Some of the most enjoyable games of this generation didn't come from major AAA studios, but were instead developed by smaller, independent teams and delivered as digitally through the likes of Xbox Live and the PlayStation Network. Now Sony is giving indie games a home all their own, with the introduction of the Indie Games section on the PlayStation Store.
If there's a co-op mode that requires constant, almost obsessive communication, it's the one in "Splinter Cell: Blacklist." In my time with attempting to secure nukes on an Islamabad military base, I found myself relying on the voice chat in "Blacklist" co-op more than I have traditionally in cooperative modes in other games. Chalk it up to the deliberate pace and a mission which required me and my partner (a fellow journalist getting his hands on the co-op for the first time) to call our shots, pick our targets deliberately, and most importantly, never once alert the guards.
Even with an instant fail state after being detected, even after dying a dozen or so times because my partner or I neglected to pay attention to our corners, the co-op in "Blacklist" on display at the recent preview event makes me wish Ubisoft had found a way to create an entire campaign around the mode.
A note: all screens in this preview were provided by Ubisoft PR and were not captured by MTV Multiplayer.
Krieg the Psycho Bandit (if that's even his real name) is making his way to "Borderlands 2" later this month according Gearbox. Unfortunately, the game's sixth playable character will not be part of the Season Pass.
Sackboy and friends are heading to the Grid! LittleBigPlanet Community Coordinator Steven Isbell stopped by the PlayStation Blog recently to reveal some brand new karts heading to "LittleBigPlanet Karting." More specifically, the LightCycles from "Tron: Legacy."
With this summer’s release of "Runescape 3," the Jagex team wants to create player engagement in "a constantly evolving world" generated by player decision. Jagex design director Mark Ogilvie says that browser games, have gotten short shrift by the rest of the industry, but with "Runescape 3," the studio plans to show the genre can compete with AAA titles. With an updated interface and developed using HTML5, Ogilvie says that the MMO will offer plenty of player-centric benefits like community tools and a "tear and share" system (essentially, you can drag, resize, and snap-to menu elements and share your customizations with other players).
But will a revamped interface and a flood of content be enough to hook new gamers (and keep the old ones around)? That's what Jagex believes.
"SimCity" is moving up to version 3.0 thanks to an update scheduled to land this week. The new code once again addresses traffic issues, and also takes on things like mysterious air pollution and disappearing service vehicles. In addition, new hotel models are being introduced.
And it's coming next year from Swedish developer MachineGames, home to a bunch of former Starbreeze devs (the folks behind "The Chronicles of Riddick" and the first "Darkness" game). In the short and sweet press release (no story details, nada), Bethesda described the shooter as "a eimagining of this franchise – offering players a gripping and dramatic experience," and it's being developed using id Tech 5.