Yup, you’re definitely gonna be looking down some gunsights, shooting foreign dudes in this one.
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Posted 4/12/12 3:45 pm EST by Charles Webb in ea, PC, PS3, Video, Xbox 360
Yup, you’re definitely gonna be looking down some gunsights, shooting foreign dudes in this one.
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Posted 4/12/12 2:30 pm EST by Charles Webb in PS3, Xbox 360
Have another go at the King of the Iron Fist Tournament on September 2nd.
More details on the release after the jump.
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Posted 4/12/12 1:05 pm EST by Charles Webb in Elder Scrolls, News, PC, PS3, Xbox 360
The award-winning RPG just got somewhat louder with over 200 voice commands for the 360.
More details after the jump.
Posted 4/12/12 11:46 am EST by Charles Webb in News, PC, PS3, Xbox 360
By Charles Webb
The upcoming sequel gets a "Professional Edition" with plenty of collectible material for all of your bald assassin fandom needs. Plus: retailer specific guns!
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Posted 4/12/12 10:45 am EST by Charles Webb in News, Xbox 360
You hear that future Fist of the North Star games? This is what you're supposed to do when you're an anime based on punching!
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Posted 4/11/12 5:00 pm EST by Jason Cipriano in Reviews, Xbox 360

There's one thing that all of the various motion gaming accessories have had in common since the day they were announced; gamers wanted to know how they could use them to play Star Wars. There's something about the Star Wars universe that makes fans want to be fully immersed in the virtual experience (it might be the lightsabers). While most attempts to fill a Jedi's boots have fallen a bit short, LucasArts and Microsoft Studios' latest release, Kinect Star Wars, may be the closest thing to traveling back to a galaxy far, far away, without actually having to do it.
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Posted 4/11/12 3:15 pm EST by Charles Webb in Non-Gaming Game News
Another day, another $200 ninja statue.
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Posted 4/11/12 2:00 pm EST by Charles Webb in PS3, Reviews, Video, Xbox 360
For whatever reason, it feels like the current console generation has been unkind to the survival horror genre. What developer has the knack for creating that deep sense of dread and powerlessness, while still delivering a memorable gameplay experience? I'm not talking about half-measures, either—those games that were pretty scary but had terrible combat, or had a cool mechanic here and there but figured horror meant endless gore.
Have any designers remembered what William Castle knew so well, that all you need is a house, a sound, and some commitment and you'd have the audience in the palm of your hand? And that's what the Silent Hill games are, after all: elaborate haunted houses where the things you imagine—what's around the corner, what will I do, what's next—are worse that anything the game can realize.
Unfortunately, Silent Hill: Downpour goes for the Haunted Mansion-meets-Saw approach, and there's no mystery, nothing left to the imagination, and buckets of blood for their own sake. Oh, and it doesn't play very well, either.
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Posted 4/11/12 12:30 pm EST by Jason Cipriano in Previews, PS3, Xbox 360

People are either going to love Lollipop Chainsaw, or they're going to hate it. The ones that are going to love Suda 51’s latest creation will be able to appreciate it for it's over-the-top, ridiculous humor, and the ones that hate are the ones that take video games too seriously. The current culture of the marketplace is to make realistic, yet fantastical, video games, and sell them to gamers who are looking for an escape from their real life. Lollipop Chainsaw does most of that (not so much in the “realistic” area), but with zombies, and a hot cheerleader in a tiny skirt. It's either everything that's great about video games, or everything that's wrong with video games. Personally, I think it's the former.
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