After being announced as an exclusive Wii U launch title, the game was delayed three months until February 19th. Today, Ubisoft Montpelier has announced that not only is the game being delayed again -- this time to September -- but that its also coming to Xbox 360 and PlayStation 3. Read More...
In a conference call for Ubisoft investors this morning, CEO Yves Guillemot dropped some sales figures for “Assassin’s Creed III” and it’s Vita counterpart, “Assassin’s Creed: Liberation.” The blockbuster franchise shipped 12 million physical and digital units, smashing the company’s projections. “Liberation” was no slouch either -- the Paris-based publisher shipped almost 600,000 copies the PlayStation Vita exclusive. Read More...
By Joseph Leray
The interactive torture sequence that Ubisoft Toronto used to demo “Tom Clancy’s Splinter Cell: Blacklist” at last year’s E3 has been removed, according to producer Andrew Wilson.
The first two minutes of this video show the setpiece: franchise protagonist Sam Fisher walks into a tent, kills two people, and grabs a third. Fisher breaks the man arm and jabs a knife into his collarbone. A prompt to twirl the left analog stick appears, and Fisher wiggles the knife back and forth until this debilitated captive spills whatever nugget of intel he was holding back.
It’s brutal stuff, and the scene garnered some harsh feedback. Read More...
By Joseph Leray
According to an IGN interiew with Ubisoft Montreal CEO Yannis Mallat, the “Prince of Persia” series is being “paused,” for the time being.
“Brand management is a tricky thing,” he said, explaining that some games can be put on hold and then “suddenly [pop] up because a team is willing to do it.”
“We sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest,” he elaborated. “‘Prince of Persia’ is as important as any other franchise for Ubisoft.”
The Montreal-based studio brought “Prince of Persia” back to the forefront of the games industry with the “Sands of Time” trilogy during the mid-2000s, after letting Jordan Mechner’s original games “rest” for almost a decade. “Prince of Persia: The Forgotten Sands” was released in 2010 in conjunction with a Jake Gyllenhaal-starring film of the same name, though it technically takes place amidst the events of earlier games. Read More...
By Joseph Leray
Updates to the Xbox Live and PlayStation Network online storefronts for Ubisoft's upcoming Assassin's Creed III shed some light on the game's microtransactions.
That Assassin's Creed III would use microtransactions isn't particularly surprising news. WorthPlaying -- who broke today's story -- remind us that, during an investor conference call last month, Ubisoft chief financial officer Alain Martinez said, "In the future ... we could see more opportunity for $60 games to learn from the free-to-play model. The next generation will offer more and more item-based content."
"This will benefit our games' profitability," he continued. Read More...
Last night Ubisoft's Art ot the Assassin Exhibit, featuring tons of art inspired by the upcoming game, finally landed in New York after it's nation-spanning tour. I got a chance to attend and snap a few (somewhat blurry) photos of several fantastic show pieces. Check them out after the break.
If there’s one thing about Assassin’s Creed it’s this, the whole of history is open to adventure. It’s a brilliant idea because everywhere and every when can be mined. The critically acclaimed series has gone from Jerusalem to Rome to Constantinople. Ubisoft has brought the series a few hundred years further with the American Revolution as the backdrop. I’m not the first to say that I’m very much looking forward to the next numerical entry, especially having felt Ezio had pretty much run his course. We have a whole new protagonist with Connor and this time a fierce new world hangs in the balance as talk of war comes to a boiling point. It sounds really exciting, so I jumped at the chance when offered to hang out in Boston for a couple of days stalking and stabbing in Assassin’s Creed 3!
During SDCC, Ubisoft demoed their zombie-killing FPS for Nintendo's new hardware. Always an early adopter when it comes to new hardware, Ubisoft is something like a test case for Nintendo's new console, a gauge of whether or not the WiiU can meet the expectations trifecta of graphics, delivering hardcore gaming, and exploiting the new controller.
Based on my half hour or so of combined time with a slice of the single player campaign and its multiplayer mode, I can say with confidence that at the very least, ZombiU is committed to resuscitating survival horror. Because make no mistake: you will die playing ZombiU and often, a first-person love letter to breathless tension and near panic as you realize you've used your final bullet.
So how does it play? How is the new Wii controller used? And is it any good? Read More...
Ubisoft has announced their upcoming off-road arcade racing game 'Mad Riders' developed by Techland (of Dead Island fame) will be released May 30th on XBLA, PSN, and PC. The game will cost 800 Microsoft points ($10) on XBLA, and while no North American price has been determined for the PSN and PC versions, they'll be £7.99 in the UK, which comes out to about $12.50, so one can assume it will be in that price range.
Beyond Good & Evil 2 has possibly the most mysterious development cycle of any game since Duke Nukem Forever. A teaser was shown four years ago at Ubidays 2008, but that was its only official announcement. Shortly thereafter in 2009, a piece of concept footage leaked, showing what appeared to be series protagonist Jade being chased through several desert dwellings with a distinctly Middle Eastern influence.