
If there's a co-op mode that requires constant, almost obsessive communication, it's the one in "Splinter Cell: Blacklist." In my time with attempting to secure nukes on an Islamabad military base, I found myself relying on the voice chat in "Blacklist" co-op more than I have traditionally in cooperative modes in other games. Chalk it up to the deliberate pace and a mission which required me and my partner (a fellow journalist getting his hands on the co-op for the first time) to call our shots, pick our targets deliberately, and most importantly, never once alert the guards.
Even with an instant fail state after being detected, even after dying a dozen or so times because my partner or I neglected to pay attention to our corners, the co-op in "Blacklist" on display at the recent preview event makes me wish Ubisoft had found a way to create an entire campaign around the mode.
A note: all screens in this preview were provided by Ubisoft PR and were not captured by MTV Multiplayer.
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Tags PC, PS3, Splinter Cell: Blacklist, Tom Clancy's Splinter Cell: Blacklist, ubisoft, wii u, Xbox 360