
I first saw "Splinter Cell: Conviction" in 2007. Back then it was a pretty radical departure for the franchise, placing super spy Sam Fisher out in the open, requiring him to use crowds and chaos to take control of a situation. If that sounds familiar, you probably played "Assassins Creed," and you probably understand why "Splinter Cell: Conviction" left the public eye for two years. Thankfully E3 2009 saw the return of ol' Sam, and my time with his new adventure left me desperately wanting more. In fact, it was my game of the show.
"Splinter Cell: Conviction" is set around the events after Sam Fisher's daughter is killed in a suspicious car crash. Sam is rightfully pretty pissed about the whole thing and basically goes on a bloody quest to take down the folks responsible. The game still has a big focus on stealth, requiring you to use guerrilla tactics to get the jump on your foes, but Sam has a lot more tools in his belt.
What It's Doing Right
Speedy Sam
Although Sam has always been deadly, when it came to moving about his world, he was pretty slow and plodding. In "Conviction," he moves much faster, with a smoothness that you'd expect to see from a trained spec-ops ninja. He can slide along walls, run while crouched and leap into open windows with the grace of Altair, and such fleet-footedness makes getting out of sticky situations much more natural.
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Tags splinter cell, splinter cell: conviction, ubisoft