Capcom had thoughtfully set up a multi-station obstacle course for us at GDC, otherwise known as the Capcom Press Suite, which is parlance for "cramming as many video games as possible into one hotel room." Which is much better than unlimited room service and free pay TV. Scattered around the room in every nook and cranny were Capcom's up and coming titles at hands-on stations ready to be touched and inspected. So without further ado, we're going to run you through the same course, and give you our impressions. Read More...
It's the upcoming project from Polish developer The Farm 51 ("Necrovision," "Painkiller: Hell and Damnation"), and it's got spies, ancient artifacts, Atlantis, and--obviously--dual-wielding.
The shooter, formerly known as "Project Adventurer," is headed to the Xbox 360 and PC sometime in the second quarter through publisher Nordic Games. The hook here is that the main character is the descendant of explorer and H. Rider Haggard creation Allan Quatermain, and The Farm 51 have found a handy excuse to get out of the Space Marine/Mideast conflict box that most shooters are trapped in these days.
By Joseph Leray
The PC and Mac versions of Vlambeer’s “Luftrausers” are being delayed while the indie studio negotiates with Sony to bring the lo-fi airplane dogfigting game to PlayStation 3 and Vita, according to their official website.
“We still need to develop [“Luftrausers”] for those platforms,” Vlambeer boss Rami Ismail writes. “We think it’s great that we’re talking, as we love those people, plus it gives us even more time to polish the game.”
“Obviously, though, we’re sorry to say that that means that it is likely that “Luftrausers” is shifting back a month or two,” he continues. “‘Luftrausers’ would be best launched on all platforms at once, as far as we’re concerned, so that means we have to push back the release just a bit.”
Vlambeer is also in the midst of finalizing development on “Ridiculous Fishing,” an iOS fishing game (obviously) that was the subject of a high-profile cloning controversy about a year ago.
“It’s been a painful ride, but after a year of being depressed about it, we finally found motivation to finish the project – things have just been coming together at the a breakneck pace,” Rami explains. “We’ll be honest, there were times at which we felt dropping the game might be a better solution than pushing ourselves to work on it any further, but we’re glad we didn’t do that.” Read More...
Turning geeky TV shows into 16-bit RPGs is nothing new (check out 16-bit Game of Thrones), but this Super Nintendo-inspired version of "Lost" created by the team over at College Humor hits the nail right on the head. It's full references from the series, reminding just how great and horrible the show was at the same time. Head past the break to watch the video in all of its glory! Read More...
Attention Sonic fans! What's better than a plate full of chilidogs? That's right, you're very own copy of the blue blurs latest kart racing game, "Sonic & All-Stars Racing" including a brand spanking new Xbox 360 to play it on! Details to enter after the jump! Read More...
Whether it's creating wildly inventive game mods or building figures of their favorite characters from scratch, I can't help but marvel at the inventiveness of the gaming community. And then one of us does something like this.
You can credit Bruce Carr for this balloon Snake who made this towering collection of balloons and stealth for a friend's birthday. And you can credit MTV Multiplayer editor Clint Mize with coining the phrase "Gaseous Snake."
It's the eyes... they haunt me. And that it's the size of people. Hit the jump to see him in all his glory.
The two images were spotted over at the Team Meat site this weekend, revealing two characters from the upcoming game. Super Meat Boy creators Edmund and Tommy are playing the specifics of Mew-Genics pretty close to their vests, but have been allowing small reveals to see the light of day via their Twitter feed and their site.
Can you survive the Battle of Bunker Hill in this new Assassin's Creed III interactive trailer? Ubisoft passed this along earlier today, allowing you to pick Connor's weapons, route, and means of taking out the enemy.
I'm curious about how effective these are with you, the gamer. Do they whet your appetites for the big new releases with with a no-commitment, not even a download chance to experience the game? Or do they feel like an out-of-context excerpt from a novel?
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It seems that even the disasterpiece that was the protracted development of Duke Nukem Forever can keep 3D Realms down. The studio has laid out the first scant details of their next project, the crowdfunded FPS Earth No More via the new video game-centric crowdsourcing site Gambitious.
"The zombie genre should be simple. I don't like them turning into pasta." That's late night comedian Coan O'Brien's assessment of his time with the demo for Resident Evil 6 after getting some hands-on time with Leon Kennedy. While O'Brien was happy to finally kill something in a video game in his "Clueless Gamer" series, he wasn't too pleased with the inscrutable storyline he kept encountering during his early, baffled look at the September 18th demo. Read More...