
Not too long ago I was told how MTV Games' "Rock Band 2" would be different from the first "Rock Band." I was among a group of games reporters in a small theater at the Los Angeles studios of Electronic Arts. The makers of "Rock Band 2" were giving a demonstration. Later, they let us play the game, but I was feeling too sick to jump on the drums, wield the guitar and sing. (I did feel well enough to block the game with my head).
So, aside from the fact that "Rock Band 2" will let gamers play World Tour mode online, this is how the new game is supposed to be different from the original…
Sony's 2008 E3 briefing kicks off one week from today. Today we're looking back at their 
Whether you think of video game-based comics as crass marketing tools or welcome extensions to existing IP, they're here to stay. From WWII action-shooter "Brothers in Arms" to space-based, survival horror title "Dead Space" to the elf and-orc-filled MMORPG "World of Warcraft," comic books are being made for every kind of game.
The major music games of 2008 -- "Rock Band," "Guitar Hero," "Rock Revolution" -- are each taking a unique approach with their Wii version. Some have more features than others. As part of our continuing coverage of the heated competition between all these music games, we decided to break down the ways they do and don't work with the most popular console out there, the Wii.
Even if Konami did it first (see: "Drummania"), "Rock Band" introduced most people to video game drumming. It was no surprise "Guitar Hero" has added drums to their latest iteration and Konami's "Rock Revolution" also includes it.
"Metal Gear Solid" designer Hideo Kojima is doing an autograph signing just about across from my office tonight (
Even though we can't talk about "Metal Gear Solid 4" yet, it wouldn't matter for this week's What We're NOT Playing; we all plan on playing Snake's new adventure.