
by Adam Rosenberg
Five years and eight expansion packs after “The Sims 2,” Maxis has finally stepped away from the drawing board to deliver a new approach to their popular life simulation franchise in “The Sims 3.” The changes range from subtle to dramatic, though ultimately it all still boils down to running partially AI-controlled rats through a maze. In the case of “The Sims” of course, those rats are actually human beings and the maze, a small-town community.
The Basics
There is no story in “The Sims 3” except for the one that you create yourself. The first step is to create a Sim or a family of Sims to be your own, a process that now results in a much more realistic approximation of real people. This is largely thanks to five assignable Traits slots (ie evil, slob, party animal, lucky, loves the outdoors, never nude) which in turn informs the created Sim’s Lifetime Wishes, long-term goals that earn you points which can be spent on a variety of tedium-killing perks. Read More...

EA has announced that two of the company's biggest upcoming PC games are now shipping later in 2009. "The Sims 3" is now slated for June 2. "Dragon Age" has slipped from early 2009 to the second half of 2009, matching the release window of the console verison.
Last week, I got a look at "The Sims 3" for the first time.
Rockstar's Dan Houser said
I had a business breakfast with the head of EA's "Sims" label, Nancy Smith, yesterday. While I ate pancakes, she told me about some of "The Sims" success, including the company's announcement that it has now sold100 million copies of games in the series.