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Ubisoft's paranoid surveillance action game is coming sometime in 2013, according to Joystiq, who attended today's earning call for the publisher. The futuristic, third-person title was announced and briefly demoed during E3, but in the five months since, Ubisoft has been pretty quiet about this particular title.
Also: a lot of you bought Assassin's Creed III! A total of 3.5 million of you, if you want to get particular about it.
Assassin's Creed III, is a grandly ambitious game--Ubisoft should be commended for approaching the founding of the United States as the wrapper for their story of the seemingly eternal battle between the Templars and Assassins. If nothing else, the developer's vision for this entry made an earnest attempt to say something not only about the birth of a nation and the tension between the egalitarian ideals of liberty liberty and justice.
The problems--plural--with Assassin's Creed III aren't ones of ambition, though. This unwieldy followup to the brilliant last numbered entry in the series as well as that game's beloved sequel Brotherhood (no one's talking fondly about Revelations here) drops us into an incoherent conflict in the middle of a sometimes stark and empty frontier where chores, fetch quests, and rote assassinations are used as substitutes for the free-roaming, freewheeling challenges of the previous entries.
Let's talk a little about horror--particularly first-person horror.
Outlast is the first project from Red Barrels, the Montreal-based studio made up of Ubisoft vets. The trailer for the game made its debut last week via a teaser trailer, and today, they'll be releasing a full trailer for the survival horror project set inside of a very haunted asylum. I spoke with designer Philippe Morin, who's credits include Assassin's Creed, Prince of Persia: The Sands of Time, and Uncharted: Drake's Fortune about the genesis of Outlast and getting survival horror right in an era where most games in the genre have traded in frantic gun battles for sustained scares.
Want to get a downloadable character for "Assassin's Creed III" before any of your friends (and the rest of the general public)? Well, you're going to have to drink some NOS Energy Drink first. As part of the NOS Rewards Series, Ubisoft and the energy drink maker are offering up the downloadable Sharpshooter (master of all firearms) through a new promotion. Read More...
We've got one of the year's bigger games out this week (literally, Assassin's Creed III can only appropriately be called "sprawling") while Criterion makes another go at open world racing games. Plus: puzzles! Plus (also): dinosaurs! You East Coast folks stay safe (you know, on the offhand chance you're reading this right now).
By Joseph Leray
Updates to the Xbox Live and PlayStation Network online storefronts for Ubisoft's upcoming Assassin's Creed III shed some light on the game's microtransactions.
That Assassin's Creed III would use microtransactions isn't particularly surprising news. WorthPlaying -- who broke today's story -- remind us that, during an investor conference call last month, Ubisoft chief financial officer Alain Martinez said, "In the future ... we could see more opportunity for $60 games to learn from the free-to-play model. The next generation will offer more and more item-based content."
"This will benefit our games' profitability," he continued. Read More...
Assassin's Creed III will be on shelves next week. And if you find yourself wanting to see how the artists at Ubisoft took to constructing the world of the game one painted image at a time, Titan Books may just have you covered with The Art of Assassin's Creed III.
And we've got some pages from the book supplied by the publisher to whet your appetite from the October 30th release.
Composer Jack Wall has a slew of credits to his name in game music, going all the way back to the PC classic Myst. Since then, he's worked with BioWare on the Mass Effect franchise, Ubisoft with Splinter Cell and picked up both BAFTA and Spike TV nominations for his work on Mass Effect 2. His next big gig: Treyarch's Black Ops II, which hits on November 13th from Activision.
Wall and I spoke (well, by e-mail) about his work on the near future shooter, about getting the sound just right, and composing in the legendary Abbey Road studios. You can also check out some of his previous work on his site.