By Joseph Leray

Antony Johnston, the lead writer for the original ‘Dead Space’ seems to be the only person with anything nice to say about ‘Dead Space 3.’ Between the tepid reviews -- our own called it “an awful horror game but an okay shooter” -- and the brouhaha surrounding its microtransactions, Visceral’s EA-published space-horror shooter is taking a beating.

After working on “Dead Space,” “Dead Space: Extraction,” and “Dead Space: Ignition,” Johnston moved on from the series to collaborate with Sega and Ubisoft on “Binary Domain” and “ZombiU,” respectively. Despite not having worked on “Dead Space 3,” Johnston had high praise for the team at Visceral.
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By Joseph Leray

With roughly a week to go before the game is released to the unwashed on February 5, Electronic Arts have released a launch trailer for “Dead Space 3,” teasing engineer-turned-super-soldier Isaac Clark’s final assault on the Black Marker.

Despite the game’s title, there’s not much space in this “Dead Space 3” trailer. Maybe we should call the game “Dead Lost Planet 3,” or “Dead Hoth 3,” or “Dead Cutting Open a Tauntaun and Living in its Body Cavity 3.” I mean, that doesn’t actually happen in this trailer, but it should.
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By Joseph Leray

The scariest part of “Dead Space 3,” Visceral’s dark, sci-fi third-person-dismemberer, will be when the pricing for the game’s microtransactions are revealed.

Eurogamer spotted an in-game prompt in the game’s weapons-crafting system when the player doesn’t have enough resources to build the Necromorph-blasting machine they want. Scrap parts to build weapons can be picked up from the player or by scavenger bots, but they can also be purchased from an in-game store.
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