you read my "Dead Space 2" review, you'd know that I really liked the game. Fantastic gameplay, great graphics, solid multiplayer. One element, though, felt like it lagged behind the overall package, and that was the way the story was delivered. Frankly, when it came down towards the end of the game, I really didn't have a clear idea of why I was doing the things I was doing. Maybe I'm an idiot and just missed the clues, or maybe it takes more than a passing knowledge of the "Dead Space" franchise to follow exactly what's going on here.
Few people have better insight into the events of "Dead Space 2" than Wright Bagwell, the game's Creative Director. I recently spoke to him to try to fill in some of the blanks.
NOTE: Heavy spoilers to follow. If you haven't finished "Dead Space 2," you may want to stop reading now.
The other day, I posted my interview with the creative director of "Dead Space 2," wherein I asked whether the similarities between Unitology and Scientology were intended. You can read the full answer right here, but the gist is that Visceral wasn't lampooning any specific religion, but rather organized religion in general. Considering Scientology's litigious history, it makes sense that EA and Visceral would be careful, but that doesn't make it any easier to ignore the similarities between the two religions.
Fans of the "Dead Space" franchise are undoubtedly familiar with Unitology, a fictional religion which plays a crucial, antagonistic role series. It was Unitologists who caused the chaos to unfold on the USG Ishimura in the first game, and have been part of every release since then.
As a religion, Unitology seems to bear a striking resemblance to Scientology. Both religions have science-fiction influences, vast payloads of wealth collected from their members, multiple "ranks" within the church which determine access to certain information, and a powerful collection of followers including CEOs and celebrities. The similarities seem to run throughout the games and are only strengthened by the events of "Dead Space 2."
Considering all this, I spoke with Wright Bagwell, the creative director on "Dead Space 2," to get the developer's take on how they view Unitology and whether it's supposed to be a parody of Scientology.
If you're one of the many people who have been enjoying "Dead Space 2" in the past week, you've probably had the thought cross your mind at one moment or another that it would make a great sci-fi/horror movie. The game's creepy atmosphere, abundance of jump scares and overly convoluted narrative make it perfect fodder for a genre film. You're not alone in this thinking; Ian Milham, the game's co-creator, is actively thinking about it right now.
Developer Pop Quiz is a weekly interview series in which we ask developers from around the industry the same 10 questions and post their responses.
Amateur game development may have never payed off as well as it did for Wright Bagwell, the Creative Director at Visceral Games, developer of this week's biggest release, "Dead Space 2." The release of "Quake" overtook Bagwell's life, forcing him to leave a promising career in neuroscience behind, setting him on a path that would eventually end up on the USG Ishimura.