Seven hours into “Grand Theft Auto IV,” I can confirm that the game is an evolution of the world’s most notorious video game franchise.
It bears none of the design flaws of its predecessors and smartly enhances many of their core qualities. And it’s full of interesting things to do (as I’ve just begun to note in this list).
What I haven’t found yet, for better or worse, is a reason to call the game revolutionary.
I haven’t found a reason for it to merit the numerical title that the creators at Rockstar Games say is a signal that a “GTA” game will leads in directions that others will follow. Such progress is, of course, what “GTA III” wrought and what, as well-made as they were, “Grand Theft Auto: Vice City,” “San Andreas,” and the “Stories” spin-offs did not.
From what I’ve played so far, I don’t expect “IV” to trigger an industry transformation. Still, I can’t wait to finish writing this piece so I can go play more, to find out what this game about America has to say and show me next. It’s a compelling piece of work, so much more interesting and well-acted than other games, as is always the case with a “GTA.”
Here are my main impressions virtually spoiler-free (unless you mind knowing where the first seven hours of the game mostly takes place and how the basic mechanics work.)
“GTA” In My Neighborhood
I’ve spent as much of this weekend as possible playing “GTA: IV,” in what I imagine are stranger circumstances than anyone else who has obtained an early copy of the game.
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