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With Max Payne 3 on the way, it looks like Rockstar wants you to catch up with the grizzled, tragedy-prone cop's earlier adventures on mobile devices sometime later this year.
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Catch up with The Darkness if you're playing the game (or even if you're not) and our friends at Merge Games (The Binding of Isaac) want to give you something.
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Spec Ops: The Line

By Jason Cipriano

Spec Ops: The Line isn't your ordinary third person shooter. The Line was created by the team at Yager Development, and is the ninth game in the Spec Ops series, a series that dates back to 1998. The Line takes place in a dust storm ravaged Dubai, where a U.S. Army Colonel has gone missing after a rescue mission. The Line puts you in the boots of a three-man Delta Force team who soon learn that their rescue mission is not what they expected. The Line will test your sense of morality as you decide whether or not to execute U.S. soldiers who think you are their enemy. The Line will force players to endure a barrage of psychological events that will make you question whether or not you are. Spec Ops: The Line leaves an impression on you.

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Over the last few weeks, Rockstar has been releasing a series of videos showcasing some of the many changes in store for Max Payne 3, specifically, the ways they've attempted to iterate upon and develop the visuals and gameplay for modern hardware. To get a little deeper into the nitty gritty behind some of the decisions Rockstar has made regarding how Max shoots and handles on modern consoles and PCs, we got a couple of questions by e-mail over to Jeronimo Barrera, VP of Product Development for Rockstar.

Check out what he has to say about finding the best vision for the game's multiplayer as well as making Max Payne 3 feel more like an FPS after the break.
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The recently-released demo for The Darkness II presents a nice little snapshot of the upcoming FPS from Digital Extremes and 2K Games. How does it stack up to the 2007 original? How does it feel to be quad-wielding weapons? Find out more in my demo impressions below.
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Sounds like Irrational Games want to resurrect a classic era of difficulty in shooters for the Bioshock sequel.
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Obviously, putting together these glossy videos is the reason for the game's delay. (I kid)
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New screenshots of the upcoming reboot of the turn-based strategy series mixes the familiar with some new visual elements.
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Mr. Maximilian Payne to be be delayed by two months while we won't be seeing the FPS with little gray men until next year.
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Hitting Xbox LIVE next week, PSN and Steam the week after for the United States.
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