
<rss version="2.0"
	xmlns:content="http://purl.org/rss/1.0/modules/content/"
	xmlns:wfw="http://wellformedweb.org/CommentAPI/"
	xmlns:dc="http://purl.org/dc/elements/1.1/"
	xmlns:atom="http://www.w3.org/2005/Atom"
	xmlns:media="http://search.yahoo.com/mrss/">

<channel>
	<title>MTV Multiplayer</title>
	<atom:link href="http://multiplayerblog.mtv.com/feed/" rel="self" type="application/rss+xml" />
	<link>http://multiplayerblog.mtv.com</link>
	<description>Video game news featuring the top games on the Xbox 360, PS3, Wii and PC</description>
	<pubDate>Wed, 15 Feb 2012 23:00:30 +0000</pubDate>
	<generator>http://wordpress.org/?v=2.6</generator>
	<language>en</language>
		
	
		
	
		
		
	<item>
		<title>'Kingdoms of Amalur' Already Has a Sequel In Development</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/kingdoms-of-amalur-already-has-a-sequel-in-development/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/kingdoms-of-amalur-already-has-a-sequel-in-development/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 23:00:30 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[38 studios]]></category>

		<category><![CDATA[Curt Schilling]]></category>

		<category><![CDATA[kingdoms of amalur: reckoning]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71276</guid>
		<description><![CDATA[
You know, typically we like to peg any statements about a new game as rumor, but when the guy who founded the developer—in this case, former baseball player-turned game development entrepreneur, Curt Schilling—goes on Late Night With Jimmy Fallon and replies to a pretty direct "Is this game getting a sequel" with a pretty direct [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/kingdoms-of-amalur-the-reckoning.jpg"><img class="aligncenter size-full wp-image-71278" title="kingdoms-of-amalur-the-reckoning" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/kingdoms-of-amalur-the-reckoning.jpg" alt="" width="576" height="360" /></a></p>
<p>You know, typically we like to peg any statements about a new game as rumor, but when the guy who founded the developer—in this case, former baseball player-turned game development entrepreneur, Curt Schilling—goes on <em>Late Night With Jimmy Fallon</em> and replies to a pretty direct "Is this game getting a sequel" with a pretty direct "Oh yeah," well, you have to imagine that he might know of what he speaks.</p>
<p>This isn't, strictly speaking, a huge surprise, but it is a surprise to hear it just a week after the first game made its debut. But then, critical response has been generally really positive for the fantasy RPG (from <a href="http://multiplayerblog.mtv.com/2012/02/13/review-kingdoms-of-amalur-the-reckoning-or-15-hours-with-the-anti-skyrim/">this quarter as well</a>, I might add), so one can imagine a situation where Schilling and hypothetical execs at at <em>Kingdoms of Amalur: Reckoning</em>'s publisher EA discussed the prospects of a sequel, perhaps while chomping cigars and wearing cowboy hats and reflecting on the monies, oh the monies (the game <a href="http://www.eurogamer.net/articles/2012-02-13-uk-top-40-kingdoms-of-amalur-reckoning-beats-darkness-2">did especially well in its first week in the U.K.</a>).</p>
<p>I'm sure in the interim, we can expect DLC for <em>KoA</em>, which had a healthy five year-plus development cycle, and unless 38 Studios decides to reinvent the wheel, I'm guessing we'll see the sequel sooner rather than later.</p>
<p>[Source: <a href="http://www.gamespot.com/news/kingdoms-of-amalur-reckoning-sequel-in-the-works-6350356">GameSpot</a>]</p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/02/14/rumor-more-magic-the-gathering-duels-of-the-planeswalker-on-the-way-in-2013/">[Rumor] More 'Magic: The Gathering - Duels of The Planeswalker' On the Way in 2013</a><br />
<a href="http://multiplayerblog.mtv.com/2012/02/13/namco-bandai-to-co-publish-next-years-star-trek-2/">Namco Bandai To Co-Publish Next Year's 'Star Trek 2'</a></p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/kingdoms-of-amalur-already-has-a-sequel-in-development/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/kingdoms-of-amalur-the-reckoning.jpg" type="image/jpeg" height="375" width="600">
<media:text type="plain"><![CDATA[kingdoms-of-amalur-the-reckoning]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/kingdoms-of-amalur-the-reckoning_thmb.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[kingdoms-of-amalur-the-reckoning_thmb]]></media:text>
</media:content>
<mtvPubDate>2/15/12 6:00pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>Capcom Lays Down Character and Story Details About 'Resident Evil 6'</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/capcom-lays-down-character-and-story-details-about-resident-evil-6/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/capcom-lays-down-character-and-story-details-about-resident-evil-6/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 22:00:28 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[capcom]]></category>

		<category><![CDATA[resident evil 6]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71290</guid>
		<description><![CDATA[
Along with a bunch of new screens from the upcoming game and its recent trailer debut, Capcom has provided some updated story information for Resident Evil 6. Along with some new character details and confirmation that the latest zombie-killing action game will take place in the fictional Chinese city of Lanshing, we've also got some [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_03.bmp"><img class="aligncenter size-full wp-image-71292" title="resident_evil_6_feb15_03" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_03.bmp" alt="" /></a></p>
<p>Along with a bunch of new screens from the upcoming game and its recent trailer debut, Capcom has provided some updated story information for <em>Resident Evil 6</em>. Along with some new character details and confirmation that the latest zombie-killing action game will take place in the fictional Chinese city of Lanshing, we've also got some new information on the updated gameplay for the sixth entry in the series.</p>
<p>Find out more after the jump.</p>
<p>Some of what Capcom sent along we already know: Leon and Chris are the game's protagonist, both of them having gotten themselves caught up in the past in zombie-related shenanigans. What's new is that Chris suffered from some kind of trauma that happened six months before the events of the game, which we now know takes place in 2013, ten years after the events in Raccoon City. At the start of <em>Resident Evil 6</em>, Chris is leading his BSAA team in China to investigate a bioterror attack, while in the U.S. Leon and new character Helena Harper grapple with a newly-emerging zombie threat. Leon will also be getting support from Ingrid Hunnigan, a member of Field Operations Support (FOS), who appears to be providing eye-in-the-sky info on the U.S. side of the plot.</p>
<p>Oh yeah, Capcom is very clear that it's zombies this time around, although the way their behavior is described sounds more like the infected from <em>Resident Evil</em>s <em>4</em> and <em>5</em>: they can run and jump and use weapons, but Capcom states that they're different from the zombies in previous games. A new addition to the collection of creatures after you are the J'avo, which Capcom helpfully explain get their name from the Serbian word for "demon," and are apparently Licker-style threats with human level intelligence. These creatures can regenerate and work in groups and when they take major damage can mutate the affected parts of their bodies to strike back. Apparently, these guys were at the center of a major incident in Eastern Europe six months before the events of the game.</p>
<p>As for that mystery third playable character: not a lot new here beyond the information that he's hanging around Eastern Europe around the time the game takes place acting as a mercenary. When he finds out that somehow he's the man to save the world, in true merc fashion he wants to know how much money it'll bring in.</p>
<p>On the gameplay front, <em>Resident Evil 6</em> sounds like it'll control like pretty much any third-person shooter nowadays, meaning you can run and gun, roll, and slide when needed.</p>
<p><em><strong>Resident Evil 6</strong> will be available on the PS3, Xbox 360, and PC November 20th.</em></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_02.bmp"><img class="aligncenter size-full wp-image-71293" title="resident_evil_6_feb15_02" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_02.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_04.bmp"><img class="aligncenter size-full wp-image-71294" title="resident_evil_6_feb15_04" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_04.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_05.bmp"><img class="aligncenter size-full wp-image-71295" title="resident_evil_6_feb15_05" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_05.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_07.bmp"><img class="aligncenter size-full wp-image-71296" title="resident_evil_6_feb15_07" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_07.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_08.bmp"><img class="aligncenter size-full wp-image-71298" title="resident_evil_6_feb15_08" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_08.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_09.bmp"><img class="aligncenter size-full wp-image-71299" title="resident_evil_6_feb15_09" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_09.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_10.bmp"><img class="aligncenter size-full wp-image-71300" title="resident_evil_6_feb15_10" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_10.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_11.bmp"><img class="aligncenter size-full wp-image-71301" title="resident_evil_6_feb15_11" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_11.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_13.bmp"><img class="aligncenter size-full wp-image-71302" title="resident_evil_6_feb15_13" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_13.bmp" alt="" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_14.bmp"><img class="aligncenter size-full wp-image-71297" title="resident_evil_6_feb15_14" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_14.bmp" alt="" /></a></p>
<p><strong>Related posts:</strong><br />
<a href="http://multiplayerblog.mtv.com/2012/02/14/rockstar-dont-expect-any-gta-v-news-for-a-while/">Rockstar: Don't Expect Any 'GTA V' News For A While</a><br />
<a href="http://multiplayerblog.mtv.com/2012/02/10/preview-the-six-best-things-about-street-fighter-x-tekken/">Preview: The Six Best Things About 'Street Fighter X Tekken'</a></p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/capcom-lays-down-character-and-story-details-about-resident-evil-6/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_13.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_13]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_11.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_11]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_10.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_10]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_09.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_09]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_08.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_08]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_14.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_14]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_07.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_07]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_05.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_05]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_04.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_04]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_02.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_02]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_03.bmp" type="image/bmp" height="" width="">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_03]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/resident_evil_6_feb15_01_thmb.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[resident_evil_6_feb15_01_thmb]]></media:text>
</media:content>
<mtvPubDate>2/15/12 5:00pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>'Darksiders II' Brings Death To June</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/darksiders-ii-brings-death-to-june/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/darksiders-ii-brings-death-to-june/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 21:00:51 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Release Dates]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[darksiders 2]]></category>

		<category><![CDATA[thq]]></category>

		<category><![CDATA[vigil games]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71272</guid>
		<description><![CDATA[
THQ and Vigil's apocalyptic fantasy sequel hits June 26th along with a host of preorder deals from the usual retailer suspects. Check out what THQ has planned for the second horseman after the jump.
The new game in the series will be hitting the PS3, 360, and PC in June along with a tie-in novel in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/darksidersii_screen.jpg"><img class="aligncenter size-full wp-image-71274" title="darksidersii_screen" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/darksidersii_screen.jpg" alt="" width="576" height="324" /></a></p>
<p>THQ and Vigil's apocalyptic fantasy sequel hits June 26th along with a host of preorder deals from the usual retailer suspects. Check out what THQ has planned for the second horseman after the jump.</p>
<p>The new game in the series will be hitting the PS3, 360, and PC in June along with <a href="http://multiplayerblog.mtv.com/2012/02/02/darksiders-to-get-novelized-in-may/">a tie-in novel</a> in May, evidence that THQ sees <em>Darksiders</em> as a proper franchise in the wake of the fairly unanimous positive word of mouth and reviews for the first game. This time around, though, it's not War you'll be controlling, but Death (and given that there are four horsemen, I think it's fair to say we can expect games featuring Famine and Pestilence) down the line.</p>
<p>Of course, it wouldn't be a major game release without each of the major retailers in turn attempting to lure you to their brick and mortar or e-storefronts with the promise of baubles and accoutrements: at Amazon, your cash on the barrel head gets you the "Deadly Despair" pack which provides a bump in speed for Death's horse, Despair while Best Buy is offering the "Angel of Death" pack which includes angelic armor for Death and scythes to match along with a colored visual trail for your crow familiar. GameStop seems to have the better deal if you like more content, offering the "Death Rides" pack which provides additional in-game missions.</p>
<p>You can check out the most recent developer's diary video for <em>Darksiders II</em> below:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/02/15/darksiders-ii-brings-death-to-june/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:726954?height=288&width=512" alt=""/></a></p>
<p>[Source: <a href="http://www.gamespot.com/news/darksiders-ii-saddles-up-june-26-6350360">GameSpot</a>]</p>
<p>Related posts:<br />
<a href="http://multiplayerblog.mtv.com/2012/02/14/rockstar-dont-expect-any-gta-v-news-for-a-while/">Rockstar: Don't Expect Any 'GTA V' News For A While</a><br />
<a href="http://multiplayerblog.mtv.com/2012/02/09/neverdead-review-try-not-to-lose-your-head/">'NeverDead' Review - Try Not To Lose Your Head</a></p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/darksiders-ii-brings-death-to-june/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/darksidersii_screen.jpg" type="image/jpeg" height="338" width="600">
<media:text type="plain"><![CDATA[darksidersii_screen]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/darksidersii_screen_2_thmb.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[darksidersii_screen_2_thmb]]></media:text>
</media:content>
<mtvPubDate>2/15/12 4:00pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>'Metal Gear Solid Snake Eater 3DS' and 'Mass Effect 3' Demos Out Now</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/metal-gear-solid-snake-eater-3ds-and-mass-effect-3-demos-out-now/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/metal-gear-solid-snake-eater-3ds-and-mass-effect-3-demos-out-now/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 20:30:24 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
		
		<category><![CDATA[3DS / DS]]></category>

		<category><![CDATA[Demos]]></category>

		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Video]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[3DS]]></category>

		<category><![CDATA[bioware]]></category>

		<category><![CDATA[ea]]></category>

		<category><![CDATA[kojima productions]]></category>

		<category><![CDATA[konami]]></category>

		<category><![CDATA[mass effect 3]]></category>

		<category><![CDATA[Metal Gear Solid Snake Eater 3DS]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71256</guid>
		<description><![CDATA[
Which are you into more? Tactical stealth action involving genetic manipulation, global conspiracies, and Cold War-era paranoia? Or the virtual end of the world as a rampaging, ancient alien enemy bent on galactic conquest sets their sights on Earth? Well, guess what? You can try out the demos for Metal Gear Solid Snake Eater 3DS [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/metal_gear_solid_3d_snake_eater_demo.jpg"><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/metal_gear_solid_3d_snake_eater_demo.jpg" alt="" title="metal_gear_solid_3d_snake_eater_demo" width="576" height="345" class="aligncenter size-full wp-image-71259" /></a></p>
<p>Which are you into more? Tactical stealth action involving genetic manipulation, global conspiracies, and Cold War-era paranoia? Or the virtual end of the world as a rampaging, ancient alien enemy bent on galactic conquest sets their sights on Earth? Well, guess what? You can try out the demos for <i>Metal Gear Solid Snake Eater 3DS</i> and <i>Mass Effect 3</i> today. </p>
<p>More about both demos after the break.</p>
<p><i>MGS Snake Eater 3DS</i> is another interesting major release to hit Nintendo's eShop. I'm wondering if some of the quirks that were part of <a href="http://multiplayerblog.mtv.com/2012/01/19/demo-impressions-resident-evil-revelations-and-how-the-3ds-handles-demos/">my demo experience</a> with <i>Resident Evil Revelations</i> will carry over here, specifically the limited/timed demo setup which allows 30 opportunities to play the game in question, if I recall correctly. </p>
<p>And don't forget that EA/Bioware is actually giving you an in-game bonus for Shepherd-ing it up with the <i>Mass Effect 3</i> demo in the form of <a href="http://multiplayerblog.mtv.com/2012/01/16/play-mass-effect-3-and-kingdoms-of-amalur-demos-for-free-in-game-armor/">downloadable armor</a> for your character in <i>Kingdoms of Amalur: The Reckoning</i>—and vice versa if you play the <i>KoA</i> demo. </p>
<p><a href="http://multiplayerblog.mtv.com/2012/02/15/metal-gear-solid-snake-eater-3ds-and-mass-effect-3-demos-out-now/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:725372?height=288&width=512" alt=""/></a></p>
<p>The demo to DLC plan is actually one of several <i>Mass Effect 3</i> plans where you can get extra content for the game outside of the game, including DLC codes included with <a href="http://multiplayerblog.mtv.com/2012/01/25/new-line-of-mass-effect-figures-to-include-mass-effect-3-dlc/">the new line of toys</a>, as well as <a href="http://multiplayerblog.mtv.com/2012/02/03/mass-effect-3-offering-extras-through-mission-command-facebook-app/">participation in the game's Facebook app</a>.</p>
<p><strong>Metal Gear Solid Snake Eater 3DS</strong> will be available on February 21st while <strong>Mass Effect 3</strong> arrives for the PS3, PC, and Xbox 360 on March 6th. </p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/02/14/new-video-games-for-the-week-of-214-veni-vici-ludi-vita/">New Video Games For the Week of 2/14: Veni Vici Ludi Vita</a><br />
<a href="http://multiplayerblog.mtv.com/2012/02/14/the-angry-birds-slingshot-onto-facebook/">The Angry Birds Slingshot Onto Facebook</a></p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/metal-gear-solid-snake-eater-3ds-and-mass-effect-3-demos-out-now/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/metal_gear_solid_3d_snake_eater_demo.jpg" type="image/jpeg" height="360" width="600">
<media:text type="plain"><![CDATA[metal_gear_solid_3d_snake_eater_demo]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/metal_gear_solid_3d_snake_eater_demo_thmb.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[metal_gear_solid_3d_snake_eater_demo_thmb]]></media:text>
</media:content>
<mtvPubDate>2/15/12 3:30pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>'Lumines Electric Symphony' Review - Like Blocks From Heaven</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/lumines-electric-symphony-review-like-blocks-from-heaven/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/lumines-electric-symphony-review-like-blocks-from-heaven/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 20:00:30 +0000</pubDate>
		<dc:creator>Jason Cipriano</dc:creator>
		
		<category><![CDATA[PS Vita]]></category>

		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[Lumines]]></category>

		<category><![CDATA[Lumines Electric Symphony]]></category>

		<category><![CDATA[q entertainment]]></category>

		<category><![CDATA[ubisoft]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71279</guid>
		<description><![CDATA[
Puzzle games with blocks falling from the top of the screen have been a dime-a-dozen since Tetris emerged from behind the Iron Curtain in the late 1980s. Being able to stand out amongst that crowd is a challenging task, but Lumines, the trippy PSP launch title from the mind of Rez creator Tetsuya Mizuguchi, has [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/lum1.jpg" alt="Lumines Electric Symphony" /></p>
<p>Puzzle games with blocks falling from the top of the screen have been a dime-a-dozen since <em>Tetris</em> emerged from behind the Iron Curtain in the late 1980s. Being able to stand out amongst that crowd is a challenging task, but <em>Lumines</em>, the trippy PSP launch title from the mind of <em>Rez</em> creator Tetsuya Mizuguchi, has made a name for itself by being both creative and addictive. Since it hit the scene in 2005, the game has been ported to several different platforms, but its latest iteration, <em>Lumines Electronic Symphony</em>, has landed on the PlayStation Vita as a launch title, and is looking to win over the hearts and minds of gamers on the go all over again.</p>
<p> The fundamental gameplay of Lumines hasn't changed since the original was released: try and create boxes of colored squares as they ascend from the top of the screen while crazy music and intense backgrounds try to distract you. The game has managed to find that sweet spot between challenging and addictive, and has played it safe by not changing too much over the years. Electric Symphony is more of the same, but, in addition to the obligatory new music and level skins, this time around there are some added features that take advantage of the Vita's unique hardware, as well as its connected nature giving you another reason to buy this game, again.</p>
<p>If you jump into any one of the game's five modes, you'll have some new control options. You can either use the standard d-pad and face buttons to precisely drop your blocks, or take advantage of the Vita's touchscreen to slide and spin your blocks with your fingertips. It's a nice little addition to the series, but it's pretty unnecessary, as any seasoned veteran will attest to – the d-pad offers the speed and precision that <em>Lumines</em> demands. The touch controls are fun, but when the later levels roll around, you're going to end up buried under a sea of squares. </p>
<p>While on the topic of touching <em>Lumines</em>, one of the biggest new features for the game is the avatar controlled power-ups that can be initiated and regenerated by using the touchscreens. As you progress through the game via the new XP system, you'll unlock new avatars with different abilities for you to use during play. For example, you can build up an ability to change all three waiting blocks into single-color blocks, and then use it by touching your little duck icon in the lower left of the screen. Once used, there's a regeneration period, which can be sped up by tapping on the rear touchscreen to bring back your abilities sooner. Both the abilities and the use of the touchscreens are great examples of how <em>Electronic Symphony</em> is actually moving the series forward. </p>
<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/lum2.jpg" alt="Lumines Electric Symphony" /></p>
<p>However, there is one way that the Vita's <em>Lumines</em> is actually causing the series to take a step backwards by not including online multiplayer. Playing against someone, whether it’s a computer or a person, has always been a staple of the series, but<em> Electric Symphony</em> is devoid of any competitive gameplay, save for Ad Hoc mode. Not having anyone to play against online makes the rest of the game's unlocks not mean as much, since you don't have the opportunity to really show off what you've earned. </p>
<p>On the other side of the coin, one thing that Q Entertainment included that's never been done in a <em>Lumines</em> game before takes advantage of the Vita's connected nature. It's called the "World Block," and the basic premise is that everyone playing <em>Electric Symphony</em> that day is actually working towards a common goal of clearing out a giant game block. The more people that play, the more blocks get cleared. And, if it isn't cleared on any given day, it resets, and everyone has to start all over. It's a unique take on the game and what it means to play the game, by bringing everyone that's enjoying it together, and allowing them to participate in a meta project. </p>
<p><em>Lumines Electric Symphony</em> is proof that a great game never gets old. Much like <em>Tetris</em>, the game that pioneered the puzzle genre on portable platforms, <em>Lumines</em> holds up no matter what platform its on, as long as the controls keep the gameplay tight. The game's release as a Vita launch game is more than apropos since the series debuted as a surprise highlight of the PSP's launch line-up, and <em>Electric Symphony</em> is doing the same here. While this isn't the definitive game in the genre (not having online multiplayer really keeps it from achieving that), it's still in the top three. If you're looking for a game that you can take with you to turn on, tune in and drop out to, <em>Lumines</em> is it. It offering hours upon hours of entrancing gameplay that will make your afternoon disappear without you even realizing it.</p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/lumines-electric-symphony-review-like-blocks-from-heaven/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/lum1.jpg" type="image/jpeg" height="326" width="576">
<media:text type="plain"><![CDATA[lum1]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/lum2.jpg" type="image/jpeg" height="326" width="576">
<media:text type="plain"><![CDATA[lum2]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/lum70.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[lum70]]></media:text>
</media:content>
<mtvPubDate>2/15/12 3:00pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>'ModNation Racers: Road Trip' Review – Taking The Little Guys Out</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/modnation-racers-road-trip-review-%e2%80%93-taking-the-little-guys-out/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/modnation-racers-road-trip-review-%e2%80%93-taking-the-little-guys-out/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 19:45:46 +0000</pubDate>
		<dc:creator>Jason Cipriano</dc:creator>
		
		<category><![CDATA[PS Vita]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[modnation racers]]></category>

		<category><![CDATA[ModNation Racers: Road Trip]]></category>

		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71234</guid>
		<description><![CDATA[
ModNation Racers was released for the PlayStation 3 two years ago to gamers looking to experience customizable, kart racing in HD. Taking queues from Sony's "Play, Create, Share" mantra, the game was almost entirely customizable; with one of its biggest selling points being players could share everything they created, from tracks to characters. ModNation  [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/mnr1.jpg" alt="ModNation Racers Road Trip" /></p>
<p><a href="http://multiplayerblog.mtv.com/2010/05/25/modnation-racers-review-–-munnys-go-racing/"><em>ModNation Racers</em></a> was released for the PlayStation 3 two years ago to gamers looking to experience customizable, kart racing in HD. Taking queues from Sony's "Play, Create, Share" mantra, the game was almost entirely customizable; with one of its biggest selling points being players could share everything they created, from tracks to characters. <em>ModNation </em> also saw a PSP release, with many of the same features brought over, allowing for karting and creation on the go. Not surprisingly, the family friendly title has also been tapped as one of the PlayStation Vita's launches games, as <em>ModNation Racers: Road Trip</em> bringing even more karts and characters to Sony's latest handheld.</p>
<p>The game follows very closely in its predecessors' footsteps, bringing kart racing home to a Sony platform. Fans of the previous two titles will instantly recognize the customizable characters, karts and tracks, which all make a familiar return.  At its base level, the game remains mostly unchanged, save for some new weapons being added, bringing the total to seven. Beyond that there isn't a whole lot new to see in terms of gameplay.</p>
<p><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/mnr2.jpg" alt="ModNation Racers Road Trip" /></p>
<p>One of the bright spots for <em>Road Trip</em> is that it may become the home of creative <em>ModNation </em>fans. All of the game's customization controls have shifted from the awkward controller to the easy-to-use touchscreen, making precision tweak to karts and tracks both simple and fun. The touchscreen on the back of the Vita even comes into play, allowing creators to use it to terraform custom tracks to their preferred height. <em>Road Trip</em> also includes is the option to auto-populate a course, allowing you to focus on the track, while the game adds in all the surrounding ambiance. While the controls may make things much easier, the real reason that the create mode will become a designers destination is because anything created on the Vita can be shared with the PlayStation 3's <em>ModNation</em>, and vice-versa. It's easier, quicker, and can be sent to its big brother; there's really no reason not to construct content in <em>Road Trip</em>. </p>
<p>On the other side of the coin, <em>Road Trip</em> under delivers when it comes to two key points in the game: career mode and multiplayer. <em>Road Trip</em>'s career mode is stripped of all of the personality of the original game, losing the cut scenes and rival back-stories. What's left are just a series of GP races that need to be completed in a certain order. On the multiplayer front... well there isn't really one. Outside of four-player Ad Hoc races, there are no online racing features. Not including online multiplayer seems like a huge misstep for a kart racer that's appearing on a console that's more than capable of running it. </p>
<p><em>ModNation Racers: Road Trip</em> is a fun kart racing game that showcases some of the unique features of the Vita, unfortunately, it feels like an incomplete package. Not providing a fully fleshed out career mode may save on cartridge space, but it takes a bit of life out of the series. And not including a fully fleshed out multiplayer mode just seems like a mistake. The game looks great, plays great, and is the only kart racer in the Vita launch line-up; if you're looking for some single-player racing fun or a game that lets you create until your heart's content, <em>ModNation Racers: Road Trip</em> should scratch that itch. However, if you're looking for a game that will allow you to show off your racing skills, not just your design skills, to other gamers, <em>ModNation </em>is going to leave you at the starting gate. </p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/modnation-racers-road-trip-review-%e2%80%93-taking-the-little-guys-out/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/mnr2.jpg" type="image/jpeg" height="326" width="576">
<media:text type="plain"><![CDATA[mnr2]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/mnr1.jpg" type="image/jpeg" height="324" width="576">
<media:text type="plain"><![CDATA[mnr1]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/mnr70.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[mnr70]]></media:text>
</media:content>
<mtvPubDate>2/15/12 2:45pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>Non-Gaming Game News For the Week Ending February 17th</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/non-gaming-game-news-for-the-week-ending-february-17th/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/non-gaming-game-news-for-the-week-ending-february-17th/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 19:20:12 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
		
		<category><![CDATA[3DS / DS]]></category>

		<category><![CDATA[Android]]></category>

		<category><![CDATA[Non-Gaming Game News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[iPhone / iPad]]></category>

		<category><![CDATA[343 industries]]></category>

		<category><![CDATA[activision]]></category>

		<category><![CDATA[android]]></category>

		<category><![CDATA[bioware]]></category>

		<category><![CDATA[Dark Horse Comics]]></category>

		<category><![CDATA[Dragon Age: Origins]]></category>

		<category><![CDATA[halo 4]]></category>

		<category><![CDATA[hasbro]]></category>

		<category><![CDATA[high moon studios]]></category>

		<category><![CDATA[iOS]]></category>

		<category><![CDATA[microsoft]]></category>

		<category><![CDATA[radical entertainment]]></category>

		<category><![CDATA[Toy Fair 2012]]></category>

		<category><![CDATA[Transformers: The Fall of Cybertron]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71140</guid>
		<description><![CDATA[
Get a look at new toys from the upcoming Transformers: The Fall of Cybertron game, shots of McFarlane Toys' Halo 4 figures, while Prototype 2 and Dragon Age: Origins tie-ins kick off Dark Horse's digital exclusives program.
Prototype 2 starts its run as a comic this week, Dragon Age: Origins next week from Dark Horse
We brought [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/transformers-the-fall-of-cybertron-logo.jpg"><img class="aligncenter size-full wp-image-71144" title="transformers-the-fall-of-cybertron-logo" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/transformers-the-fall-of-cybertron-logo.jpg" alt="" width="576" height="324" /></a></p>
<p>Get a look at new toys from the upcoming <em>Transformers: The Fall of Cybertron</em> game, shots of McFarlane Toys' <em>Halo 4</em> figures, while <em>Prototype 2</em> and <em>Dragon Age: Origins</em> tie-ins kick off Dark Horse's digital exclusives program.</p>
<p><strong><strong>Prototype 2</strong> starts its run as a comic this week, <strong>Dragon Age: Origins</strong> next week from Dark Horse</strong></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/prototype2hc.jpg"><img class="alignright size-medium wp-image-71148" title="prototype2hc" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/prototype2hc-202x300.jpg" alt="" width="202" height="300" /></a><a href="http://multiplayerblog.mtv.com/2012/01/18/non-gaming-game-news-for-the-week-ending-january-20th/">We brought you news</a> about Dark Horse Comics' <em>Prototype 2</em> bridging comic a couple of weeks back, and it's about to hit the publisher's <a href="http://digital.darkhorse.com/">digital store</a> this week via iOS and Android devices as part of a alternating release scheme with their <em>Dragon Age: Origins</em> tie-in which starts next week. Both series will sell for 99 cents over their full six-issue runs with print trades for each available in the summer (<em>Prototype</em> in August, <em>DA: O</em> in July).</p>
<p>Both comics have scripts by their respective games' writers, with David Gaider, head writer of <em>Dragon Age II</em> and <em>Dragon Age: Origins</em> on the <strong>DA: O</strong> book and Dan Jolley, lead writer for <em>Prototype 2</em> providing the story for that book.</p>
<p>Here are the synopses for both books:</p>
<blockquote><p><strong>Prototype 2</strong></p>
<p>Part 1 of “The Anchor” picks up with Alex Mercer one year after the Blacklight virus hit New York City. Traveling the world in search of something to believe in, Mercer sees only reasons to hate humanity, until far to the north he finds himself in a cabin with a kind old man and his daughter. But when he encounters evil even there, Mercer finally finds something to fight for!</p>
<p><strong>Dragon Age: Origins</strong></p>
<p>It’s unusual for a king to embark on a dangerous quest himself rather than send an emissary, but King Alistair Therein has caught wind of a rumor big enough, and personal enough, that he is compelled to investigate—though not alone. With deadly, wisecracking mercenaries Isabella and Varric by his side, Alistair travels to a city of assassins to learn the truth about his kingdom and his own reign!</p></blockquote>
<p><em><strong>Prototype 2</strong> will be available for the PS3, Xbox 360, and PC April 24th.</em></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/frozenmasterchief-wm.jpg"><img class="aligncenter size-full wp-image-71146" title="frozenmasterchief-wm" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/frozenmasterchief-wm.jpg" alt="" width="576" height="865" /></a></p>
<p><strong>This is what <em>Halo 4</em> Master Chief looks like</strong></p>
<p>Finally, over on the MTV Geek side, our own Lemonjuice McGee <a href="http://geek-news.mtv.com/2012/02/12/toy-fair-2012-exclusive-halo-4-figure-reveal-from-mcfarlane-toys/">got an exclusive look</a> at the Master Chief figure in development by McFarlane toys to tie in to this year's sequel. The updated Spartan's armor is modified from the look in <a href="http://www.mtv.com/videos/misc/660987/e3-2011-halo-4-debut-trailer.jhtml">last year's E3 trailer</a> (can you spot all of the differences), but it's still recognizable as John-117.</p>
<p>Here's the copy on the new figure which should presumably be rolling out sometime later this year:</p>
<blockquote><p>Stranded in deep space at the end of Halo 3, Master Chief entered a Cryotube aboard the ship Forward Unto Dawn, telling his artificial intelligence companion, Cortana, to "wake me, when you need me." Halo 4 begins with Master Chief waking up ready to face new threats and mysteries.</p>
<p>Cryotube is approximately 9 inches tall and features a working door and a custom angled base. The Master Chief figure in this set features a light coating of frost and ice crystals; remnants of his hibernation between games. Figure also comes with an all-new weapon making its debut in Halo 4!</p>
<p>This fall, Microsoft Studios and 343 Industries are releasing Halo 4, the highly anticipated video game expected to be one of the top entertainment launches of 2012. McFarlane Toys is proud to announce that its best-selling line of Halo action figures continues this fall as well, with figures from Halo 4.</p>
<p>Halo 4 brings back the most popular character of the Halo universe, the Master Chief, and kicks off an all-new trilogy of games. Dubbed the "Reclaimer Trilogy" by 343 Industries, these new games explore the characters of the Master Chief and Cortana, expand the Halo fiction in bold new ways and bring even more of the innovation that the Halo series is known for to the gaming world. McFarlane Toys Halo 4 action figures bring the all-new characters, weapons and vehicles of Halo 4 to video-game fans and action-figure collectors worldwide.</p>
<p>Action figure collectors can expect the same quality and attention to detail in the Halo 4 line that they've come to expect from McFarlane toys. The Halo 4 figure series continues in the 6-inch size introduced with their Halo: Reach figures. They're also introducing a series of larger, boxed figures. These deluxe items are in scale with their 6-inch figures, but include larger accessories, such as Master Chief's Cryotube.</p>
<p>McFarlane Toys is part of a select group of licensees with Halo 4 products available at game launch. Halo 4 Series 1 kicks off this August with four carded figures and one boxed figure set, and expands to include even more figures later in the fall.</p>
<p>Halo fans can see more exclusive Halo images debuting at NY Toy Fair on <a href="http://www.halo.xbox.com/">Waypoint</a>!</p></blockquote>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/swindle.jpg"><img class="aligncenter size-full wp-image-71166" title="swindle" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/swindle.jpg" alt="" width="576" height="648" /></a></p>
<p><strong>Hasbro creates a line of toys for the upcoming multiplatform title, <em>Transformers: The Fall of Cybertron</em> </strong></p>
<p>The game, which had its trailer debut during the VGAs is from Activision and developer High Moon Studios and as the title suggests, features pretty much the end of days for the Transformers' home planet. Also: a bunch of new robots!</p>
<p>Here's the synopsis for the game which should give you some backstory for the new toys:</p>
<blockquote><p>The successor to acclaimed developer High Moon Studios' highest-rated Transformers game of all time, Transformers: Fall of Cybertron allows players to experience the darkest hours of the war between the Autobots and Decepticons as they vie for control of their dying home world, playing through both sides of the TRANSFORMERS' most epic battles that culminate in their legendary exodus from Cybertron.  With the stakes higher and scale bigger than ever, fans will control an unprecedented assortment of TRANSFORMERS characters armed with authentic transformation designed around their unique abilities, including GRIMLOCK's nearly indestructible T-Rex form and the legendary COMBATICONS forming into the colossal BRUTICUS.  Taking the franchise's competitive multiplayer to all-new heights, Transformers: Fall of Cybertronfans will go head-to-head in blistering Autobot vs. Decepticon matches after creating their own unique characters with the most in-depth, advanced customization ever before seen in a Transformers game.</p></blockquote>
<p>The ones from the image below combine into one the combine Transformer, Bruticus (bottom image).</p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/brawl.jpg"><img class="aligncenter size-full wp-image-71171" title="brawl" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/brawl.jpg" alt="" width="576" height="687" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/vortexv.jpg"><img class="aligncenter size-full wp-image-71172" title="vortexv" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/vortexv.jpg" alt="" width="576" height="535" /></a></p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/bruticus_jpg.jpg"><img class="aligncenter size-full wp-image-71174" title="bruticus_jpg" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/bruticus_jpg.jpg" alt="" width="576" height="577" /></a></p>
<p><em><strong>Transformers: The Fall of Cybertron</strong> will be available on most things that play video games August 31st. </em></p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/02/09/non-gaming-game-news-for-the-week-ending-february-10th/">Non-Gaming Game News for the Week Ending February 10th</a><br />
<a href="http://multiplayerblog.mtv.com/2012/02/08/you-can-now-record-video-with-you-playstation-vita-at-least-in-japan/">You Can Now Record Video With Your Playstation Vita (At Least In Japan)</a></p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/non-gaming-game-news-for-the-week-ending-february-17th/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/bruticus_jpg.jpg" type="image/jpeg" height="602" width="600">
<media:text type="plain"><![CDATA[bruticus_jpg]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/vortexv.jpg" type="image/jpeg" height="558" width="600">
<media:text type="plain"><![CDATA[vortexv]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/brawl.jpg" type="image/jpeg" height="716" width="600">
<media:text type="plain"><![CDATA[brawl]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/swindle.jpg" type="image/jpeg" height="676" width="600">
<media:text type="plain"><![CDATA[swindle]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/prototype2hc.jpg" type="image/jpeg" height="445" width="300">
<media:text type="plain"><![CDATA[prototype2hc]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/frozenmasterchief-wm.jpg" type="image/jpeg" height="902" width="600">
<media:text type="plain"><![CDATA[frozenmasterchief-wm]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/transformers-the-fall-of-cybertron-logo.jpg" type="image/jpeg" height="338" width="600">
<media:text type="plain"><![CDATA[transformers-the-fall-of-cybertron-logo]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/transformers-fall-of-cybertron_concept-art_bruticus_thmb.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[transformers-fall-of-cybertron_concept-art_bruticus_thmb]]></media:text>
</media:content>
<mtvPubDate>2/15/12 2:20pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>[Op-Ed] Keeping the PS Vita Vital: 10 Tips For Sony and Their New Hardware</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/op-ed-keeping-the-ps-vita-vital-10-tips-for-sony-and-their-new-hardware/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/op-ed-keeping-the-ps-vita-vital-10-tips-for-sony-and-their-new-hardware/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 19:00:43 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
		
		<category><![CDATA[Op-Ed]]></category>

		<category><![CDATA[PS Vita]]></category>

		<category><![CDATA[Video]]></category>

		<category><![CDATA[sony]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71221</guid>
		<description><![CDATA[
To my mind, Jason did a pretty comprehensive write-up yesterday on what the PS Vita is while also pointing out where the new handheld is problematically not as the follow-up to the seven-year-old PSP. Well, I have some thoughts on where the console needs to be in the coming months if it's to meet or [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/umvc3_vita.jpg"><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/umvc3_vita.jpg" alt="" title="umvc3_vita" width="576" height="326" class="aligncenter size-full wp-image-71223" /></a></p>
<p>To my mind, Jason did <a href="http://multiplayerblog.mtv.com/2012/02/13/playstation-vita-review-console-gaming-on-the-go/">a pretty comprehensive write-up</a> yesterday on what the PS Vita is while also pointing out where the new handheld is problematically <i>not</i> as the follow-up to the seven-year-old PSP. Well, I have some thoughts on where the console needs to be in the coming months if it's to meet or hopefully even exceed the flawed PSP this generation. </p>
<p>I have to imagine the execs at Sony responsible for the Vita's rollout have been thinking deeply about how to build and sustain an audience for the new platform—it's after all, what they're paid the big dollars to do—but based on the way things like the memory card pricing and lack of support for the PSP to Vita transfer system, the hardware and entertainment giant may have spent so much time looking in at how <i>they</i> perceive the Vita (or how they want to it be seem by consumers, at least) that it might have made them a little myopic regarding how you, me, and everyone else on the ground who're actually playing these things look at it. </p>
<p>After the break, I have 10 recommendations—take 'em or leave 'em—for the Vita to not only survive but succeed.</p>
<p><strong>10. Keep it up with the social features—and make sure third-party developers are onboard too</strong></p>
<p>One of the features that seems to be garnering the most praise among the hardware's first wave of reviewers is the Near function which identifies nearby gamers and generally tries to make the new console a less lonely experience than than the PSP tended to be over a network. I'm not saying Sony needs to dive head first into a bunch of Web 2.0 nonsense, plugging social networking errata into games (I can count on one hand the number of gamers I know who've Tweeted from a console game). </p>
<p>At the same time, I hope Sony continues to embrace the spirit of something like Near going forward, ways to get get more gamers playing the software together and doing connectedness on par or even better than consoles have in terms of introducing us to players outside of our usual circle. </p>
<p><strong>9. Games: give us something beyond PS3-alikes</strong></p>
<p>This is a biggie, but for the time being, let's allow it to hang back here near the end of the list. But the software philosophy for the PSP (until the introduction of Minis, at least) seemed predicated on the idea that players wanted the same kind of games they could play on consoles, only on a smaller screen and minus a thumbstick. </p>
<p>Okay, that's maybe being a little unfair, but it did feel like the prevailing mindset was that the secret to the new console's success was console-sized experiences on the handheld and along the same lines what were essentially ports of PS2 games (tellingly, quite a few first-party PSP games made the leap to the PS2 eventually). We need games that respect the commute, tuned for a few minutes of drop-in/drop-out play. </p>
<p><strong>8. Don't be afraid to invite non-Sony software support (iTunes integration, etc.)</strong></p>
<p>I hope I'm not getting too mixed in my messages here, but this is an area where I hope the Vita emulates its console big brother: working with app developers to bring all sorts of interesting tools to the console with its own take on the iTunes App Store. I think it's unrealistic to hope for something like iTunes integration (you know, since Sony has their own music and video service), but certainly Netflix, Hulu, Pandora, and the like might find their way onto the handheld. Ditto the Kindle app or the <i>New York Times</i> reader, just completely embracing a full, rich marketplace of non-game software. </p>
<p><strong>7. Know what the Vita is (and sell it as that)</strong></p>
<p>Along the same lines, never lose sight that this is a game console. An issue that plagued the PS3 during its launch (and to a certain extent the PSP) was that both were attempting to be everything to everyone. The PS3 was supposed to be a full-scale home media solution, your high-def home video player, your game console, your Internet browser, and on and on. And at this point, we're comfortable with a lot of these features being in a console (we almost expect it now) but at the time, that was most of the messaging while the game component kind of got lost in the shuffle. </p>
<p>I'll wager that if you have all of your music in iTunes, the PS Vita will <i>not</i> be your new, default music player and you're probably not going to be buying <i>The Dark Knight Rises</i> day one when it hits digital download services to watch on the five inch screen. And I hope going forward, Sony is savvy enough to stop trying to sell their new hardware that way, making sure that it leads with the games and, of yeah, it can also do all of these other cool things. </p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/psn.jpg"><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/psn.jpg" alt="" title="psn" width="576" height="416" class="aligncenter size-full wp-image-71228" /></a></p>
<p><strong>6. Lure in users new and old with some kind of incentive program</strong></p>
<p>Blue sky, wishful thinking stuff here, but I have to imagine there's been a certain breach of trust for the PSP faithful who thought they might be able to take that stack of UMDs and have some reasonable way of playing them on the Vita. Well, after a complicated launch of the PSP Passport system in Japan that saw inconsistent and erratic pricing for the conversion service, Sony nixed it all together for the U.S. launch. And while I'm sure gamers would have bristled at having to effectively pay some more to play the games they already bought, unless they plan to rock both the Vita and the PSP, their only option at this point is to pay full price for a download over PSN. </p>
<p>With all of that in mind, it'd be great if Sony provided some kind of program akin to Club Nintendo to award gamers who spend their hard-earned money on software, really following though with free game and movie downloads or something similar as a sign of good faith.</p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/op-ed-keeping-the-ps-vita-vital-10-tips-for-sony-and-their-new-hardware/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/psn.jpg" type="image/jpeg" height="434" width="600">
<media:text type="plain"><![CDATA[psn]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/angry-birds.jpg" type="image/jpeg" height="400" width="600">
<media:text type="plain"><![CDATA[angry-birds]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/umvc3_vita.jpg" type="image/jpeg" height="340" width="600">
<media:text type="plain"><![CDATA[umvc3_vita]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/hotshots-golf-ps-vita_thmb.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[hotshots-golf-ps-vita_thmb]]></media:text>
</media:content>
<mtvPubDate>2/15/12 2:00pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>Review: 'Gotham City Impostors' Is the Real Deal</title>
		<link>http://multiplayerblog.mtv.com/2012/02/15/review-gotham-city-impostors-is-the-real-deal/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/15/review-gotham-city-impostors-is-the-real-deal/#comments</comments>
		<pubDate>Wed, 15 Feb 2012 18:32:28 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
		
		<category><![CDATA[Downloadable Games]]></category>

		<category><![CDATA[FPS]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Reviews]]></category>

		<category><![CDATA[Video]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[dc comics]]></category>

		<category><![CDATA[games for windows]]></category>

		<category><![CDATA[gotham city impostors]]></category>

		<category><![CDATA[monolith productions]]></category>

		<category><![CDATA[PSN]]></category>

		<category><![CDATA[wb interactive]]></category>

		<category><![CDATA[xbla]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71262</guid>
		<description><![CDATA[
When you get right down to it, the initial impression that Monolith was essentially building Team Fortress 2 in a manic, brightly-colored version of Batman's hometown wasn't too far off the mark. Their team-based FPS does include classes similar to Valve's hit (albeit with ample room for customization and loadout modification), it has goofy, distinctive [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham-city-impostors-animated-trailer.jpg"><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham-city-impostors-animated-trailer.jpg" alt="" title="gotham-city-impostors-animated-trailer" width="576" height="303" class="aligncenter size-full wp-image-71267" /></a></p>
<p>When you get right down to it, the initial impression that Monolith was essentially building <i>Team Fortress 2</i> in a manic, brightly-colored version of Batman's hometown wasn't too far off the mark. Their team-based FPS does include classes similar to Valve's hit (albeit with ample room for customization and loadout modification), it has goofy, distinctive characters, and it's far more playful with its weapon types than your usual modern-day combat games on brown, dusty battlefields. </p>
<p>The thing is, that familiarity actually works in <i>Gotham City Impostors</i>' favor, communicating a lot of things that you know and would expect about the game will allowing you to be surprised by additional layers of depth and customization as you dig deeper into the experience. </p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham-city-impostors-preview-2.jpg"><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham-city-impostors-preview-2.jpg" alt="" title="gotham-city-impostors-preview-2" width="576" height="312" class="aligncenter size-full wp-image-71270" /></a></p>
<p><strong>THE BASICS</strong></p>
<p>As you no doubt know by now thanks to the <a href="http://www.mtv.com/videos/misc/716025/gotham-city-impostors-bats-and-jokers-animated-trailer.jhtml">many animated trailers</a> for the game, <i>Gotham City Impostors</i> allows you to join one of two factions shooting it out for supremacy on the streets of Gotham: either as a group of self-appointed "helpers" to the Caped Crusader or the grease painted Jokerz, loyal to the Crown Prince of Crime (comic fans know what I'm talking about). The look and feel of the game reflect that each side is a cheap, extra-crazy copy of the originals they're emulating, and that comes out in the homemade costumes and gear as well as the grimy, unglamorous locations pulled from the comics (Ace Chemical Factory, Crime Alley, etc.). </p>
<p>The matches are six on six fights across three modes in the game currently: Team Death Match, Psych Warfare (essentially a bomb carrying mission where the "bomb" will demoralize the opposing team and prevent them from using weapons for a short period of time while giving you an XP bonus for each kill), and Fumigation, a capture and hold mode where you have to hold positions until you control them and unleash a toxin that will kill the opposing team. There's nothing especially flashy about any of these modes, but it's the unique spin that <i>Gotham City Impostors</i> puts on each that makes it feel fresh. </p>
<p>The roster of initial character classes is your usual batch: Assault, Scout, Heavy, Sniper, and Medic, but with the game's own unique spin (for instance, the Medic uses a bullhorn to motivate teammates while the Scout uses ninja smoke to remain invisible. Each character is comes loaded with two gadgets: typically one is used for traversal (grappling hook, roller skates) while the other has offensive/defensive capabilities (x-ray goggles, bear traps). </p>
<p>Since it's a shooter made in the wake of <i>Modern Warfare</i>, there is, of course, a character progression system based on kills and "feats" (objectives based around certain weapons and so on), and as you level up you can unlock customizable loadouts as well as new body types, voices, clothes, and perks for your character. </p>
<p>With all of the well thought out embellishments on the typical shooter model, it'd be difficult to confuse Monolith's game with anything else that's available right now, even the game that inspired it, <i>Team Fortress 2</i>.  </p>
<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham.jpg"><img src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham.jpg" alt="" title="gotham" width="576" height="320" class="aligncenter size-full wp-image-71269" /></a></p>
<p><strong>WHAT'S GOOD</strong></p>
<p><em>A crazy collection of weapons and gadgets</em></p>
<p>This is where the game absolutely shines. In addition to the weapons associated with the initial loadouts, there are plenty of new weapons like bows and launchers that can be unlocked as you level up. But what makes the new weapons imminently collectible is that each has the <i>Gotham City Impostors</i> spin to it, meaning it might shoot, handle, or animate in a way unique to the game. </p>
<p><em>Really sells its goofy premise </em></p>
<p>Everything looks so cheap and dingy and it's great. Plus the game has the benefit of some generally funny voice acting (which can be customized for pitch), and it's a welcome respite for the usual crop of realistic shooters. </p>
<p><a href="http://multiplayerblog.mtv.com/2012/02/15/review-gotham-city-impostors-is-the-real-deal/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:728518?height=288&width=512" alt=""/></a></p>
<p><strong>WHAT'S BAD</strong></p>
<p><em>Getting into the full experience takes some time</em></p>
<p>You'll have to reach level six or so before the full range of options are available for you, and then it's just the steady progress to get more unlocks for the game's arsenal and customization options. This isn't really a "bad" thing, per se, just be aware that you'll be going up against other players who've already reached level 50 and become fine-tuned killing machines while you're still struggling with the factory originals. </p>
<p><em>Could use more modes</em></p>
<p>I spent most of my time with Team Death Match, mostly because I'm not a huge fan of objective game types. But it would benefit <i>Gotham City Impostors</i> to have a few more buckets for different types of gameplay going forward. </p>
<p><strong>THE VERDICT</strong></p>
<p>Between this and <i>The Darkness II</i> (review forthcoming, I promise), it's refreshing to play a shooter that handles like nothing else out there right now. It also <i>looks</i> completely unique next to most every other game out there and has the added benefit of being pretty funny (just watch another player get caught in a bear trap and try not to laugh, I dare you). All the new in the world wouldn't matter if the game wasn't a compelling shooter and between the varied weapon assortment and different ways to play the various classes, <i>Gotham City Imposters</i> is, indeed a very, very good shooter.  </p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/02/14/rhythm-heaven-fever-review-keeping-the-beat-alive/">'Rhythm Heaven Fever' Review - Keeping The Beat Alive</a><br />
<a href="http://multiplayerblog.mtv.com/2012/02/13/review-shank-2-is-a-cut-above-the-original/">Review: 'Shank 2' Is a Cut Above The Original</a></p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/15/review-gotham-city-impostors-is-the-real-deal/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham-city-impostors-preview-2.jpg" type="image/jpeg" height="325" width="600">
<media:text type="plain"><![CDATA[gotham-city-impostors-preview-2]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham.jpg" type="image/jpeg" height="334" width="600">
<media:text type="plain"><![CDATA[gotham]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham-city-imposters-trailer_thmb.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[gotham-city-imposters-trailer_thmb]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gotham-city-impostors-animated-trailer.jpg" type="image/jpeg" height="316" width="600">
<media:text type="plain"><![CDATA[gotham-city-impostors-animated-trailer]]></media:text>
</media:content>
<mtvPubDate>2/15/12 1:32pm EST</mtvPubDate>	</item>
	
			
		
		
	<item>
		<title>Rockstar: Don't Expect Any 'GTA V' News For A While</title>
		<link>http://multiplayerblog.mtv.com/2012/02/14/rockstar-dont-expect-any-gta-v-news-for-a-while/</link>
		<comments>http://multiplayerblog.mtv.com/2012/02/14/rockstar-dont-expect-any-gta-v-news-for-a-while/#comments</comments>
		<pubDate>Tue, 14 Feb 2012 21:12:05 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[PC]]></category>

		<category><![CDATA[PS3]]></category>

		<category><![CDATA[Xbox 360]]></category>

		<category><![CDATA[GTA V]]></category>

		<category><![CDATA[rockstar games]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=71242</guid>
		<description><![CDATA[
This really isn't so much as news as the announcement of non-news on the part of Rockstar, who are cautioning fans not to expect too much new info about the next game—at least for the next couple of months as they presumably plug away at the upcoming fake-L.A.-set open world action game.
Read on for more [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gtav_trailer_still-image.jpg"><img class="aligncenter size-full wp-image-71245" title="gtav_trailer_still-image" src="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gtav_trailer_still-image.jpg" alt="" width="576" height="284" /></a></p>
<p>This really isn't so much as news as the announcement of non-news on the part of Rockstar, who are cautioning fans not to expect too much new info about the next game—at least for the next couple of months as they presumably plug away at the upcoming fake-L.A.-set open world action game.</p>
<p>Read on for more non-news in this non-announcement.</p>
<p>The info comes as part of Rockstar's ongoing <a href="http://www.rockstargames.com/newswire/article/20351/asked-answered-max-payne-3-and-more.html">Asked and Answered updates</a>, where the studio responds to fan questions about their titles.</p>
<p>Here's the full response from Rockstar's rep about the in-development title:</p>
<blockquote><p>First of all, we’d like to again thank you and everyone out there for the amazing response to the debut Grand Theft Auto V trailer. We know that there are a ton of questions you all have about the game, including release date and lots else.</p>
<p>Right now, we are very hard at work on the game and are excited as well to show and tell you more as development progresses - expect that we'll be talking much more about GTAV starting at some point in a few months’ time.</p>
<p>Please hang tight until then and thank you all for your patience and support!</p></blockquote>
<p><a href="http://multiplayerblog.mtv.com/2012/02/14/rockstar-dont-expect-any-gta-v-news-for-a-while/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:707250?height=288&width=512" alt=""/></a></p>
<p>As <a href="http://www.gamespot.com/news/grand-theft-auto-v-details-still-months-off-6350284">GameSpot rightly points out</a>, E3 is right around the corner and might be the perfect time for new details about <em>GTA V</em> to start making themselves known. Right now, the presumption is that we'll see the next game, if not at the end of this year, then during the first half of the next.</p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/02/13/namco-bandai-to-co-publish-next-years-star-trek-2/">Namco Bandai To Co-Publish Next Year's 'Star Trek 2'</a><br />
<a href="http://multiplayerblog.mtv.com/2012/02/10/batman-arkham-city-creator-sefton-hill-on-the-secrets-of-successful-game-design-2/">Batman: Arkham City Creator Sefton Hill On The Secrets Of Successful Game Design</a></p>
<p><em>--</em><br />
<em>Discuss this story in our <a href="http://geek-community.mtv.com/Content/Discussions/DiscussionResults.aspx?tcId=51526" target="_blank">Gaming</a> forums! Follow <a href="http://twitter.com/mtvgeek" target="_blank">@MTVGeek</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


]]></content:encoded>
			<wfw:commentRss>http://multiplayerblog.mtv.com/2012/02/14/rockstar-dont-expect-any-gta-v-news-for-a-while/feed/</wfw:commentRss>
	<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gtav_trailer_still-image.jpg" type="image/jpeg" height="296" width="599">
<media:text type="plain"><![CDATA[gtav_trailer_still-image]]></media:text>
</media:content>
<media:content url="http://multiplayerblog.mtv.com/wp-content/uploads/2012/02/gta-v-logo1_thmb.jpg" type="image/jpeg" height="53" width="70">
<media:text type="plain"><![CDATA[gta-v-logo1_thmb]]></media:text>
</media:content>
<mtvPubDate>2/14/12 4:12pm EST</mtvPubDate>	</item>
	
			
		
	
</channel>
</rss>
