Posted 2/16/12
Posted 2/16/12
Posted 2/15/12
Posted 2/15/12
Posted 2/15/12
Posted 22 hrs ago by Charles Webb in 3DS / DS, Android, Non-Gaming Game News, PC, PS3, Xbox 360, iPhone / iPad
Get a look at new toys from the upcoming Transformers: The Fall of Cybertron game, shots of McFarlane Toys' Halo 4 figures, while Prototype 2 and Dragon Age: Origins tie-ins kick off Dark Horse's digital exclusives program.
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Posted 1/31/12 4:51 pm ET by Don Hatfield in 3DS / DS, PS3, Wii, Xbox 360
Activision and Beenox revealed the first official screenshot for The Amazing Spider-Man game tie-in today on the official Facebook page and, unfortunately, it's not as action-packed as we had hoped. That's not to say it doesn't look good - the suit is nicely detailed to match what we've seen in earlier shots, but I just wish there was more to look at. Read more...
Posted 1/24/12 4:30 pm ET by Charles Webb in DLC, FPS, News, PC, PS3, Trailer, Video, Xbox 360
Comedian Rob Riggle has something to say about the definition of "elite" in this trailer for the Modern Warfare 3 app and DLC subscription program.
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Posted 1/20/12 11:30 am ET by Charles Webb in Downloadable Games, News, PS3, Screenshots, Xbox 360
Activision and developer Robomodo have released a batch of screens for the HD remake/best-of the first two games in the Tony Hawk series.
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Posted 1/18/12 12:00 pm ET by Charles Webb in News
Prototype 2 in the comics, Remedy's "Alan Wake Merchandise Idea Challenge," brains are what's for dinner at Capcom's Tokyo bar, and more make up this week's non-gaming game news.
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Posted 1/12/12 4:30 pm ET by Charles Webb in 3DS / DS, Android, News, PS3, Xbox 360
Are you wildly addicted to tracking your Modern Warfare 3 stats on the go? Well, Activision and Infinity Ward have an app for that.
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Posted 1/10/12 1:00 pm ET by Charles Webb in DLC, News, PC, PS3, Xbox 360, activision
The first content drop is on the way January 24th. What's Activision got planned?
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Posted 12/22/11 12:00 pm ET by Charles Webb in 3DS / DS, Op-Ed, PC, PS Vita, PS3, Wii U, Xbox 360
I've tried to consider some kind of devil's advocate post to the one you'll find here, some ironclad defense of Quick Time Events as a whole that could neatly justify their existence. Some shield of reason that might otherwise protect this go-to mechanic from—what is for me—what is becoming a ceaseless tide... well not rage, but frustration. For a while now, I been been somewhere in the continuum between "bored with" and "resigned to" the idea of QTEs pervading lazy and slapdash game experiences, but I think the last straw, the one that put me in the "fed up" zone was encountering it in a game that I liked, that otherwise had the mechanical and technical chops to keep me engaged.
It felt like the game in question stumbled or perhaps even lurched across the finish line, like one of those runners whose nervous systems go haywire at the end of a marathon. Not to sound overly-dramatic, but increasingly, when I encounter a QTE, it feels like not only a poorly-articulated piece of game design, but also a break in the contract established up to that point between the player and the developer.
Allow me to elaborate.
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Posted 12/19/11 10:45 am ET by Charles Webb in News, PC, PS3, Xbox 360, activision
The first community-created mode to get added to the game's multiplayer hoppers is ready to play, pretty cool.
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Posted 12/15/11 12:29 pm ET by Charles Webb in News, PC, PS3, Xbox 360, activision
Community-created gameplay modes will be making their way will start making their way into the hoppers in the near future.
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Posted 2/2/12
Posted 12/21/11
Posted 12/10/11