Solid shirts make their way to Japanese clothing store Uniqglo's UK, Hong Kong, and Japanese locations.
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Posted 5/21/12 6:15 pm EST by MTV Video Games in 3DS / DS, castlevania, konami, News
By Jeffrey Matulef
Konami has revealed a new Castelvania game in the works, according to Dutch website, N1ntendo (translated by NeoGAF user Sadist). The upcoming Castlevania: Mirror of Faith will be a 3DS exclusive, set to be shown at this year's E3 in two weeks.
Posted 5/17/12 10:55 am EST by Charles Webb in Features
Looking back at the list of titles that graced 8-bit consoles (and PCs) in 1987, you find that's it's a veritable parade of first entries in what would in time go on to either greatly influence gaming or spawn literally dozens of sequels between them. This is the year that modern video gaming was born, as simple left-to-right platforming was starting to experience previously unseen variations and mutations, while the standard bearers of fighting games and RPGs experienced their genesis. Take a look back at some of these classic titles celebrating their 25th anniversary as part of the 1987 Silver series on MTV Multiplayer.
History
Run to the right, and shoot. Run to the right... and shoot. If you had a NES, you probably had Contra or knew someone who had it. I'm not sure what the actual numbers were in terms of ubiquity for the first game in Konami's series, but it seemed ever-present back in the day. While the NES port was released in '88, the game made its debut in arcades in 1987, eating up gamers' quarters as they tried to defeat the nefarious Red Falcon organization.
Contra was kind of a quintessentially 80's game, tossing a couple of brawny shirtless dudes into a jungle to fight faceless military guys and then oh no, aliens! Well, to be clear, in the Japanese version of Contra, the members of the Red Falcon organization were New Zealand-based terrorists bent on global domination, but for the U.S. localization, this was changed to aliens in South America.
Tough guy American-ism aside, Contra also happened to be a fantastic shooter and, to the best of my knowledge, the first platformer of its type to offer eight-way shooting. This meant what was at the time unprecedented control over characters Bill and Lance, but it also meant that threats could come from any direction. While this addition to shooting mechanics felt revolutionary in the arcades, it was a little bit of a challenge for the console version, particularly when it came to navigating with the NES D-pad.
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Posted 5/1/12 4:30 pm EST by Jason Cipriano in 3DS / DS, Previews, PS3, sega, Xbox 360
There was a time when a lot of companies were trying to get on the kart-racing bandwagon. Everyone and everything, from Konami to The Smurfs, had their own racer; Sega even dabbled a bit, putting Sonic up against some of his friends in Sonic R, Sonic Drift, and Sonic Riders. Fast forward a few years and Sega finally got things right with Sonic & Sega All-Stars Racing, which brought together characters from Sega's rich history to go head-to-head in a light and accessible kart racing game on just about every platform imaginable. Luckily for fans of the original, a new sequel has been announced, Sonic & All-Stars Racing Transformed, which takes the formula for the original, and expands on it by sending racers into the air, and onto the sea.
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Posted 4/26/12 6:20 pm EST by Charles Webb in 3DS / DS, Features, PC, PS Vita, PS3, PSP, Video, Wii, Xbox 360
Looking back at the list of titles that graced 8-bit consoles (and PCs) in 1987, you find that's it's a veritable parade of first entries in what would in time go on to either greatly influence gaming or spawn literally dozens of sequels between them. This is the year that modern video gaming was born, as simple left-to-right platforming was starting to experience previously unseen variations and mutations, while the standard bearers of fighting games and RPGs experienced their genesis. Take a look back at some of these classic titles celebrating their 25th anniversary as part of the 1987 Silver series on MTV Multiplayer.
Posted 4/25/12 5:30 pm EST by Charles Webb in News, PS3, Xbox 360
Konami promises fixes for widely-reported issues with the recently released HD remake and sequel.
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Posted 4/11/12 2:00 pm EST by Charles Webb in PS3, Reviews, Video, Xbox 360
For whatever reason, it feels like the current console generation has been unkind to the survival horror genre. What developer has the knack for creating that deep sense of dread and powerlessness, while still delivering a memorable gameplay experience? I'm not talking about half-measures, either—those games that were pretty scary but had terrible combat, or had a cool mechanic here and there but figured horror meant endless gore.
Have any designers remembered what William Castle knew so well, that all you need is a house, a sound, and some commitment and you'd have the audience in the palm of your hand? And that's what the Silent Hill games are, after all: elaborate haunted houses where the things you imagine—what's around the corner, what will I do, what's next—are worse that anything the game can realize.
Unfortunately, Silent Hill: Downpour goes for the Haunted Mansion-meets-Saw approach, and there's no mystery, nothing left to the imagination, and buckets of blood for their own sake. Oh, and it doesn't play very well, either.
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Posted 3/28/12 11:05 am EST by Charles Webb in Demos, News, PS3, Video, Xbox 360
Are you into treasure hunting? Blades? Time? The Konami hack and slash from earlier this month gets demoed.
Screens and more details after the jump.
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