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	<title>MTV Multiplayer</title>
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		<title>Ex-Irrational and Harmonix Devs to Release RTS/RPG Hybrid, &#039;Dreadline&#039;</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/ex-irrational-and-harmonix-devs-to-release-dreadline/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/ex-irrational-and-harmonix-devs-to-release-dreadline/#comments</comments>
		<pubDate>Tue, 15 May 2012 22:00:40 +0000</pubDate>
		<dc:creator>Clint Mize</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Dreadline]]></category>
		<category><![CDATA[Eerie Canal]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75641</guid>
		<description><![CDATA[By Jeffrey Matulef Eerie Canal, a new indie studio founded by Bryn Bennett and Steven Kimura whose collective resume includes work on Bioshock, Rock Band, Titan Quest, and System Shock 2, has announced their first game, Dreadline. Dreadline will be a RTS/RPG hybrid where you play as a team of monsters who travel through time wreaking havoc during history's greatest disasters. This [...]]]></description>
			<content:encoded><![CDATA[<p><strong>By Jeffrey Matulef</strong></p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/ex-irrational-and-harmonix-devs-to-release-dreadline/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:769432?height=288&width=512" alt=""/></a></p>
<p>Eerie Canal, a new indie studio founded by Bryn Bennett and Steven Kimura whose collective resume includes work on Bioshock, Rock Band, Titan Quest, and System Shock 2, has announced their first game, Dreadline. Dreadline will be a RTS/RPG hybrid where you play as a team of monsters who travel through time wreaking havoc during history's greatest disasters. This includes real events like the sinking of the Titanic and the volcanic eruption that fell Pompeii, along with fictional scenarios like a zombie infestation in a mall.<br />
<span id="more-75641"></span>A <a href="http://vimeo.com/42122869">teaser trailer</a> shows off Dreadline's unique art style, and while it only contains about one second of gameplay, Bennett mentions on the <a href="http://www.eerie-canal.com/wp/">development blog</a> that the Titanic level is playable, but not quite polished enough to be shown off just yet. He added, " You can control your team of monsters, run around the ship, and just generally rip people to shreds. It’s pretty awesome."</p>
<p>Dreadline has been in development for six months and is expected to launch the first half of 2013 on PC.</p>
<p>[Source: <a href="http://www.eerie-canal.com/wp/">Eerie Canal</a>, <a href="http://www.shacknews.com/article/73790/ex-harmonix-irrational-staff-teases-new-project-dreadline">Shacknews</a> via <a href="http://www.joystiq.com/2012/05/14/dreadline-a-game-about-killing-soon-to-be-dead-people-from-ex-i/">Joystiq</a>]</p>
<p>Related Posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/theatryhthm-final-fantasy/" target="_blank">"Theatryhthm Final Fantasy" Goes Chaotic In New Screens</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/14/kalypso-announces-rpg-dark/" target="_blank">Kalypso Announces Vampire-Themed Stealth RPG 'DARK'</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


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<mtvPubDate>5/15/12 6:00pm EST</mtvPubDate>	</item>
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		<title>Tex Murphy &#039;Project Fedora&#039; Kickstarter Wants to Party Like it&#039;s 1999</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/tex-murphy-project-fedora-kickstarter/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/tex-murphy-project-fedora-kickstarter/#comments</comments>
		<pubDate>Tue, 15 May 2012 21:15:02 +0000</pubDate>
		<dc:creator>MTV Video Games</dc:creator>
				<category><![CDATA[kickstarter]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[Kickstarter]]></category>
		<category><![CDATA[Tex Murphy]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75635</guid>
		<description><![CDATA[By Jeffrey Matulef Between Tim Schafer (Grim Fandango), Jane Jensen (Gabriel Knight), Al Lowe (Leisure Suit Larry), all having successfully funded Kickstarter campaigns for upcoming adventure games, the genre might appear pretty well represented. However, there's one thing we haven't yet seen come out of this resurgence; Full Motion Video games. This is likely because [...]]]></description>
			<content:encoded><![CDATA[<p><strong>By Jeffrey Matulef</strong></p>
<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/fedora.jpg"><img class="aligncenter size-full wp-image-75636" title="fedora" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/fedora.jpg" alt="" width="560" height="420" /></a></p>
<p>Between Tim Schafer (Grim Fandango), Jane Jensen (Gabriel Knight), Al Lowe (Leisure Suit Larry), all having successfully funded Kickstarter campaigns for upcoming adventure games, the genre might appear pretty well represented. However, there's one thing we haven't yet seen come out of this resurgence; Full Motion Video games.</p>
<p>This is likely because they generally weren't very good and had the sort of production values one associates with Mystery Science Theatre fodder, but Chris' Jones and Aaron Conners' Tex Murphy series was wry enough to have a sense of humor about its unholy union of acting in front of a green screen with a game.<br />
<span id="more-75635"></span>Unfortunately, the series ended with a cliffhanger in 1998's Tex Murphy: Overseer, but Jones and Conners would like to remedy that with "Project Fedora," a new Tex Murphy adventure funded via Kickstarter. Jones will be reprising his role as the eccentric private eye, and he still looks the part. If anything, the extra wrinkles make him look even more like a haggard detective.</p>
<p><a href="http://www.kickstarter.com/projects/251414413/tex-murphy-project-fedora">The Kickstarter page</a> explains this new adventure, "will incorporate the very best of the classic Tex Murphy elements - sci-fi, film noir, witty dialogue, great characters, beautifully integrated FMV, and a deep, engaging story - but it will also enhance the experience of the former games with stunning new graphics, a sleek new interface, and other updates." Branching story paths and a fully 3D environment are also promised.</p>
<p>Project Fedora has 31 days left (June 16th) to reach its goal of $500K, and it's already raised over $100K after only a day. Not too shabby, Tex.</p>
<p>[Source: <a href="http://www.kickstarter.com/projects/251414413/tex-murphy-project-fedora">Kickstarter</a> via <a href="http://www.rockpapershotgun.com/2012/05/15/your-tuesday-kickstarter-tex-murphy-project-fedora/">Rock, Paper, Shotgun</a>]</p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/darksiders-joe-madureira-talks-death-war-and-comics/" target="_blank">'Darksiders'' Joe Madureira Talks Death, War, And Comics</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/" target="_blank">New Game Releases for the Week of 5/15: Diabolical Payne</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


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<mtvPubDate>5/15/12 5:15pm EST</mtvPubDate>	</item>
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		<title>&quot;Theatryhthm Final Fantasy&quot; Goes Chaotic In New Screens</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/theatryhthm-final-fantasy/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/theatryhthm-final-fantasy/#comments</comments>
		<pubDate>Tue, 15 May 2012 20:35:03 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
				<category><![CDATA[3DS / DS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Role Playing Games]]></category>
		<category><![CDATA[Screenshots]]></category>
		<category><![CDATA[square enix]]></category>
		<category><![CDATA[Theatryhthm Final Fantasy]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75598</guid>
		<description><![CDATA[New screens show off the rhythm-based RPG's Chaos Shrine. With a sprawling cast of characters from Final Fantasy titles past and present, you didn't think you'd be able to just crank up the 3DS title and play them all? You'll have to unlock characters, items, and new snogs as part of the Chaos Shrine, which [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/8304darknote_04-copy.jpg"><img class="aligncenter size-full wp-image-75599" title="8304darknote_04 copy" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/8304darknote_04-copy.jpg" alt="" width="571" height="342" /></a></p>
<p>New screens show off the rhythm-based RPG's Chaos Shrine.<br />
<span id="more-75598"></span><br />
With a sprawling cast of characters from <em>Final Fantasy</em> titles past and present, you didn't think you'd be able to just crank up the 3DS title and play them all? You'll have to unlock characters, items, and new snogs as part of the Chaos Shrine, which involves playing "mysterious music scores called Dark Notes."</p>
<p>Here are the details from Square Enix:</p>
<blockquote><p>Chaos Shrine is a game mode unlocked by gaining Rhythmia when clearing songs. In the Chaos Shrine, you can play mysterious music scores called Dark Notes, which are randomly generated combinations of field and battle songs. Players can share Dark Notes via the StreetPass feature or through Nintendo 3DS Local Play.</p>
<p>In the Chaos Shrine, players can unlock new characters, find rare items, and play new songs.</p>
<p>There is no embargo for this information. Please feel free to post at your earliest convenience.</p></blockquote>

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<p><em>Theatryhthm Final Fantasy</em> will be available for the 3DS on July 3rd.</p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/" target="_blank">New Game Releases for the Week of 5/15: Diabolical Payne</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/14/kotomon-on-ios/" target="_blank">Child of Eden and Lumines Devs Release "Kotomon" on iOS Today</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer <a href="http://twitter.com/thecharleswebb" target="_blank">@TheCharlesWebb</a>.</em></p>


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<mtvPubDate>5/15/12 4:35pm EST</mtvPubDate>	</item>
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		<title>&#039;Sniper Elite V2&#039; Review - A Clear Line Of Sight</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/sniper-elite-v2-review/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/sniper-elite-v2-review/#comments</comments>
		<pubDate>Tue, 15 May 2012 19:45:10 +0000</pubDate>
		<dc:creator>Jason Cipriano</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[505 games]]></category>
		<category><![CDATA[Rebellion Studios]]></category>
		<category><![CDATA[sniper elite]]></category>
		<category><![CDATA[sniper elite v2]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75542</guid>
		<description><![CDATA[Hilfe. It's German for "help." After taking one semester of German in college, and almost failing, this wasn't a word I learned, however, after a couple hours of Sniper Elite V2, it's a word that I quickly become accustomed to hearing. With a reputation for raining down quick death, almost out of nowhere during World [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/se1.jpg" alt="Sniper Elite V2" /></p>
<p><em>Hilfe</em>. It's German for "help." After taking one semester of German in college, and almost failing, this wasn't a word I learned, however, after a couple hours of <em>Sniper Elite V2</em>, it's a word that I quickly become accustomed to hearing. With a reputation for raining down quick death, almost out of nowhere during World War II, the sniper is one of wars most feared combatants, so much so, that they are one of the few classes that can carry their own game. <em>Sniper Elite V2</em> rewards the stealthy rifleman with a competent and enjoyable jaunt of a game, taking players through war-torn Berlin, hunting Nazi scientists.<br />
<span id="more-75542"></span></p>
<p>Filling the very capable boots of Karl Fairburne, a master sniper for the allies, <em>Sniper Elite V2</em> puts you behind enemy lines in 1945 Germany trying to prevent a group of scientists from defecting to Russia. These specific scientists were part of the team responsible for the German V-2 rocket, and if they end up on the wrong side the post-war years things could go horribly wrong for the United States. The game itself plays out as a third-person shooter, with a first-person sniping element. As you traverse different parts of Germany in the last days of the war, you're forced to fend for yourself, with no support, as you go up against two armies, the Germans and the Russians, to accomplish your increasingly challenging mission.</p>
<p>First and foremost, the team at Rebellion got the most important aspect of the game right, the sniping. While it seems like such a simple concept, for a game like this to work, it needed to be expertly executed, and balanced with actual gameplay. Depending on the difficulty of the game, different factors weigh in on every shot from your riffle. Bullet drop, wind, heart rate, and breathing are all potential points of consideration when trying to line up the perfect shot, and if you pull the trigger at just the right time, with the right target in your scope, you'll be rewarded with an x-ray kill cam.</p>
<p><img src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/se2.jpg" alt="Sniper Elite V2" /></p>
<p>The developers could have gone two distinctly different ways with this game, one of which would have forced the player to rely entirely on their sniping skills - essentially creating a shooting gallery game, and the other puts the player in the thick of the battle. Fortunately, someone realized that sticking Fairburne on a perch, up in a church tower, well out of harm's way for every mission would make for a pretty boring game. Instead <em>V2</em> puts him behind enemy lines, sneaking his way through a destroyed Berlin, and uses a well-crafted story as a catalyst for some very interesting settings.</p>
<p>The game's level designs keep Fairburne constantly in the line of fire, which both a good and a bad thing. It's good because it forces the player to adapt to different settings throughout the story, and perfect both short and long-range kills. However, when the game switches to the close-quarter combat, it gets a little awkward switching from a riffle to a limited ammo machine gun or silenced pistol. Additionally, while key to our sniper's survival, the stealth sections of the game slow things down quite a bit, upping the difficulty for anyone who prefers to run and gun their way from checkpoint to checkpoint.</p>
<p>In addition to the single-player campaign, <em>V2</em> offers some ingenious multiplayer options. Right out of the gate, the entire game is playable in co-op, and having two snipers on the battlefield is always better than just one. The co-op extends to a special set of multiplayer modes as well. Kill Tally is exactly what it sounds like; make your stand and take down as many waves of on-coming enemies as possible. Bombing Run has you and your comrade running all over the board to collect pieces of an escape vehicle, which you must assemble in order to survive. Overwatch puts one man on the field trying to complete certain goals, and one sniper providing cover from afar. Each mode has their pros and cons, but Overwatch is by far the best, as it is a true test of teamwork as both players must support the other equally.</p>
<p><img src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/se3.jpg" alt="Sniper Elite V2" /></p>
<p>While <em>V2 </em>is an enjoyable experience, and a well-crafted game, it does have a short list of downsides, with the limited arsenal at the top of the list. There are only three rifles in the game; a Spingfield, a Mosin Ngant and a Gewehr, and, while appropriate to the time period, they all feel pretty much the same. Additionally, the control pad layout is a bit awkward, and takes a bit of getting used to, especially for anyone accustomed to shooting Nazis in other big name games. On a lesser scale of annoyances, some of the animations are a bit wonky, especially when Fairburne is crouching and moving at the same time.</p>
<p>Minor gripes aside, <em>Sniper Elite V2</em> is a solid title that should offer WWII fans an enjoyable experience, especially in a market that has all but completely dried up. If you've ever found yourself gravitating to the one-off sniper missions in other games, why not give an entire game centered on that one mechanic a shot? You might be surprised to find yourself actually putting thought and effort into each and every shot your shots, instead of blindly firing, and hoping for the best. While it isn't the best WWII of this console generation, <em>Sniper Elite V2</em> definitely holds its own, and makes a strong case that snipers are worthy of their own franchise.</p>
<p>Related Posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/hello-chief-halo-4-covered/" target="_blank">Hello, Chief - "Halo 4" Covered </a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/15/darksiders-joe-madureira-talks-death-war-and-comics/" target="_blank">'Darksiders'' Joe Madureira Talks Death, War, And Comics</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


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<mtvPubDate>5/15/12 3:45pm EST</mtvPubDate>	</item>
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		<title>Hello, Chief - &quot;Halo 4&quot; Covered</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/hello-chief-halo-4-covered/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/hello-chief-halo-4-covered/#comments</comments>
		<pubDate>Tue, 15 May 2012 19:00:43 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
				<category><![CDATA[FPS]]></category>
		<category><![CDATA[News]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[343 industries]]></category>
		<category><![CDATA[halo 4]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75588</guid>
		<description><![CDATA[It was about time we got a look at Master Chief's package. Specifically, the one for Halo 4 which drop this November from 343 Industries and Microsoft. The cover was actually assembled by fans over at Neogaf after Microsoft sent out e-mails with individual pieces of the cover for the Halo community to assemble. It [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/halo4_cvr_header.jpg"><img class="aligncenter size-full wp-image-75592" title="halo4_cvr_header" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/halo4_cvr_header.jpg" alt="" width="571" height="253" /></a></p>
<p>It was about time we got a look at Master Chief's package. Specifically, the one for <em>Halo 4</em> which drop this November from 343 Industries and Microsoft. The cover was actually assembled by fans over at Neogaf after Microsoft sent out e-mails with individual pieces of the cover for the <em>Halo</em> community to assemble. It doesn't look like it took very long, though as you can see from the final result.</p>
<p>You can check out the larger, full image below. Embiggen and enjoy!</p>

<a href='http://multiplayerblog.mtv.com/2012/05/15/hello-chief-halo-4-covered/halo4_cvr_large/' title='halo4_cvr_large'><img width="150" height="150" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/halo4_cvr_large-150x150.jpg" class="attachment-thumbnail" alt="halo4_cvr_large" title="halo4_cvr_large" /></a>

<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/darksiders-joe-madureira-talks-death-war-and-comics/" target="_blank">'Darksiders'' Joe Madureira Talks Death, War, And Comics</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/" target="_blank">New Game Releases for the Week of 5/15: Diabolical Payne</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer <a href="http://twitter.com/thecharleswebb" target="_blank">@TheCharlesWebb</a>.</em></p>


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<mtvPubDate>5/15/12 3:00pm EST</mtvPubDate>	</item>
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		<title>Meth, Gang Wars, Gun-Running, and Family Drama: FX is Working on a &quot;Sons of Anarchy&quot; Game</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/meth-gang-wars-gun-running-and-family-drama-fx-is-working-on-a-sons-of-anarchy-game/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/meth-gang-wars-gun-running-and-family-drama-fx-is-working-on-a-sons-of-anarchy-game/#comments</comments>
		<pubDate>Tue, 15 May 2012 18:15:22 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[TV]]></category>
		<category><![CDATA[FX]]></category>
		<category><![CDATA[Kurt Sutter]]></category>
		<category><![CDATA[Sons of Anarchy]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75545</guid>
		<description><![CDATA[The FX series' showrunner takes to Twitter to announce that a game featuring SAMCRO is early in development. For a while there, it looked like we were due for some kind of browser-based, social game based on the FX networks series, Sons of Anarchy. But the show's creator, Kurt Sutter simply wasn't into the limited [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Sons_of_Anarchy_header.jpg"><img class="aligncenter size-full wp-image-75546" title="Sons_of_Anarchy_header" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Sons_of_Anarchy_header.jpg" alt="" width="751" height="385" /></a></p>
<p>The FX series' showrunner takes to Twitter to announce that a game featuring SAMCRO is early in development.<br />
<span id="more-75545"></span><br />
For a while there, it looked like we were due for some kind of browser-based, social game based on the FX networks series, <em>Sons of Anarchy</em>. But the show's creator, Kurt Sutter <a href="https://twitter.com/#!/sutterink/status/200254195381714945" target="_blank">simply wasn't into</a> the limited experience being put together by the game's unnamed developer. Meaning that some time in the future, we'll have a full-fledged <em>Sons of Anarchy</em> game to look forward to.</p>
<p>The series stars Charlie Hunnam, Katey Segal, and Ron Perlman, and the overarching story involves the SAMCRO biker club's attempts to control the flow of drugs, guns, and general sundry crime in their southern California town. It's kind of an inter-generational deconstruction of the biker lifestyle, portraying them at once as loyal family and brothers in arms with a complicated relationship with their violent, grimy lives. Think of it as <em>The Sopranos</em> on two wheels, and you get an idea of what the show is like.</p>
<p>The show's basic action—controlling territory, fending off rival gangs—lends itself perfectly to gameplay, but the real trick will be capturing the drama of the source material, which digs really deep into the interpersonal relationships between the members of SAMCRO and the civilians around them.</p>
<p>[Source: <a href="http://www.giantbomb.com/news/a-sons-of-anarchy-game-suddenly-sounds-like-a-really-great-idea/4141/" target="_blank">Giantbomb</a>]</p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/14/ghost-recon-alpha-trailer/" target="_blank">"Ghost Recon Alpha" Is Your Short Film View of the Tom Clancy-verse</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/14/kalypso-announces-rpg-dark/" target="_blank">Kalypso Announces Vampire-Themed Stealth RPG 'DARK'</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer <a href="http://twitter.com/thecharleswebb" target="_blank">@TheCharlesWebb</a>.</em></p>


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<mtvPubDate>5/15/12 2:15pm EST</mtvPubDate>	</item>
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		<title>Review: &quot;Starhawk&quot; (PS3) Takes the Battlefield To Space</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/starhawk-review-ps3/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/starhawk-review-ps3/#comments</comments>
		<pubDate>Tue, 15 May 2012 17:00:21 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
				<category><![CDATA[PS3]]></category>
		<category><![CDATA[Reviews]]></category>
		<category><![CDATA[Video]]></category>
		<category><![CDATA[Lightbox Interactive]]></category>
		<category><![CDATA[Stawrhawk]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75514</guid>
		<description><![CDATA[Lightbox Interactive's Starhawk takes the wide-open battlefield of its spiritual predecessor, Warhawk, and drops in an intriguing mix of third-person shooter, vehicle combat, air combat, and strategy, all wrapped in a sci-fi/Western wrapper (roughly space settlers vs. space natives, and you probably don't want to go too far down the path investigating the "wipe out [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com/2012/05/15/starhawk-review-ps3/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:769065?height=288&width=512" alt=""/></a></p>
<p>Lightbox Interactive's <em>Starhawk</em> takes the wide-open battlefield of its spiritual predecessor, <em>Warhawk</em>, and drops in an intriguing mix of third-person shooter, vehicle combat, air combat, and strategy, all wrapped in a sci-fi/Western wrapper (roughly space settlers vs. space natives, and you probably don't want to go too far down the path investigating the "wipe out the native inhabitants" mentality at the core of the game). In spite of a super-rough story, a very short campaign, and limited multiplayer modes, <em>Starhawk</em> offers some pleasures if you want to put your time into it.<br />
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<a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Starhawk_SP02_28.jpg"><img class="aligncenter size-full wp-image-75526" title="Starhawk_SP02_28" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Starhawk_SP02_28.jpg" alt="" width="571" height="321" /></a></p>
<p><strong>THE BASICS</strong></p>
<p>It's all about the Rift Energy in <em>Starhawk</em>, the glowing blue energy source coveted and harnessed by colonial settlers called Rifters. You play as Emmett Graves, who was once exposed to the same energy, with the net result being that you've got a case of glowing blue skin, and seem to be the only one hardy enough to take on the dangerous jobs of killing others infected and driven insane by the Rift Energy. The infected, called "Scabs" (there's a lot of Union/Scab talk in the story, but the labor titles don't really fit the context of the story) are attacking settlements, and as Emmett, you must take them out along with their mysterious leader, simply called The Outcast.</p>
<p>The two to three hour campaign is frequently structured as a series of capture and defend missions, a single-player simulation of the multiplayer modes (Capture the Flag, Zones, Team Deathmatch, and Deathmatch) framed by the plot. The enemies attack in waves, and instead of simply shooting down the oncoming horde (which you will do), you can collect Rift Energy and use it to call down equipment like turrets, walls, tanks, jetpacks and of course, the Starhawk mech/spaceship in real time (meaning you'll take some hits while you're selecting your equipment from the game's scroll wheel). Most of the missions will consist of you simply moving to a point on the map and defending it from waves of enemies, or, with outer space battles, take out enemy 'hawks, eliminate orbital targets, and protect resources.</p>
<p>If there's one major fault to the campaign, it's that this simple structure can lead to a feeling of repetition after a while, but given the length of <em>Starhawk</em>, that won't be too much of a problem. Besides, Lightbox probably intends for you to spend your time in the game's multiplayer modes which do the persistent ranking thing and also include a co-op mode which drops you onto one of the campaign's map up to three other players. Meanwhile, the competitive modes support up to 32 players, meaning you won't lack for targets.</p>

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<a href='http://multiplayerblog.mtv.com/2012/05/15/starhawk-review-ps3/starhawk_review_119/' title='Starhawk_Review_119'><img width="150" height="150" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Starhawk_Review_119-150x150.jpg" class="attachment-thumbnail" alt="Starhawk_Review_119" title="Starhawk_Review_119" /></a>
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<p><strong>WHAT'S GOOD</strong></p>
<p><em>So much interesting equipment</em></p>
<p>By the end of the campaign and in multiplayer as well, the sheer number of items that you can call down will allow you to vary up a match so that you can confidently say that each plays different than the last.</p>
<p><em>The motion-comic style cutscenes are neat</em></p>
<p>While the story is pretty lackluster, the presentation, done in a think lined, blue-tinged style, is tops.</p>
<p><em>Structuring the campaign around building multiplayer proficiency is a good idea</em></p>
<p>Learning through repetition is often the way to go. And <em>Starhawk</em> really wants you to learn the rhythms of attack, drop equipment, collect energy, attack, etc.</p>
<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Starhawk_Review_12.jpg"><img class="aligncenter size-full wp-image-75524" title="Starhawk_Review_12" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Starhawk_Review_12.jpg" alt="" width="571" height="321" /></a></p>
<p><strong>WHAT'S BAD</strong></p>
<p><em>Structuring the campaign around building multiplayer proficiency wears a little thin</em></p>
<p>The sameness of the mission structure starts to show at about the halfway point, and depending on whether you're into what <em>Starhawk</em> is doing, you may want to bail.</p>
<p><em>The mishandling of the space-Western setting</em></p>
<p>While the characters have a mix of the sort of leathers and cotton clothing you'd see in something like <em>Firefly</em>, and the soundtrack draws on the same Western twang you'd expect, <em>Starhawk</em> never really feels like it's fully got a handle on the setting.</p>
<p><em>Jetpacks</em></p>
<p>Ungainly, hard to shoot from, they're essentially a "make me easier to shoot while in the air" tool.</p>
<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Starhawk_Review_082.jpg"><img class="aligncenter size-full wp-image-75525" title="Starhawk_Review_082" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/Starhawk_Review_082.jpg" alt="" width="571" height="321" /></a></p>
<p><strong>THE VERDICT</strong></p>
<p>If you're looking for something a little different in your multiplayer shooter, then <em>Starhawk</em> might be worth giving a shot. While the campaign is ultimately inessential (and repetitive), the use of equipment in both the single and multiplayer modes puts a unique spin on the material and is a welcome respite from simple run-and-gun gameplay.</p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/11/gearbox-drops-new-gameplay-walkthrough-videos-for-borderlands-2/" target="_blank">Gearbox Drops Some Fat Purps With a Grip of New Gameplay Walkthrough Videos Starring Maya and Salvador</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/08/review-the-wildly-addictive-ride-that-is-awesomenauts-psn-360/" target="_blank">Review: The Wildly Addictive Ride That Is 'Awesomenauts' (PSN, 360)</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer <a href="http://twitter.com/thecharleswebb" target="_blank">@TheCharlesWebb</a>.</em></p>


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		<title>&#039;Darksiders&#039;&#039; Joe Madureira Talks Death, War, And Comics</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/darksiders-joe-madureira-talks-death-war-and-comics/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/darksiders-joe-madureira-talks-death-war-and-comics/#comments</comments>
		<pubDate>Tue, 15 May 2012 16:00:43 +0000</pubDate>
		<dc:creator>Jason Cipriano</dc:creator>
				<category><![CDATA[Interviews]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Wii U]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[darksiders]]></category>
		<category><![CDATA[Darksiders II]]></category>
		<category><![CDATA[Joe Madureira]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[x-men]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75515</guid>
		<description><![CDATA[If you've spent any time reading comics in the past few decades then the name "Joe Madureira" should sound at least remotely familiar to you. The man behind reviving the X-Men has been one of the driving creative forces for one of THQ's most anticipated sequels, Darksiders II. Having dabbled in both the comics and [...]]]></description>
			<content:encoded><![CDATA[<p><img class="aligncenter" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/04/ds2_3.jpg" alt="Darksiders II" /></p>
<p>If you've spent any time reading comics in the past few decades then the name "<a href="http://geek-news.mtv.com/tag/joe-madureira/">Joe Madureira</a>" should sound at least remotely familiar to you. The man behind reviving the X-Men has been one of the driving creative forces for one of THQ's most <a href="http://multiplayerblog.mtv.com/2012/04/17/darksiders-ii-preview/">anticipated sequels</a>, <em><a href="http://multiplayerblog.mtv.com/tag/darksiders-ii/">Darksiders II</a></em>. Having dabbled in both the comics and video game industries, Joe Mad has a unique perspective on both, as well as the creative process that drives each of them. We recently had a chance to get his thoughts on comics and games, as well as a look behind the curtain of <em>Darksiders II</em>.<br />
<span id="more-75515"></span></p>
<p><strong>MTV Multiplayer:</strong> What are some of the most recognizable similarities between the video game and comic book industries?<br />
<strong><em>Joe Madureira:</em></strong> I don’t think there are that many similarities, but I do think there’s a lot of crossover between comics, films, and games. If you’ve been to Comic-Con in the last couple years, you’ll see exactly what I mean. The industries are very different, but we have a lot of the same fans.</p>
<p><strong>Multiplayer:</strong> How does creating characters and a unique world like <em>Darksiders</em> differ from having creative control over a long-standing property like X-Men?<br />
<strong><em>Madureira:</em></strong> Having a blank slate is sometimes as daunting as it is exciting. But in both cases, we do have limitations. On a book like X-Men, you have to stay true to the established fiction, working with editors to ensure continuity, sometimes across multiple titles. We had a completely blank slate when we started <em>Darksiders</em>, but it’s funny how quickly we found ourselves struggling to maintain continuity in the sequel since we were doing a concurrent story.</p>
<p><strong>Multiplayer:</strong> Was <em>Darksiders</em> originally conceived to be complemented by a parallel sequel that told Death’s story instead of a more traditional one?<br />
<strong><em>Madureira:</em></strong> It wasn’t, honestly. It was just one of those things that happens sometimes in development — we started talking about it toward the end of the first project and the idea ‘stuck.’ Nothing we talked about for the sequel excited us as much as changing perspectives and playing Death.</p>
<p><strong>Multiplayer:</strong> What was the thinking behind taking the main character in a distinctly different direction in <em>Darksiders II</em>?<br />
<strong><em>Madureira:</em> </strong>A lot of the decisions we make boil down to gameplay choices. Aside from the shock and ‘cool factor’ of switching things up and introducing a whole different character, the fact that the game plays differently was another reason we did it. We could have given War a bunch of new abilities, but that just wasn’t as exciting for us as playing Death. Plus, <em>Darksiders</em> was never about War — it’s about the Horsemen, and the struggle between Heaven and Hell. And we felt that having Death pick up where War left off would be a great way to reveal more of the <em>Darksiders</em> universe that we didn’t cover the first time out.</p>
<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/darksider2_LRG.jpg"><img class="aligncenter size-full wp-image-75578" title="darksider2_LRG" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/darksider2_LRG.jpg" alt="" width="600" height="380" /></a></p>
<p><strong>Multiplayer:</strong> Death and War are inherently dark characters – how do you go about giving them characteristics that players can relate to?<br />
<strong><em>Madureira:</em> </strong>We definitely had to ‘humanize’ them. It’s hard not to think of the Horsemen as badass forces of nature — but unfortunately, without the human component and some level of morality, it would be very hard to relate to them (and the game wouldn’t be as fun). War has a strong sense of honor and justice, he’s dark, but he’s clearly a hero — Death is a little more irreverent and abrasive, but his wit and sarcasm make him likeable. I think any time you have characters that aren’t relatable, your story (or game) falls flat.</p>
<p><strong>Multiplayer:</strong> Who do you think players will relate more to, Death or War?<br />
<strong><em>Madureira:</em></strong> I personally relate to Death more, and I think people in general will find him a more entertaining character. War was very stoic, and a little passive. Death is much more aggressive, he doesn’t wait around for his enemies to taunt him—he’s usually the one doing the taunting. Some of the dialogue is hilarious.</p>
<p><strong>Multiplayer:</strong> Where did the inspiration for Death’s unique look come from?<br />
<strong><em>Madureira:</em></strong> It’s so hard to say. Usually when you’re doing concepts for a character you just try a couple different things to see what sticks. In this case, I conceived all four Horsemen at the same time. War was the first, and then I tried to give each of the other three their own personality that fit a certain character archetype. Death was sort of a ‘Necromancer’ archetype at the time, so the bones and the mask seemed to fit. He later evolved slightly to be more of an agile killer, or assassin—but the mask and the scythes remained.</p>
<p><strong>Multiplayer:</strong> If the roles were reversed - would War would be so loyal to Death?<br />
<strong><em>Madureira:</em></strong> Absolutely. War is probably the most loyal of all, with the greatest sense of compassion and kinship.</p>
<p><strong>Multiplayer:</strong> What makes a great character compelling in a video game, and does that differ in comic books?<br />
<strong><em>Madureira:</em></strong> I think that in general, whether you are creating characters for games, comics, films or novels, the components that make up compelling and memorable characters are the same. Everyone loves characters that are relatable, or who have unique quirks or tragic flaws. And of course, how they play against other characters in their world is what really makes them interesting. I will say, however, in games there is the added challenge of making them FUN to play if they are heroes, and fun to battle against if they are enemies. Gameplay is often the biggest limiting factor (unfortunately) because often times, what would make the story great won’t necessarily make the game more fun.</p>
<p><strong>Multiplayer:</strong> How has the game evolved from the original <em>Darksiders</em>?<br />
<strong><em>Madureira:</em></strong> For one thing, the game is much larger. The structure of the game has changed substantially as well. Death gains levels and has customizable skill trees. Monsters drop loot. There are towns, NPCs, conversation trees, side quests and optional dungeons. On top of that, Death has a slew of new traversal moves that allow him to move around the environment much differently than War. I think people will be shocked by how much it’s evolved, even though at its core it will still feel like a <em>Darksiders</em> game.</p>
<p><strong>Multiplayer:</strong> How can we expect to see the <em>Darksiders</em>’ world expanded?<br />
<strong><em>Madureira:</em></strong> The first game took place mainly on Earth, whereas in <em>Darksiders II</em> you will travel to several different realms: Realms of the Undead, Angels and Demons, among others. We are also introducing to the near extinct race of the Nephilim, which is what race the Four Horsemen are in our fiction. There are tons of new characters, and a couple old favorites who turn up as well.</p>
<p><strong>Multiplayer:</strong> How would Death and War feel about Dec. 21, 2012 on the Mayan calendar?<br />
<strong><em>Madureira:</em></strong> They would be pissed that everyone’s going to die before we get to make a <em>Darksiders III</em>!!!</p>
<p><strong>Multiplayer:</strong> <em>Darksiders</em> has come a long way from its conception to now, where can we see it going from here?<br />
<strong><em>Madureira:</em></strong> Right now, the team has a laser focus on completing <em>Darksiders II</em> and then working on DLC. After that, we have a couple things in mind... <img src='http://multiplayerblog.mtv.com/wp-includes/images/smilies/icon_wink.gif' alt=';)' class='wp-smiley' /> </p>
<p>Although it was <a href="http://multiplayerblog.mtv.com/2012/04/20/death-delayed-darksiders-ii-pushed-back-to-august/">recently delayed</a>, <em>Darksiders II</em> is nearing its final stages of development and should be on store shelves this August.</p>
<p>Related Posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/" target="_blank">New Game Releases for the Week of 5/15: Diabolical Payne</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/15/darksiders-ii-best-buy-preorder-dragons-lair-digital-comic/" target="_blank">Games In Comics: "Darksiders II" Gets a Best Buy Preorder Exclusive, "Dragon's Lair" Goes Digital</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more!</em></p>


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		<title>Games In Comics: &quot;Darksiders II&quot; Gets a Best Buy Preorder Exclusive, &quot;Dragon&#039;s Lair&quot; Goes Digital</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/darksiders-ii-best-buy-preorder-dragons-lair-digital-comic/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/darksiders-ii-best-buy-preorder-dragons-lair-digital-comic/#comments</comments>
		<pubDate>Tue, 15 May 2012 14:58:40 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
				<category><![CDATA[iPhone / iPad]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[Dark Horse Comics]]></category>
		<category><![CDATA[Darksiders II]]></category>
		<category><![CDATA[Don Bluth]]></category>
		<category><![CDATA[Dragon's Lair]]></category>
		<category><![CDATA[iOS]]></category>
		<category><![CDATA[thq]]></category>
		<category><![CDATA[vigil games]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75550</guid>
		<description><![CDATA[From the console to the page with these two games-turned-comics. Planning to pick up Darksiders II when it's release in August? Well, Best Buy is hoping to sweeten the deal with an exclusive tie-in comic featuring a cover by Vigil Games' Creative Director and former Marvel artist Joe Madureira, with a script by Andrew Kreisberg [...]]]></description>
			<content:encoded><![CDATA[<p><div class="post_object"><object width="571" height="320" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/2yHLKoX4TvQ?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="571" height="320" type="application/x-shockwave-flash" src="http://www.youtube.com/v/2yHLKoX4TvQ?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></div></p>
<p>From the console to the page with these two games-turned-comics.<br />
<span id="more-75550"></span><br />
<a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/darksiders_angelofdeath_comic.jpg"><img class="aligncenter size-full wp-image-75551" title="darksiders_angelofdeath_comic" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/darksiders_angelofdeath_comic.jpg" alt="" width="571" height="953" /></a></p>
<p>Planning to pick up <em>Darksiders II</em> when it's release in August? Well, Best Buy is hoping to sweeten the deal with an exclusive tie-in comic featuring a cover by Vigil Games' Creative Director and former Marvel artist Joe Madureira, with a script by Andrew Kreisberg and art from Roger Robinson, <strong>Darksiders II: Death's Door</strong> will be included with preorders of the Best Buy exclusive "Angel of Death" edition of <em>Darksiders II</em>. The prequel comic tells the story of Death traveling to Earth to track down a rogue demon.</p>
<p>If you're looking for lighter fare, the classic laserdisc arcade game <em>Dragon's Lair</em> has a six-issue comic available <a href="http://itunes.apple.com/us/app/dragons-lair-comics/id500760670?mt=8" target="_blank">through iTunes</a>, and the first issue is available for free (for a limited time, at least). Andy Mangels writes and Fabio Washington provides pencils and inks with Tony Washington on color as knight Dirk Daring sets off to rescue Princess Daphne who's been kidnapped (again) by the dragon Singe who's out for revenge against the knight who killed her offspring. The first three chapters are available now in the app, each for $1.99.</p>
<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/dragonslaircomic.jpg"><img class="aligncenter size-full wp-image-75553" title="dragonslaircomic" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/dragonslaircomic.jpg" alt="" width="571" height="766" /></a></p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/14/kotomon-on-ios/" target="_blank">Child of Eden and Lumines Devs Release "Kotomon" on iOS Today</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/11/non-gaming-news-extra-phoenix-wright-coming-to-new-york-and-anaheim-in-june/" target="_blank">Non-Gaming News Extra: "Phoenix Wright" Coming to New York and Anaheim in June</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer <a href="http://twitter.com/thecharleswebb" target="_blank">@TheCharlesWebb</a>.</em></p>


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<mtvPubDate>5/15/12 10:58am EST</mtvPubDate>	</item>
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		<title>New Game Releases for the Week of 5/15: Diabolical Payne</title>
		<link>http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/</link>
		<comments>http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/#comments</comments>
		<pubDate>Tue, 15 May 2012 14:00:54 +0000</pubDate>
		<dc:creator>Charles Webb</dc:creator>
				<category><![CDATA[News]]></category>
		<category><![CDATA[PC]]></category>
		<category><![CDATA[PS3]]></category>
		<category><![CDATA[Release Dates]]></category>
		<category><![CDATA[Xbox 360]]></category>
		<category><![CDATA[activision blizzard]]></category>
		<category><![CDATA[Akai Katana]]></category>
		<category><![CDATA[atlus]]></category>
		<category><![CDATA[Cyanide Studio]]></category>
		<category><![CDATA[Diablo III]]></category>
		<category><![CDATA[Game of Thrones]]></category>
		<category><![CDATA[Max Payne 3]]></category>
		<category><![CDATA[rockstar games]]></category>
		<category><![CDATA[sonic the hedgehog 4]]></category>

		<guid isPermaLink="false">http://multiplayerblog.mtv.com/?p=75560</guid>
		<description><![CDATA[The return of the original bullet time hero, a dungeon crawler rises again, shmups never die, and a hedgehog will rise in this week's latest batch of releases. Title: Diablo III Platform(s): PC Are you at work today? Look to your left. Look to your right. Anyone missing? Maybe called in sick with a very [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/maxpayne3_screen.jpg"><img class="aligncenter size-full wp-image-75563" title="maxpayne3_screen" src="http://multiplayerblog.mtv.com//wp-content/uploads/multi/2012/05/maxpayne3_screen.jpg" alt="" width="571" height="322" /></a></p>
<p>The return of the original bullet time hero, a dungeon crawler rises again, shmups never die, and a hedgehog will rise in this week's latest batch of releases.</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:718732?height=288&width=512" alt=""/></a></p>
<p><strong>Title:</strong> <em>Diablo III</em><br />
<strong>Platform(s):</strong> PC</p>
<p>Are you at work today? Look to your left. Look to your right. Anyone missing? Maybe called in sick with a very suspicious sounding cough (who gets "Black Lung" anymore)? While there are many possible reasons for your gamer friends and loved ones to be off the radar today, <em>Diablo III</em> is one of the most likely suspects. Some of you reading this are probably in the same category, having spent last night in line waiting for your copy.</p>
<p>The long-in-coming RPG from Blizzard has that <em>Starcraft II</em> thing going for it: Blizzard has remained faithful to the previous classic PC titles while updating all of the online bells and whistles for the current generation of gamers. And since Blizzard's never really done with their games, look for the final experience of <em>Diablo III</em> to be tweaked, massaged, and balanced for the months to come.</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:767802?height=288&width=512" alt=""/></a></p>
<p><strong>Title:</strong> <em>Max Payne 3</em><br />
<strong>Platform(s):</strong> PS3, Xbox 360, PC</p>
<p>Of course, if dark fantasy isn't your thing (or maybe you like both—that's great), <em>Max Payne 3</em> is here to continue the story of the world's most emotionally tortured cop. The shift in action from the gritty nighttime streets of New York to the sun-drenched favelas of Brazil will, just by virtue of how it looks, tweak the tone of the game, but the big question is whether it will keep the nightmarish intensity of the first two games, which positively thrummed with tension.</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:758232?height=288&width=512" alt=""/></a></p>
<p><strong>Title:</strong> <em>Game of Thrones</em><br />
<strong>Platform(s):</strong> PS3, Xbox 360</p>
<p>Developer Cyanide Studio (no, I didn't forget an "s") is something of an old hand with the land of Westeros, having produced an earlier <em>Game of Thrones</em> title. Now they're taking the novels' action and moving it into an action-RPG, featuring many of the familiar characters you've grown to know, love, despise, or lose track of in a sea of grimy beards in the cultural touchstone TV series. <em>Game of Thrones</em> promises to weave the action of the first novel in and around the stories of two new characters created for the game.</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/15/new-game-releases-for-the-week-of-515-diabolical-payne/"><img src="http://mtv.mtvnimages.com/uri/mgid:uma:video:mtv.com:762977?height=288&width=512" alt=""/></a></p>
<p><strong>Title:</strong> <em>Akai Katana</em><br />
<strong>Platform(s):</strong> Xbox 360</p>
<p>The shoot-em-up may never die, and I'm completely okay with that. <em>Akai Katana</em> is a release from Rising Star Games, publishing the Cave-developed title here in the U.S. exclusively for the Xbox 360. Set in a parallel universe resembling feudal Japan, it brings the tried and true bullet hell formula from the arcades to some kind of mystical, magical setting. You don't have to go it alone, though, because the game includes local two-player co-op.</p>
<p><div class="post_object"><object width="571" height="320" classid="clsid:d27cdb6e-ae6d-11cf-96b8-444553540000" codebase="http://download.macromedia.com/pub/shockwave/cabs/flash/swflash.cab#version=6,0,40,0"><param name="allowFullScreen" value="true" /><param name="allowscriptaccess" value="always" /><param name="src" value="http://www.youtube.com/v/lCYbmTL_fTM?version=3&amp;hl=en_US" /><param name="allowfullscreen" value="true" /><embed width="571" height="320" type="application/x-shockwave-flash" src="http://www.youtube.com/v/lCYbmTL_fTM?version=3&amp;hl=en_US" allowFullScreen="true" allowscriptaccess="always" allowfullscreen="true" /></object></div></p>
<p><strong>Title:</strong> <em>Sonic the Hedgehog 4: Episode II</em><br />
<strong>Platform(s):</strong> PC, PS3, Xbox 360</p>
<p>It's kind of a nostalgia trip today, isn't it? <em>Diablo</em>'s back, <em>Max Payne</em> is back, bullet hell is back, and so's Sonic. Well, okay, arguably, the blue hedgehog never actually went away, but you get what I mean. This week sees the release of the second episode in the downloadable third sequel to the hyperspeed platformer. Tails joins Sonic this time out, and if you own both this and the first episode, you'll unlock "Episode Metal," featuring playable Metal Sonic who you can use through Episode I's maps.</p>
<p>Related posts:</p>
<p><a href="http://multiplayerblog.mtv.com/2012/05/14/kalypso-announces-rpg-dark/" target="_blank">Kalypso Announces Vampire-Themed Stealth RPG 'DARK'</a><br />
<a href="http://multiplayerblog.mtv.com/2012/05/12/mutliplayer-replay-for-week-of-512/" target="_blank">Mutliplayer Replay for Week of 5/12</a></p>
<p><em>--</em></p>
<p><em>Follow <a href="http://twitter.com/mtvmultiplayer" target="_blank">@MTVMultiplayer</a> on Twitter and be sure to "like" us on <a href="http://facebook.com/mtvgeek" target="_blank">Facebook</a> for the best geek news about comics, toys, gaming and more! And don’t forget to follow our video gaming and TV writer <a href="http://twitter.com/thecharleswebb" target="_blank">@TheCharlesWebb</a>.</em></p>


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<mtvPubDate>5/15/12 10:00am EST</mtvPubDate>	</item>
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