The worst thing about "Mass Effect" might be... fixed? Read More...

We weren't able to play many games during GDC last week but now we're back from San Francisco. So here are the games we could play, but aren't going to. Read More...

Nintendo of America president Reggie Fils-Aime covered a broad range of topics withe me during our interview at GDC last week. In the first of a series of posts, check out our conversation about all things DS, including his hands-on impressions of the new "Zelda" and his expectations for the DSi gaming market. Read More...

"Probably. [laughs] 'Mass Effect' had a bit of this weird slow news day hiccup where people reacted. We always do romances, and we've always done romances. It's a commitment we have. And to our minds -- and we're Canadians -- it's all done in good taste. These are people that are actually in love and have built up a friendship. It's hardly as salacious as it's been sold. And 'Dragon Age' does have multiple romances available. There's quite a few characters and friendships that build into the camaraderie of the battlefield."

-- Lead designer Mike Laidlaw during a "Dragon Age" demo, answering my question about whether or not we'll see love scenes as "controversial" as the ones in "Mass Effect."

Related Post:
BioWare Answers Your Questions

The word from Bethesda this morning is that all but one of the pieces of downloadable content for "The Elder Scrolls IV: Oblivion" is being sold at half-price on the Xbox 360 as of today for one week -- the exception being the notorious Horse Armor, which is doubling in price from 200 Microsoft points to 400. It's not an April Fool's joke, though only a fool would by the armor at that price.

Who knew that EA's first turn-based role-playing game in years -- one made for kids -- could be.... good? Read More...

"If we'd spent several months [making our game] we’d be less happy," an Xbox 360 Community Games Developer tells former MTV Multiplayer reporter Patrick Klepek. Head over to his piece in Gamasutra to check out some Key Lessons Learned by the Community Games developers who have just discovered how their games have sold -- and are feeling some pain over it.


During his GDC presentation last week, former 'WoW' game director Jeff Kaplan ranted about "medium envy" and how games shouldn't try to be more than what they are: entertainment. Read More...

The first part of my GDC Chain Interview ended on a cliffhanger: Sucker Punch's Brian Fleming asking me to ask "Brutal Legend" mastermind Tim Schafer what his favorite tentacle was -- and why. Let's pick it up there and wind our way toward Reggie Fils-Aime. Read More...

Which Midway developer is delivering fatalities in Facebook? Find out.
Read More...

©2014 Viacom International Inc. All Rights Reserved. MTV and all related titles and logos are trademarks of Viacom International Inc.