Posted 2/16/12
Posted 2/16/12
Posted 2/16/12
Posted 2/16/12
Posted 2/16/12
Posted 1/20/12 2:01 pm ET by Charles Webb in News, PC, PS3, Video, Xbox 360, thq
In this "Behind the Mask: Death Rises" video, the team behind the action-adventure sequel talks about bringing another of the four horsemen into their series.
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Posted 12/1/11 5:00 pm ET by Charles Webb in News, Obsidian Entertainment, PC, PS3, Role Playing Games, Xbox 360, thq
Butters better be all up in this pretty prominently or I'm out.
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Posted 2/4/09 6:30 pm ET by Patrick Klepek in 3DS / DS, Money, PC, PS2, PS3, PSP, Wii, Xbox 360, thq
Change is coming to THQ, according to comments by CEO Brian Farrell during an investor call about the publisher's year-end financial results; in addition to cutting hundreds of employees and reducing its studio count, Farrell said THQ would be reducing the number of hardcore games it creates. Read more...
Posted 1/7/09 11:00 am ET by Tracey John in Wii, nintendo, thq
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The lead designer of "Deadly Creatures" recently explained to me why his -- and other -- hardcore games need to sell on the Wii. If they don't, then it's back to mini-games. Read more...
Posted 12/12/08 9:00 am ET by Tracey John in Wii, thq
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Though the idea for "Deadly Creatures" was inspired by a dream that lead designer Jordan Itkowitz once had, the actual character design came from real-life influences in the deserts of Phoenix, Arizona.
Developed by Phoenix-based, THQ-owned developer Rainbow Studios, the T-rated Wii game features a tarantula and a scorpion as its protagonists as well as a plethora of other insects local to the area.
"We did a lot of research, and all the creatures in [the game] are things that we have in Phoenix," Itkowitz told me during a demo held at the MTV offices earlier this week. In fact, a few team members went above and beyond by bringing their own specimens into the office, and someone even left Itkowitz a present on his desk... Read more...
Posted 12/11/08 2:00 pm ET by Tracey John in 50 Cent, Celebrities, thq
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Over at MTVNews.com, I filed a story with quotes from 50 Cent talking about his new video game "Blood on the Sand," due in January from THQ.
In an interview with MTV UK earlier this week, the rapper said he's played the game and he's pleased with how it turned out. In fact, he's so enthused at how well it plays that he'll challenge any gamer -- right now.
"I actually had the opportunity to play it, and I'm pretty good at it," he said. "If anybody out there wants to create a challenge or wants to bet some money online, we could play the game right now."
He also revealed that 19 exclusive tracks will be included in the game.
Read the full article for more on his unlikely influences and how he combined his ideas with that of developer Swordfish Studios.
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Soulja Boy Challenges Me To An Xbox Duel — How Should I Crush Him?
Posted 11/13/08 10:00 am ET by Tracey John in Consumer Confusion, thq
Yesterday, we received a new "Avatar: The Last Airbender" DS game in the mail called "Into the Inferno."
That in itself is not out of the ordinary; we get "Avatar" games pretty often. In fact, we got the PS2 version of the same game a few weeks ago. But this DS version is different; it has a sticker that says "New Game For 2009" on the box.
What does that even mean? Should we not play the game for two more months? Or has THQ identified a problem of "Avatar" fans not knowing which "Avatar" games are new?
I feel the same goes for "Naruto" games. What do you think?
Posted 10/15/08 7:20 pm ET by Patrick Klepek in Must-Do List, Saints Row, thq
Tired of waiting for "Grand Theft Auto IV"'s downloadable content to be released? THQ and Volition have a possible solution to that problem with "Saints Row 2."
The sequel to one of this generation's first open-world games is bigger and wilder than the first, and based on our brief playtime, boasts some interesting multiplayer concepts.
If you're looking forward to recapturing the streets in "Saints Row 2," you should keep reading. We asked Volition to provide us a list of ten things players must do to get the most out of their "Saints Row 2" experience.
Without further ado, here's Scott Phillips, lead designer on "Saints Row 2."
Volition's Must-Do List For
"Saints Row 2"
(Xbox 360 and PlayStation 3 Action Game, October 2008)
1. Zombie Uprising
Posted 9/29/08 5:00 pm ET by Patrick Klepek in Saints Row, thq

I played the multiplayer side of "Grand Theft Auto IV" for just one day. So long as I was playing with friends, it was fun. Without them, not so much.
Gamers -- at least my friends -- seemed to leave "GTA IV"'s multiplayer in droves. That was partly because we never knew what game mode to play. Some of the modes were fun in short spurts, but didn't hold up after a few rounds.
THQ and Volition are attempting to solve this case of attention deficit disorder in the M-rated "Saints Row 2" by eliminating the idea of separate game modes and rolling them all into one. They call this the "Strong Arm" game type.
I learned at a hands-on demo of the new mode in San Francisco last week that it just might work.
Posted 9/25/08 7:53 pm ET by Patrick Klepek in Gaming In SF, Photo Spectacular, Saints Row, thq
The gritty but light-hearted "Saints Row" universe gives THQ some interesting options for their promotional events.
Last night in San Francisco, THQ held a small-ish event to show off the many multiplayer options available in "Saints Row 2" -- more on that tomorrow.
Tonight, I want to give you a look at what the event itself was like. THQ had plenty of interesting things to look at…
Posted 2/2/12
Posted 12/21/11
Posted 12/10/11