The June hack and slash "Lollipop Chainsaw" from Suda51 gets voice talent featuring TV and film actors and some regular collaborators with script writer James Gunn.

Hit the jump for cast details and a behind the scenes video.

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You might not have heard of Michael Gough, but you've definitely heard him.

Not to be confused with the English gentleman who played Alfred in the older "Batman" films, the veteran voice actor has been lending his vocals to cartoons and video games for over 20 years.

Though he doesn't play video games, he's done the voices for countless characters, including Osmund Saddler in "Resident Evil 4," Deckard Cain in the "Diablo" series, Private Carmine in "Gears of War," Johnny Sasaki in "Metal Gear Solid 3" and "MGS 4," Heimdall in "Too Human," Captain Price in "Call of Duty" and "CoD2" as well as Shrek in the licensed movie games to name just a few.

I recently called up Mr. Gough (pronounced "goff") to talk about his expansive voice-acting career, what he thought about how much Michael Hollick made for playing Niko Bellic in "Grand Theft Auto IV," and what we can expect from the return of fan favorites Deckard Cain and Carmine... Read More...

Would you do your own voice-acting if you could?

Once in a while I think of a feature I've never seen in a video game, and I wonder if it exists. Most recently, I've been asking friends if any game has ever let a gamer record their own voice-acting for the character he or she controls. No one can think of any. Well, if it doesn't exist, I'm wondering if it should.

Maybe we should be able to be the voice of our characters. Why? If we are so used to taking control of the physical actions and comfortable with customizing the look of a character, why should we not be their voice? My idea is that, using a microphone and a script that scrolls on-screen, we gamers would have the option to also make them sound like us. We'd do the voice work, performing it live.

I have one friend who hates this. He doesn't want to yell "Where's the key?" at some character in a role-playing game. He wants to press a button and move on. But maybe it would allow gamers to feel more directly engaged with the rest of the characters and their own character encounters. I'm not sure. Vote below.

Mass EffectIn July, several gaming outlets reported on a demo of BioWare and Microsoft's epic sci-fi role-playing-game "Mass Effect" that left onlookers stunned.

It was an interactive story sequence featuring a major supporting character and the game's hero. IGN wrote:

Wrex is a Krogan, a powerful race on the verge of extinction. A few hours after joining up with your party, Wrex and our hero, Commander Shepard, have a disagreement. The potential results of this conflict left everyone in the room stunned. If we ever had doubt about Mass Effect, it was wiped away at E3.

To illustrate a piece I just did for MTV about how BioWare gave such scenes their cinematic punch -- which basically involves the Canadian studio's clever decision to hire some of the world's best machinima-makers -- Microsoft is allowing me to be the first to air that scene.

Watched it once? Good. Now read on to sea how BioWare lead cinematic director Ken Thain explain his thinking behind the scene's key shots. Read More...


Last week we ran an interview I did with Retro Studios, makers of the "Metroid Prime" series on I couldn't fit all the best material and left some of the more hardcore-oriented questions for today.

I wanted to know why the didn't open this game with the traditional Samus-loses-her-powers bit.

I wanted to know why they keep ending "Prime" games with collection quests that some gamers are vocally against. I asked about their relationship with the speed-running community that strives to break their games, their thoughts on whether top-level artists really want to make Wii graphics, and why one of the game's gesture controls wasn't working for me.

Oh yeah, and I asked them about that supposed "Metroid Dread" reference.

I grilled 'em, people! But they were great sports, and they had a lot of smart things to say. Read on and see for yourself.


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