Ascending a damned peak in the Himalayas may not be at the top of anyone’s To Do list, but sometimes your crazy younger brother manages to piss off an ancient goddess, and you have to go and try to save him. Such is the burden of one Frank Simmons, the main character of Deep Silver’s latest Wii title, “Cursed Mountain,” as he is tasked with climbing the fictional Himalayan peak Chomolonzo in search of his missing treasure hunter brother, Eric. As you may imagine, it’s not a smooth ride to the top, but for all its bumps, it’s a game unlike anything else on the Wii.
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It’s not hard to make a scary game these days. The recipe is pretty simple; a pinch of dark atmosphere, a sprinkle of ghosts here or there, mixed together with something jumping out from behind a corner. A lot of those techniques have been done to death already.
After checking out Deep Silver’s upcoming survival horror game, “Cursed Mountain” for the Wii, there was one aspect of the game that I just couldn’t shake after walking out of the demo. It wasn’t the Himalayan mountain setting, or the ghosts of Monks that prey on anyone that ventures on their sacred ground, or the fact that the game pulls from Tibetan and Buddhist folklore to create something that could have actually happen. No, it wasn’t any of that.
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