After picking up a seemingly endless list of awards for their action-adventure "Bastion," indie developer Supergiant Games has raised the curtain on "Transistor," a cyberpunk RPG, which they'll be showing off this weekend at PAX East.
By Joseph Leray
Moonbot Studios’ are making a new game, based on the folktale of the Golem of Prague, and they’re using a Kickstarter campaign to fund it. Sure, the game won’t be out until 2015, even in the best circumstances, but the premise and Kickstarter pitch guarantee that I’ll be keeping an eye on the project until then.
“Golem” is Shreveport, Louisiana-based Moonbot’s riff on a Renaissance-era folktale: the armies of Cesare Borgia, with Leonardo da Vinci-designed siege engines in tow, are at the walls of Prague, and a Jewish rabbi named Judah Loew creates the golem out of clay to defend the city. Players will control the golem, who starts the game as a towering, mindless brute but will evolve as he becomes more self-aware.
The story -- like all great myths -- plays fast and loose with history: both Borgia and da Vinci were dead before Rabbi Loew was even born, but I digress.
Turning geeky TV shows into 16-bit RPGs is nothing new (check out 16-bit Game of Thrones), but this Super Nintendo-inspired version of "Lost" created by the team over at College Humor hits the nail right on the head. It's full references from the series, reminding just how great and horrible the show was at the same time. Head past the break to watch the video in all of its glory! Read More...
The animated "Mass Effect: Paragon Lost" will be out later this month on DVD and Blu-ray to provide viewers with a little backstory on the hotheaded James Vega who spends much of "Mass Effect 3" busting Commander Shepherd's chops. But according to "Mass Effect" composers Joshua Mosley and David Kates, there's more to the character than that--something they were able to explore in the soundtrack they put together for the first animated release for the RPG.
Kates is a series veteran, having worked on both the first and second "Mass Effect" games while Mosley--whose work can be found in "Splosion Man"--is new to the franchise. Both men have clear visions about the sounds of the "Mass Effect" universe and spoke answered a few questions for MTV Multiplayer about their work bringing that sound to animation. You can also check out previews from the "Mass Effect: Paragon Lost" soundtrack below.