ubisoft

Gamescom is almost here, but first, there's GDC Europe, which is always the lead up. Day one was yesterday, and one definite highlight was the talk given by Ubisoft Montreal’s Patrick Plourde.

Best known as the man who helmed "Far Cry 3," Plourde discussed what it's like to get a small project in a large studio, and referred to a game that's currently put together, called "Child of Light."

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accosplay

When cosplaying certain characters, it definitely helps if one is able to mimic some of the physical feats that said gaming personality is associated with.

Which is why YouTuber DevinSuperTramp's take on Ubisoft's "Assassin's Creed" is so effective; knowing how to parkour definitely takes thing up to another level.

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rabbids-screenshot

I've always thought of Ubisoft's "Rabbids" franchise as cartoon characters in search of an actual cartoon to be in. The ubiquitous minigame collections they starred in, while not always especially fun, were injected with a degree of personality for games of their type--manic, a little weird, and relentless.

Well, the alien rabbits are making their animation debut this weekend in "Rabbids Invasion" on Nickelodeon, and after the jump, we've got a clip from the series.

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By Miguel Concepcion (Video Production by Miguel Concepcion)
splinter-cell

Remember that annoying kid in school who knocked the back of your knee and made you lose balance? Sam Fisher was once that kid, and he's still pulling that prank as a near-middle aged man. That move and many, many other sneaky maneuvers are packaged in this 'Splinter Cell: Blacklist' supercut, which I edited for MTV Multiplayer! Watch after the jump.
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By Joseph Leray

The hits keep coming for “Rayman Legends.”

After being announced as an exclusive Wii U launch title, the game was delayed three months until February 19th. Today, Ubisoft Montpelier has announced that not only is the game being delayed again -- this time to September -- but that its also coming to Xbox 360 and PlayStation 3.
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By Joseph Leray

In a conference call for Ubisoft investors this morning, CEO Yves Guillemot dropped some sales figures for “Assassin’s Creed III” and it’s Vita counterpart, “Assassin’s Creed: Liberation.” The blockbuster franchise shipped 12 million physical and digital units, smashing the company’s projections. “Liberation” was no slouch either -- the Paris-based publisher shipped almost 600,000 copies the PlayStation Vita exclusive.
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By Joseph Leray

The interactive torture sequence that Ubisoft Toronto used to demo “Tom Clancy’s Splinter Cell: Blacklist” at last year’s E3 has been removed, according to producer Andrew Wilson.

The first two minutes of this video show the setpiece: franchise protagonist Sam Fisher walks into a tent, kills two people, and grabs a third. Fisher breaks the man arm and jabs a knife into his collarbone. A prompt to twirl the left analog stick appears, and Fisher wiggles the knife back and forth until this debilitated captive spills whatever nugget of intel he was holding back.

It’s brutal stuff, and the scene garnered some harsh feedback.
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By Joseph Leray

According to an IGN interiew with Ubisoft Montreal CEO Yannis Mallat, the “Prince of Persia” series is being “paused,” for the time being.

“Brand management is a tricky thing,” he said, explaining that some games can be put on hold and then “suddenly [pop] up because a team is willing to do it.”

“We sometimes iterate on franchises and sometimes we give them time to breathe and time to grow, or time to rest,” he elaborated. “‘Prince of Persia’ is as important as any other franchise for Ubisoft.”

The Montreal-based studio brought “Prince of Persia” back to the forefront of the games industry with the “Sands of Time” trilogy during the mid-2000s, after letting Jordan Mechner’s original games “rest” for almost a decade. “Prince of Persia: The Forgotten Sands” was released in 2010 in conjunction with a Jake Gyllenhaal-starring film of the same name, though it technically takes place amidst the events of earlier games.
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By Joseph Leray

Updates to the Xbox Live and PlayStation Network online storefronts for Ubisoft's upcoming Assassin's Creed III shed some light on the game's microtransactions.

That Assassin's Creed III would use microtransactions isn't particularly surprising news. WorthPlaying -- who broke today's story -- remind us that, during an investor conference call last month, Ubisoft chief financial officer Alain Martinez said, "In the future ... we could see more opportunity for $60 games to learn from the free-to-play model. The next generation will offer more and more item-based content."

"This will benefit our games' profitability," he continued.
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"Allegience" By Max Neutra

Last night Ubisoft's Art ot the Assassin Exhibit, featuring tons of art inspired by the upcoming game, finally landed in New York after it's nation-spanning tour. I got a chance to attend and snap a few (somewhat blurry) photos of several fantastic show pieces. Check them out after the break.

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