Reports of the open world bounty hunting FPS's demise have been somewhat exaggerated as Prey 2 slips from the 2012 calendar into 2013.
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Now you can use the retro arcade cabinet with your iPad. You'll have to figure out where to put the quarters, though.
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What a difference a second analog stick makes when you're developing a shooter for a handheld. The PSP, long vexed by its single stick and face button combination may have been able to make due in third-person run-and-gun titles like Syphon Filter or even the last handheld SOCOM entry, but that's all those games were really doing: making due with the limitations of the platform.

Now we have Unit 13, the swan song from developer Zipper Interactive. Free of the one-stick purgatory, is this shooter a real tier-one operator, or simply a mercenary experience?
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Hey Kratos, why are you just hangin' around?
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Namco Bandai adds a little Big Willy style to their latest Tekken Tag Tournament 2 trailer.
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What precisely is a dragon's dogma? We can't be sure these motion comics will answer that question, but they will provide lore and backstory to the upcoming open world RPG from Capcom.
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The latest video from the Radical Entertainment team show's off James Heller's new "Pack Leader" ability.
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Yup, you’re definitely gonna be looking down some gunsights, shooting foreign dudes in this one.
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Based on a new story written by series author George R. R. Martin, the action-RPG from Cyanide Studios looks to dip further into the supernatural elements than the television show has so far.
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For whatever reason, it feels like the current console generation has been unkind to the survival horror genre. What developer has the knack for creating that deep sense of dread and powerlessness, while still delivering a memorable gameplay experience? I'm not talking about half-measures, either—those games that were pretty scary but had terrible combat, or had a cool mechanic here and there but figured horror meant endless gore.

Have any designers remembered what William Castle knew so well, that all you need is a house, a sound, and some commitment and you'd have the audience in the palm of your hand? And that's what the Silent Hill games are, after all: elaborate haunted houses where the things you imagine—what's around the corner, what will I do, what's next—are worse that anything the game can realize.

Unfortunately, Silent Hill: Downpour goes for the Haunted Mansion-meets-Saw approach, and there's no mystery, nothing left to the imagination, and buckets of blood for their own sake. Oh, and it doesn't play very well, either.
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