Hotelcliftsanfranciscoasia192901
For some reason, game companies love The Clift hotel in San Francisco. When it came time for Microsoft to let game writers review Halo 2, it rented out a huge suite at the Clift, set up comfy chairs and let people play the game for three days straight. Electronic Arts and Activision routinely use the hotel for parties, and when Fable creator Peter Molyneux gave post-GDC talks last year, he did it at the Clift.

Bryan Intihar, longtime editor for the iconic game magazine EGM, says, "[The Clift is]  like the Studio 54 of the gaming biz... but without the hookers and sex." And, bless his heart, he's dead-on with his assessment.

Today, Rockstar Games and 2K Games both showed up at the Clift. Rockstar was showing off Manhunt 2 on the PlayStation 2. 2K Games brought The Darkness. And, as any lazy game writer knows, it's good not to move so much; today was a blessing.

Now this is just a random musing, but there's really nothing special about the Clift. It's sort of located in a run-down area of San Francisco. It's certainly not centrally located. It has its charms, of course, but so do a lot of other places. So I am thinking there must be one thing, and one thing only, that attracts everyone to The Clift. Head past the jump to see what it is.

Read More...

Comic book artist Marc Silvestri (you may remember him from such comics as Uncanny X-Men, Wolverine, and The Darkness) tagged along when 2K Games showed up to preview a copy of The Darkness.

Silvestri

(By the by, Silvestri, a very nice man, does not have red, demon eyes. That's just poor photography at work.)

Anyway, The Darkness was quite fun, especially in multiplayer on the Xbox 360. Players can alternate between playing a gun-toting hitman and a malevolent little imp called a Darkling. In the single-player game, you get to create up to four different Darkling assistants, some of whom carry explosives, or will hack up enemies with a saw, or tote around guns.

Gdc

As you might have noticed, MTV Games made it out to the annual Game Developers Conference in San Francisco to give you the latest and greatest updates of all the happenings in the games industry. In case you missed any of it, check out the stories below, straight from the frontlines:

* GDC: The New E3
* Live From GDC: Mass (Mal) Odorous
* Live From GDC: Box O' Cake
* Live From GDC: It's a Big LittleBigPlanet After All
* Live From GDC: Sony Going Home
* Live From GDC: Meeting of the Minds
* Live From GDC: Peter Gets a Dog
* Live From GDC: Force Unleashed!
* Live From GDC: Face the Music
* Live From GDC: Foot, Meet Mouth
* Post-GDC: Fable 2  
* Post-GDC: Lovin' the GameCock
* Post-GDC: Dracula's Caretaker
* Post-GDC: This Guy

This guy pretty much sums up GDC.

Dsc00957

I could have just as easily posted a picture of a young-to-middle-aged man-nerd with a prominent gut. A lot of game developers, it seems, could stand to lay off the puddings.

GDC is a weird conglomeration of lectures, exhibits that no one on Earth would have interest in visiting, and lines. People lined up to get the crappy food boxes they hand out everyday. People lined up to see Shigeru Miyamoto, Phil Harrison, and Eiji Aonuma. It's not quite the madhouse that E3 is (or was). And it's still struggling with whether or not it wants to be cool.

Mostly, though, it's five days of schwag and handshaking that you will never get back.

Dsc00947

Koji Igarashi likes to apologize.

We're sitting in a private room, and Igarashi (the man shepherding Konami's Castlevania franchise), is having a hard time with his own game. He's showing off Castlevania: Dracula X Chronicles for the PSP, and he's doing pretty well, but is still unnerved whenever his character in the game dies.

"I'm a terrible gamer, don't you think?" he asks me through his translator. When I suggest that he's not bad, and that maybe the game's difficulty hasn't been tuned yet, he says, "Maybe I am too old."

Self-deprecation and apologies for the unfinished state of his video game aside, Igarashi is a pretty neat guy to talk with, even if a lot of stuff gets lost in the translation. When I asked him about the changes he's made to the Castlevania timeline, I got a 20-minute explanation in Japanese and three sentences in English from the translator that boiled down to, "the story in Castlevania Legends makes no sense."

Gamecock rented a bus and hijacked members of the press, shuttling them across San Francisco to attend a game demonstration for Fury, a wild RPG/ third-person online brawler fusion. Later, the company would throw GDC's most bitchingest after-hour party in an old theater that (oddly enough) also served as the venue for LucasArts' 2006 holiday party.

Oh, and the GameCock was also at GDC itself, punching mokes like GameSpy.com's Thierry "Scooter" Nguyen in the gut. Scooter really shouldn't have been smiling after being punched so...

Dsc00949

Heroanddog_lowres_1
Peter Molyneux, love him or hate him, gives a really good speech. At GDC, he had a packed crowd laughing and booing and hanging on his every word.

This, I thought, bodes well for Fable 2.

Anyway, Molyneux revealed some new features for his game. The big reveal, of course, was a dog companion that every player in Fable 2 will have access to. And this, of course, was to make the player care, to feel something, even if it's indifference.

Players will be able to use the Xbox Communicator headset to call their dogs, Molyneux said. And, he hinted, players will be able to meet other players' dogs?most likely online.

Also, Molyneux is cool enough to refer to a certain natural, biological act as "rumpy-pumpy love."


Gdca47_small

It happened at GDC, and I totally missed it.

On Wednesday, a bunch of game developers held a seminar titled "Burning Mad: Game Publishers Rant." And, as befitting a seminar about game developers ranting, there was much ranting to be had.

Enter Chris Hecker, one young brainiac who never heard of the old saying, the frog does not befoul the pond in which he swims.

Hecker called the Wii a piece of feces. Only he didn't use the word feces. And he claimed the Wii was nothing more than two GameCubes held together with duct tape. There was still some room in Hecker's mouth, so he opened it to stick the other foot in, when he suggested Nintendo make a console that does not suck ass.

Needless to say, the apology soon followed...

Singstar_rocks_stefani_big

With the Game Developers Conference, you pay your money and you take your chances. Most of the seminars are at least salvageable, with some educational or entertainment value.

Other seminars are an hour of your life that you will never, ever get back.

Yesterday, I stumbled into a talk that was humorously titled by its speaker, "Music Licensing for the Jilted Generation." That was the most interesting thing about the talk.

I know nothing about music licensing. And when I left, I knew less than nothing. The man spent ten minutes reading off the features of the PlayStation 3 game SingStar.

The moral of the story: Follow the crowd. If a speaker attracts an audience so small you couldn't even field a baseball team, he's for sure someone you don't want to listen to...

01_repulse_v1

Attendees at the Game Developers Conference got to see a whole lot of nothing about LucasArts' new Star Wars title Force Works. But today, LucasArts gave attendees of a seminar a brief look at the game's protagonist, an as-yet-unnamed no-goodnik serving as Darth Vader's secret apprentice.

Vader's apprentice got to torment Stormtroopers in what was basically a technology demo. He ripped Stormtroopers off a balcony, knocking them over a ledge (and smartly, two Troopers tried to grab on to said ledge, clinging to one another). Then, he picked up another enemy and held him in the air with Force powers, finally impaling him, mid-air, with a thrown lightsaber.

Oh, and the apprentice also holds his lit lightsaber behind his back when he's running or not fighting. Very cool.