DmC: Devil May Cry

Rebooting a longstanding series like Devil May Cry is no small task. The series has been around for twelve years, already has a wholly fleshed out mythology, and not to mention countless fans. Whatever Capcom's reasons for going back to the drawing board after 2008's Devil May Cry 4 were, they've certainly paid off. For the franchise's fifth release the Japanese publisher took a risk by transferring the development from an in-house team to the wizards at Ninja Theory (Heavenly Sword, Enslaved: Odyssey to the West), with the hopes of breathing new life into the series. The final product, DmC: Devil May Cry, turns the series on its head, and starts fresh with an all-new Dante.
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Earth Defense Force 2017 Portable

Here's a little known fact: Earth Defense Force 2017 was the first game to ever be reviewed on MTV Multiplayer back in 2007. Prior to that, the giant alien bug and robot hunting franchise was a delight that was reserved only for Japanese gamers. Since then, the EDF have only graced consoles one other time, for 2011's Insect Armageddon, which brought some good (and bad) changes to the franchise along with a new developer, Vicious Cycle. Fortunately, fans that were won over by the original EDF 2017 release now have a chance to relive their original battle with the space invaders, and do it anywhere they want to. Sandlot and D3 Publisher have re-released their original Xbox 360 exclusive epic for the PlayStation Vita, making Earth Defense Force 2017 Portable one of the best ways to fight giant monsters on a tiny screen.
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Razer seems to always have a newer, better, more responsive controller just behind a curtain and the latest product from their testing lab proves to be a great addition to anyone seeking a competitive edge- for a price. Titled "Sabertooth," it iterates on the "Onza" in a few useful ways while also providing several mappable buttons for a customized playing interface for many of your gaming needs. It's a neat controller but is it worth a buy? Find out after the jump.
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Black Knight Sword

"Well, that was odd." It's a pretty standard sentiment to have after finishing any of Suda 51's game, and "Black Knight Sword" is no different. From flying chickens to giant slices of bread doorways, "BKS" takes a very common video game theme, stopping evil, and, in typical Grasshopper Manufacture fashion, frames it in a virtually nonsensical setting. Reminiscent of old school platformers, "Black Knight Sword" is a call-back to all of the pain and suffering of classic games, wrapped in a pretty package. Fortunately, it also comes with the same sense of accomplishment as its 8 and 16-bit predecessors.

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With "Far Cry 3," the assembled teams working under Ubisoft Montreal have created a sprawling, dangerous, living island and an exciting sandbox for their latest open world shooter. Case in point: during my time on Rook Island as protagonist Jason Brody, I've hunted and skinned bears, stalked pirates, and stalked pirates who were then attacked by bears on the hunt while everything was burning around me. More than anything else, the game is a thrilling mayhem simulator.

It's unfortunate that this game--the closest we'll get for the time being to a FPS "Just Cause"--is wrapped in a painfully rote Tarzan fantasy by way of bro-y "Heart of Darkness." By the time I'd finished the campaign, I didn't want to leave Rook Island, but I was more than ready to get away from its tatted-up chosen one.

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It's not well documented but it is well known around my social circle about the very real and very sad affliction that haunts my existence. Yes, despite the bugs, stiff narrative, and WTF scripting I love "The Elder Scrolls" series. Dating way back for me with "Arena" and then up to and through "Skyrim", I've spent roughly 90 real life days in my TES adventures, totalling over 700 hours across 7 characters in "Oblivion" alone. I'm not here for your pity nor do I want to be fixed. I merely need to set up a frame of reference before going further into Bethesda's next DLC add-on. With that said, I'll leave my personal obsessions on the side for now.

ANYWAY with "Dawnguard" being less than amazing and "Hearthfire" essentially The Sims-Lite, many fans were cying out for proper expansion pack on par with "Bloodmoon" and "Shivering Isles". Bethesda meets us halfway with "Dragonborn". But is it worth the 1600 MS points?
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Sifteo Cubes

One of the most basic ways that people learn to play is with blocks. From Lincoln Logs to Legos, all different sizes and shapes of blocks have been a part of play going back hundreds of years to when people just stacked rocks on top of one another. While there have been incremental improves on the basic concept of the block, little has come in the way of bringing thes basic objects into the technological age, at least until the Sifteo Cubes were released last year.

The Cubes were 1.7-inch, motion-aware, plastic blocks with clickable screens, that interacted with other Sifteo Cubes when nearby. They were a technological leap forward, but they were not with out their problems. A confusing interface, the necessity to be near a computer, and a limited software catalog were among a few of the system's standout issues. So, when the team at Sifteo went back to the drawing board for the second generation of the Cubes, they made it a priority to address those issues while updating the tech behind their "magic blocks" to create a much more polished final product. And thus, the latest Sifteo Cubes were born.
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Little Inferno

The Wii U's launch line up included a pretty traditional selection of retail games from big name publishers, from Madden to Call of Duty, but their eShop line up told much a different story. Of the five games that were featured exclusively on the Wii U's digital platform, all of them were from independent studios, and most of them launched with little to no fanfare. When you don’t' hear much about indie games that lands on a digital only platform, it usually doesn't bode well, so it's understandable that players could be weary of trying out these new games. It's even easier to understand why they might be hesitant to test out the quietest of the bunch, Tomorrow Corporation's Little Inferno since it's a game that's mostly about burning things.
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Here's something funny: "Hitman: Absolution" really snuck up on me in terms of how much I enjoyed it. I like stealth games to a point, particularly the kinds of tightly-scripted, super conditional stealth games requiring almost a neurotic level of observation of enemy behavior and a constant sense of panic that you will mess up and have to restart. But developer IO Interactive has used the time since 2006's "Blood Money" to create hooks that reward the obsessive gamer, while making systemic changes that give your stealthy assassin Agent 47 more tools in dealing with his targets and NPCs.

In spite of some minor quirks, and a pretty slim story that starts to lose its tone along the way, IO's return to the bald assassin is still a pretty terrific game.

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The intent behind hardware maker AIE's MAG II Gun Controller is a solid one: allow point-and-shoot action for FPS games using a controller that's in the shape of a rifle. With a comfortable body type and gyroscopic controls allowing you to aim and shoot at your monitor or TV, the PS3 and PC-compatible MAG II would be perfect if not for some quirky, downright obscure design decisions and some limitations inherent to actually playing an FPS.

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