a-new-day_last-of-us_naughty-dog_cook-and-becker_print1600-1

"Next-gen Art dealers" Cook & Becker have made a name for themselves as sellers of large size, high-quality video game art prints. They've showcased art from such properties as 'Mirror's Edge' and 'Killzone', though they've gotten considerably more attention with their pieces for 'Mass Effect' and 'Journey', and more recently, 'Bioshock Infinite'. So it was of little surprise that Cook & Becker would pull of a deal with Naughty Dog to become the high-end art merchant for 'The Last of Us'.  This impressive 16-piece collection consists mostly of environmental concept art, but also a few familiar character pieces.

Read More...

Tags , , ,

lastofusmultiplayer

Americans are often characterized by the rest of the world as having violent tendencies. There are those here who find the assumption to be patently false, whereas others acknowledge that such a viewpoint has some degree of truth.

One recent release that has gotten a lot of attention (plus flack) for its gratuitous violence is "The Last Of Us." And as it turns out, changes in the European version helps to further the stereotype that us Americans love blood and guts and gore, since their version has a considerable degree less across the board.

Read More...

Tags , ,

the-last-of-us-high-res-image-2

UPDATE: I've finished the game and it's as excellent as I thought it would turn out.

So I have to be totally upfront with you -- I haven't completed "The Last of Us" yet. You can blame E3 for this one. However, I did manage to marathon about 9 hours of it last night just for you! But sadly, the call for sleep finally hit me around 4 or so this morning. So with that said, this isn't a review so much as an extended impression.

Even with the few hours I've played, "The Last of Us" has so far presented one of the best gaming experiences I've had on the PS3. Naughty Dog has strained out every ounce of Sony's 7 year old system and put out a fantastic, narrative driven and genuinely horrifying, and at times emotionally draining game.
Read More...

Tags , , , , ,

By Miguel Concepcion

the-last-of-us-high-res-image-2

Ok, for some reason I forgot about the zombies in "The Last of Us" until last week. Were there zombies at Sony's E3 press conference last year? I suppose the consumer in me, having thoroughly enjoyed Naughty Dog's Uncharted series, imposed an unconscious media blackout for the last year. Yet, Sony had other ideas as they recently sent over a preview code that featured two of the game's settings. Aside from this reintroduction of zombies, here 9 other things I learned from playing "The Last of Us".
Read More...

Tags , , , , , ,

2013_01_31_Infected_render_final

In a PlayStation Blog post, Naughty Dog Creative Director Neil Druckman dropped a new release date for the upcoming survival horror game. Now dated for June 14, according to Druckman, the new release date allows the developer to "ensure every detail of 'The Last of Us' was up to Naughty Dog’s internal high standards."

Read More...

Tags , ,

Last week, journalists were transported to Smashbox Studios in West Hollywood to get a hands-on preview with Naughty Dog's survival horror epic "The Last of Us." The latest peek at the plague-ravaged North America created by the “Uncharted” studio has me looking forward to their survival horror epic even more than I was when it was first announced.

Read More...

Tags , , ,

©2014 Viacom International Inc. All Rights Reserved. MTV and all related titles and logos are trademarks of Viacom International Inc.