by Joseph Leray
[Apologies! The original source suggested that the enemy numbers were cut in half. The original article has been updated with Rhianna Pratchett clarifying that the first encounter should have an impact on the player. This post has been updated correcting the error]
“It’s very difficult to keep that good affable character when they’re having to slaughter loads of people,” Pratchett told Kill Screen in a recent interview, explaining how the Crystal Dynamics tried to maintain “Tomb Raider”’s suspension of disbelief. “But what we tried to do with Lara was at least have the first death count.”
“‘Tomb Raider’ raised a lot of comparisons to the ‘Uncharted’ series, and both games show that tension of having very life-like and ordinary human characters killing hordes of bad guys,” Pratchett continued. “This is a constant tension, and I don’t imagine that any one game developer has the magic bullet to just solve it.”
By Joseph Leray
Here’s a confession: I think stats about videogames are really interesting.
I like knowing, for example, that “over half” of the people that played “Gears of War 3” never played the first one (which is why the upcoming “Judgment” includes a free code for the original “Gears”). More people played as soldiers in “Mass Effect 2” than all other classes combined, and Engineer was the least-used class. Only 16% of “Borderlands 2” players have hit level 50.
It’s kind of weird that I know all that off the top of my head, and it’s kind of weird to be an outlier at every turn: I’ve played “Gears of War,” I was a Vanguard in all three “Mass Effect” games, and I have two maxed out characters in “Borderlands 2.” Don’t worry, these facts and figures are a hit at cocktail parties.
Today, players get to dive into Crystal Daynamics' "Tomb Raider" prequel but even more news surfaces about the rumored silver screen reboot.
First of all, thanks to Square Enix for stopping at MTV HQ to show off Lara's new adventure. Also, thanks to Patty Tenicela who helped me keep me cool through the whole process that otherwise would have been sorta embarassing for me (I'm not such a great public speaker '~'). Ok, so with that out of the way, we're taking a few shakey baby steps with a (hopefully) recurring video series about the latest big game releases. First up is 'Tomb Raider.'
All in all, we had about an hour and change to run through the violent and mysterious island, solve a few puzzles, eat a deer or two, threaten a rat, and tear our way through several psychotic bad guys. I'll let the video speak for itself but there's a quick mini-impression after the break. Hope you enjoy!
Just 'cause you're shipwrecked and stranded on a forgotten island inhabited by murderous misogynists bent on making your life a living hell doesn't mean a girl can't look her best. Perhaps getting tossed about in fights for your life isn't so great for your skin but at least your hair will remain bouncy and full!
Teaming up with video card manufacturer AMD, "Tomb Raider" developer, Crystal Dynamics have created a new way to render hair making for some of the most realistic braids and bangs.The new tech, dubbed TressFX Hair will be available for PC users when the game officially launches next week and it promises to make Lara's famous ponytail look and move like the real deal. The press release goes on with some fancy words about what's going on in the back end along with a drain clogging amount of pics showing off the lush locks; but of course we know this all part of Square Enix's JRPG hair innitiative for FF XIII's leading lady, Lightning!
Holy sh*t! Lara has gone Rambo!
Having had several hands-on moments with Crystal Dynamics' "Tomb Raider" reboot and I can honestly say that you wouldn't want to cross paths with a pissed off Lara Croft. Continuing their "Guide to Survival" video series, the young adventurer digs deep inside and finds the necessary strength of will to fend off any and all opponents. It looks like you'll get plenty of gruesome action on the violent and mysterious island of Yamatai.
By Joseph Leray
"We don't have to have multiplayer to have a successful single-player,” Eidos Montreal’s Daniel Bisson told Eurogamer recently. “It’s not critical to do that.”
And yet, the new "Tomb Raider" game, published by Square Enix and coming out in March, has several multiplayer modes. Crystal Dynamics is handling the single-player campaign while Bisson’s team at Eidos Montreal is developing the game’s team deathmatch and survival multiplayer modes.
Yesterday on our livestream from San Diego Comic-Con, Tomb Raider actress, Camilla Luddington along with brand director Karl Stewart stop by to shed some light on taking over the role of Lara. If you've been too involved with the geeky festivities, fear not, we've clipped out the segment for you to enjoy at your leisure below.
By Jeffrey Matulef
E3 2011 was pretty fantastic. We saw all these great games like Bioshock Infinite and Tomb Raider, leading us to believe that 2012 would be a hell of a year. Well keep on waiting, young grasshopper. We just heard about Bioshock Infinite's delay last week, and Lara is next in line as Crystal Dynamics announced their Tomb Raider reboot won't be out until the first quarter of next year.
Square-Enix has presented an offer to buy Eidos, raising the prospect of the Japanese house of "Final Fantasy" and "Dragon Quest" absorbing the British publisher being Lara Croft's adventures and the "Hitman" series. Square-Enix pitched the stock offer to Eidos on January 7 and an official order, presented in rich detail in filings today, will now be presented to shareholders.