Posted 2/15/12
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Posted 1/25/12 1:00 pm ET by Charles Webb in 3DS / DS, News, PC, PS Vita, PS3, Wii U, Xbox 360, iPhone / iPad, vita

Want to know how to make your own health potion from Diablo? The Gaming Gourmet will teach you how.
Diablo gets a comic, more video game food, and kids getting trapped in games on your TV screen in this week's non-gaming game news.
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Posted 1/4/12 11:01 am ET by Charles Webb in News, PS Vita, PS3, sony
But we knew Sony would never quit Kratos, didn't we?
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Posted 12/12/11 12:00 pm ET by Charles Webb in PC, Trailer, Video, activision, blizzard
Get a nice chunk of story from Blizzard's highly-anticipated RPG.
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Posted 12/7/11 2:26 pm ET by Charles Webb in PC, PS3, Video, Xbox 360
Which game are you most excited about for 2012? The Spike TV VGAs wants you to vote on it.
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UPDATE: According to a post on the "Diablo 3" forums, beta invites will roll out in waves "as needed." Basically, that means Blizzard will let more people in as they're certain the game's infrastructure can handle the load. When the dev team does send out invites, they'll go out between 9a.m. and 6p.m. PST, Monday through Friday. No need to stare at your inbox outside those times!
ORIGINAL STORY: Word on the street is that "Diablo 3" closed beta invites have just started going out. Time to start incessantly checking your inbox. Everyone – well, "Diablo" fans, that is – have been anxiously awaiting for that magical invite in the mail. Starting today, it just might show up; or it won't, which will likely send you into some type of frenzied nerd-rage.
Posted 8/22/11 4:57 pm ET by Matt Clark in Mac, News, PC

Last October, Valve finally revealed that they were, in fact, working on a sequel to the "Warcraft 3" mod, "Defense of the Ancients." Based on what's been discussed so far, it sounds like most of the changes between "DotA" and "DotA 2" are in Valve's graphical improvements over the original, free mod. Meanwhile, during Blizzard's BlizzCon 2010, the company announced that "Blizzard DotA" was an internally developed "StarCraft 2" mod, built using that game's map editor. While "DotA 2" had a presence during GamesCom last week, it sounds like Blizzard are going back to the drawing board on "Blizzard DotA."
Posted 8/17/11 2:35 pm ET by Russ Frushtick in Mac, News, PC

There's a reason "Diablo 2" stuck around for as long as it did. The core game might've only taken a dozen hours to complete, but it encouraged constant replays with progressively higher difficulty levels which had better loot drops and offered more of a challenge to skilled players. You started off with Normal, moved on to Nightmare and wrapped things up with Hell. Once you got to the end of Hell, the loot was as good as it could possibly be, so people would constantly run the same quests over and over again to try and score the best gear. These became known as Baal Runs, as they culminated with a battle against the final boss of the "Diablo 2" expansion pack, Baal.
Blizzard doesn't want the same thing to happen with "Diablo 3." Outside of a dedicated group of players, most people find running the same quest dozens of times no fun at all. An an attempt to mix things up, Kotaku is reporting that the developers have introduced Inferno mode, which sits on top of even Hell.
Posted 8/17/11 2:15 pm ET by Matt Clark in Mac, News, PC

It's always exciting when a new "World of Warcraft" expansion launches, and "Cataclysm" was no exception. That night, the city centers were crammed full of players, waiting and hoping that something insane was going to happen when Deathwing was unleashed upon the world of Azeroth. Well, in truth, the lead-up to "Cataclysm" may have been more exciting than the full launch, but the evolution of the story in "World of Warcraft" still keeps you coming back for more.
It's not an announcement of a full expansion yet, but it looks like the 4.3 patch is the end of the "Cataclysm" story arc.
Posted 8/4/11 12:28 pm ET by Russ Frushtick in Interviews, Mac, PC
Earlier this week, details about the upcoming "Diablo 3" beta were released to the public. One of revelations that got the most attention was the fact that both the beta and the final version of "Diablo 3" would require a constant internet connection to play.
During an interview at last week's press event, Alex Mayberry, senior producer on "Diablo 3," discussed the required connection. "You can play by yourself but your character is going to be saved on our servers. You have to authenticate through our servers to be able to play the game. I think it's not just 'Diablo 3' but with our games as a whole we're tying everything into Battle.net these days...We can provide a much a much more stable, connected, safer experience than we could if we let people play off-line."
This was before the internet went berserk over the news that they'd need an internet connection. This posting on Reddit, for example, has more than 2,700 comments, most of them pretty sour on the idea of being forced to play online.
Given the reaction, it seemed only fair to go back to Blizzard and have them go a bit deeper with regards to why they made the decision to keep "Diablo 3" online only. Yesterday I spoke with Robert Bridenbecker, the Vice President of Online Technologies at Blizzard to get their side of the story.
Posted 8/2/11 5:27 pm ET by Russ Frushtick in Mac, PC, Video
There has been a lot of talk about the "Diablo 3" beta in the last couple days. The focus has been on some of the newly-announced features, including the ability to buy items with real-world money and the precise contents of the beta, which I'll re-post below. But maybe you're stick of reading and would rather kick back and enjoy the sights, sounds and hacks of the "Diablo 3" beta in the comfort of your own home. Sorry, we can't actually let you play it just yet, but you can watch it...and that's almost as good, right? No, it really isn't.
Posted 2/2/12
Posted 12/21/11
Posted 12/10/11