Here's something refreshing: speaking with Shacknews, "Dark Souls II" director Yui Tanimura took the PC version of the original "Dark Souls" to task. "A lot of it was not very well done, sort of half-assed," he told the site. I'm sure the Cylons running publisher Namco Bandai's public relations department are thrilled.
"Dark Souls" was ported to PC a full ten months after it was first released on PlayStation 3 and Xbox 360 in 2011 and failed to live up to expectations: technical problems found in the console version weren't addressed, and nothing was all that optimized for the new platform. The PC-centric Rock, Paper, Shotgun remarked, somewhat presciently, that the PC version of "Dark Souls" "feels more like taking a look at the premises and deciding whether it’s worth sticking around."
Namco Bandai must have liked what they saw, then: "Dark Souls" was (legally) downloaded over 300,000 times according to the company and From Software is planning a simultaneous launch across all platforms for "Dark Souls II," due in 2014.
"Yes, we will definitely put more priority on the PC," explained Tanimura. "Last time, we started working on PC after the console version was complete. This time, because we are considering the PC from the beginning, you can be sure there will be more care put into PC development."
Namco Bandai Games today announced a new downloadable entry in the long-running Ridge Racer franchise. Headed to Windows PC and PlayStation 3 later this year, "Ridge Racer Driftopia" will be the first free-to-play game in the racing series.
Capcom had thoughtfully set up a multi-station obstacle course for us at GDC, otherwise known as the Capcom Press Suite, which is parlance for "cramming as many video games as possible into one hotel room." Which is much better than unlimited room service and free pay TV. Scattered around the room in every nook and cranny were Capcom's up and coming titles at hands-on stations ready to be touched and inspected. So without further ado, we're going to run you through the same course, and give you our impressions. Read More...
Poor Mega Man, he can't seem to catch a break, and despite generating some heat a few years back with the excellent retro love letter of "Mega Man 9" (and 10), Capcom has done nothing to appease diehard fans of the Blue Bomber. Cancellation after cancellation of future projects such as "Mega Man Legends 3" and "Mega Man Online" provided a bleak outlook and hopes were dashed when Keiji Inafune, the IRL Dr. Light, departed Capcom. In another twist, Polygon has uncovered one more shuttered project to reignite the flailing franchise.
Their in-depth article about Armature Studios' Mega Man X reboot codenamed "Maverick Hunter" is a virtual window into something that could have been. As a developer that spawned from Retro Studios, there are more than a few connections to the fantastic "Metroid Prime" - a game which proved that you could convert a traditional side-scrolling platformer into a first person shooter. Similarly, Armature would take the classic jump-n-shoot gameplay of the X series and update it for "Doom"-space. In a clear effort to appeal to the elusive Western market, Capcom was willing to dismantle my favorite robot and reassemble him into something wholly different. The full story is worth a read as you'll learn a little about what the devs were hoping would launch a new Mega Man game as well as see some shaky pre-alpha proof-of-concept video.
I'm here to tell you why an FPS Mega Man would have been a terrible mistake... while also performing a little armchair game deving. Read More...
Since this year is the Blue Bomber's 25th anniversary, Capcom has been making noise about different ways they plan to commemorate the occasion. One of those is through the release of every "Mega Man" soundtrack for download.