By Joseph Leray

witcher

Nestled deep in the bowels of a cavernous interview with CD Projekt Red staffers Jakub Rokosz and Michal Platkow-Gilewsk lies this golden nugget: “The Witcher 3: Wild Hunt” will offer 100 hours of content, three different epilogues, and three dozen different states in which to leave the world at the end of the game.
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By Joseph Leray

witcher3

CD Projekt RED were kind enough to send the first batch of “The Witcher 3: Wild Hunt” screenshots today, showing the frigid island of Skellige, populated by whales, ice giants, boats, and, uh, witchers. At the very least, there’s a nice mix of landscapes at play in “The Witcher 3”: rocky coasts border wooded forests which grow onto the snowy steppes of the island’s mountain ranges.
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By Joseph Leray

In the least surprising bit of news today, Polish game-house CD Projekt Red has finally, formally announced “The Witcher 3: Wild Hunt,” the last game in Geralt’s planned trilogy.

The announcement could have been a surprise if it weren’t for those meddling kids sleuthing out clues from CD Projekt’s “Cyberpunk 2077” trailer, but alas. The fact that the studio spent last week bragging about their fancy new tech, an engine capable of “creating an open environment with a complex, multi-thread story,” only added more evidence to “Wild Hunt”’s announcement.

In any case, the confirmation comes in the form of GameInformer’s March cover story. Details are somewhat scant, but we can glean a few things about Geralt’s latest gadabout: he’s got a beard now, for example. “Wild Hunt” introduces a new “monster hunting” mechanic that apparently involves gathering clues first. It will be an open-world game, reportedly 30 times larger than the world of “Witcher 2,” and larger than “Skyrim.”
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