I would have cheated while playing Xbox Live Arcade game "Braid" by now if the game's developer Jonathan Blow hadn't discouraged his players from doing so. His official walkthrough for the time-shifting side-scroller spoils no solutions to the game's puzzles and instead exhorts players not to cheat:
All the puzzles in Braid are reasonable. They don't require you to do anything random; they don't require guessing. They don't require trial and error. The solutions tend to be simple and natural. They flow directly from the rules of gameplay in each world.
Why would I have cheated if he hadn't written that?
It's partially my fault: I often play games in a rush, ready to try the next few games in my queue. If I'm vexed in a game I'm enjoying -- as I was in "Braid" World 2 and World 4, I want to get solutions quickly so I can advance to the end. This, I admit, is a poor reason. I should be chastised. But...
It's partially many game developers' fault: For decades game developers have designed puzzles that do "require guessing" or don't "flow directly from the rules of gameplay." How did we ever know how to walk through the repeating maze-square of the first "Metal Gear"? How do we know in any "Final Fantasy" that the solution to our problems is in the local vicinity (as it is in every "Zelda" dungeon) and not in the farthest reaches of the map in some place to which we must backtrack?
Game designers haven't played fair since I started playing games. They still don't, as I discovered this weekend deep in "Siren: Blood Curse," where I encountered a boss who automatically killed me even if I ran past him. Why? Because I hadn't first backtracked through the level to do something else the designers wanted me to do. I used a walkthrough to get past that.
So that's why I cheat so often when playing games. That's why I peek at the walkthroughs. All I needed was a game developer to promise he was playing fair. (And wouldn't you know it: I solved all of Worlds 2 and 4 two nights ago.) But it's too bad Blow had to write that to keep me on the straight and narrow path of puzzle-solving. It's too bad the reflex to cheat has been so strong. I'll shoulder some blame, but only some of it.
Next: "Braid" world six is on tap...
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