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Halloween's right around the corner and you're looking for some games that might be fun to turn on with the lights off. Well, check out these ten titles that are definitely worth hunting down for some console-based thrills and chills!

10. Alan Wake (Xbox 360)

In this long-in-development from Max Payne developer, Remedy, you play as a world-famous writer who travels to the small town of Bright Falls to work on your latest novel when your wife turns up missing and you're beset by shadowy creatures and scenarios from the novel you haven't even finished yet. For much of the game, you'll be wandering around in the dark, using your trusty flashlight to fend off enemies and whatever firearms you can grab to take them out. You can find a few genuine scares while being attacked from all sides by former-people muttering crazy nonsense at you. However, the primary mechanic and the basic structure of this 2010 title quickly gets repetitive, and some of the intentionally... pulpy writing gets downright awful.

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Remember during the Sony E3 press conference when Irrational Games' Ken Levine appeared on stage, seemingly telling us that "BioShock" would find its way to the upcoming PlayStation Vita? It was, at once, exciting and perhaps a bit confusing news as a fan of the franchise. What kind of game was Levine talking about? Would the handheld "BioShock" be nothing more than a port, rehashing the series' first game?

According to a new interview with Levine, it appears "BioShock Vita" – let's just call it that for now – is actually an entirely new game.

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BioShock Infinite

Sometimes it's exceedingly difficult to describe a game in just words. This is especially true about games that are visually unique and introduce gameplay elements no one has ever really seen before. "BioShock Infinite" is definitely one of those sorts of games. The demonstration you're about to see was what led me to pick it as my Best of E3 2011, and hopefully you can understand why summarizing the contents of the demo into 750 words or so is a mentally trying experience. Really, words just don't do it justice.

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During E3, members of the press were able to check out a 14-minute demo of "BioShock Infinite." This particular presentation was one of those "behind closed doors" affairs, and though we covered that demo with a preview, seeing is often believing. Well, if you want to check out that whole 14 minute gameplay presentation for yourself, GameTrailers and Spike TV have some good news for you. You'll have the opportunity to see the demo, exactly how it was shown to the press, on July 7.

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Last week, we told you about the nominees for 2011's Game Critics Awards. Each year, 35 North American gaming media outlets select their favorite titles, across 17 categories, from the games available for hands-on preview at E3. Well, the results have just come in, and "BioShock Infinite" has walked away with the "Best of Show" award. Irrational Games' dimensional-ripping title won four awards, including "Best Original Game" and "Best Action/Adventure Game," securing every category in which it was nominated.

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The saying goes that you shouldn't wish your life away. Well, screw that, because I wish 2012 would just hurry up and get here already. "BioShock Infinite" is just one of those games that the more you see of it, the more you just want to hand over all of this ridiculous earth-currency and spend the weekend cruising around Columbia on a sky-hook. Sadly, we still have to wait awhile before "Infinite" is released, but at least we can keep ourselves occupied with the occasional new video.

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Every year, judges from a wide variety of gaming media – including our own editor-in-chief, Russ Frushtick – vote on what they feel are the standout games on display at the Electronic Entertainment Expo. Before those final votes are cast, however, the group releases their list of nominees. That list of hopefuls just went up, and though there aren't many surprises among the 17 different categories, it does serve as a nice snapshot of the industry's biggest upcoming games.

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BioShock Infinite

In case you missed our wrap-up yesterday, "BioShock Infinite" was our pick for the best game of E3 2011. One of the big reasons it stood out, apart from the remarkable visual style and intriguing storyline, was the sky-line. Used as the primary mode of transportation throughout the city of Columbia, you're going to be spending a lot of time riding the rails in "Infinite." But you're not just swinging a sweater over the top of the rail and hoping for the best? No, you've come equipped with a top-of-the-line sky-hook. And one lucky fan is now going home with it.

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Elizabeth

Yesterday I posted the first part of my chat with Ken Levine, the creative director of Irrational Games and the chief mind behind "BioShock Infinite." The focus of yesterday's post was on some of the major gameplay differences between "Infinite" and the original "BioShock," including charged vigors and unstable nostrums.

In this second and final post on my chat with Levine, we're going to delve into what is arguably the most important aspect of the world of "Infinite": Tears.

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BioShock Infinite

Last week, I attempted to walk you through the E3 demo of "BioShock Infinite" using just text and a handful of screenshots...a challenging task for a game so overwhelmingly rich with detail and gameplay mechanics. By the end of the 20 minute demo, I had considerably more questions about the game than when I went in. Thankfully the game's creative director, Ken Levine, was happy to chat with me on the phone the other day to fill in some of those blanks.

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